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HDHQ - Textures/Lighting/Environment

Im guessing this wouldnt work with Darkness Falls mod? I really love this make over but I really love DF mod lol
Ive had a quick chat with Khaine.

I dont see any real issues/compatibility problems with DF. You look good to go.

If anyone wants to use the old A16 Method of pressing <E> to pick up the lovely new HDHQ plants here is some code to add to the blocks.xml of the HDHQ Plants Modlet , this also covers the other wild plants too.


Code:
<!-- Ragsy2145 Add the <E> action to HDHQ wild plants -->

<append xpath="/blocks/block[@name='HDHQ_Cotton']">
<property name="Class" value="CropsGrown"/>
</append>

<append xpath="/blocks/block[@name='HDHQ_Goldenrod']">
<property name="Class" value="CropsGrown"/>
</append>

<append xpath="/blocks/block[@name='HDHQ_Chrysanthemum']">
<property name="Class" value="CropsGrown"/>
</append>

<!-- Add <E > back to non HDHQ wild plants -->

<append xpath="/blocks/block[@name='plantedHop3Harvest']">
<property name="Class" value="CropsGrown"/>
</append>

<append xpath="/blocks/block[@name='plantedYucca3Harvest']">
<property name="Class" value="CropsGrown"/>
</append>

<append xpath="/blocks/block[@name='plantedAloe3Harvest']">
<property name="Class" value="CropsGrown"/>
</append>

<append xpath="/blocks/block[@name='plantedBlueberry3Harvest']">
<property name="Class" value="CropsGrown"/>
</append>

<append xpath="/blocks/block[@name='plantedPotato3Harvest']">
<property name="Class" value="CropsGrown"/>
</append>

<append xpath="/blocks/block[@name='plantedCorn3Harvest']">
<property name="Class" value="CropsGrown"/>
</append>

<append xpath="/blocks/block[@name='plantedGraceCorn3Harvest']">
<property name="Class" value="CropsGrown"/>
</append>

<append xpath="/blocks/block[@name='plantedSnowberry3Harvest']">
<property name="Class" value="CropsGrown"/>
</append>

<append xpath="/blocks/block[@name='plantedMushroom3Harvest']">
<property name="Class" value="CropsGrown"/>
</append>

<append xpath="/blocks/block[@name='plantedCoffee3Harvest']">
<property name="Class" value="CropsGrown"/>
</append>
Thanks Ragsy. Some people will find this useful Im sure.

I generally stay far away from texture mods in games, but I'll have to give this one a try someday, it looks great and does more then just textures.
Thanks :)

 
Updates:

  • Main Thread Description - Biome Pack - Redux: Zero Pop Trees - You will only see shadow draw based on your distance setting in options
  • HDHQ Plants 1.1b - Fixes plant names appearing when focusing on the block
  • HDHQ Biome Pack Baseline - PineBaseline 1.1b - fixes rogue tree in alpine prefab - switched to dead
  • HDHQ Biome Pack Redux - PineRedux 1.1b - fixes rogue tree in alpine prefab - switched to dead


Thanks to Ragsy for a point in the right direction on the plants.

DOWNLOAD FROM NEXUSMODS

HDHQ MODLET REPO @ GITLAB

 
Last edited by a moderator:
The plant names show up nicely, with the HDHQ prefix.

Just downloaded the Plants and the biome pack redux, glad that the changes seem to apply to areas already visited, hence that I can see the plant names.

Thanks :)

 
Yes you can.
Download the MAIN PACK, but only install the resources.assets file.

You dont need to regen anything when only using the main pack.

Trees are the only things that will misbehave in existing chunks/saves that require a regen to fix.
Awesome! Do the trees eventually correct over time?

 
This mod is soo good it gave me cancer.

But I don't see jungles ingame or the particle stuff or reworked forests. I installed with the mod launcher, does it not install the modlets and I have to do that manually or did I miss something?

So I went to github and everything isn't in a nice pack, but at nexus it is, but the jungle isn't listed on redux, is that only on baseline? My head is spinning trying to make sense of this. Shouldn't the mod launcher just do it all if I want it? =)

(and yes I made a new rng world for this, to test)

 
Last edited by a moderator:
Awesome! Do the trees eventually correct over time?
If you use an existing save:

Trees in explored areas will have 1HP. Trees in unexplored areas will be normal.

New Game has no problems.

This mod is soo good it gave me cancer.
But I don't see jungles ingame or the particle stuff or reworked forests. I installed with the mod launcher, does it not install the modlets and I have to do that manually or did I miss something?

So I went to github and everything isn't in a nice pack, but at nexus it is, but the jungle isn't listed on redux, is that only on baseline? My head is spinning trying to make sense of this. Shouldn't the mod launcher just do it all if I want it? =)

(and yes I made a new rng world for this, to test)
So, the launcher needed to be updated to support Modlets from Gitlab. Sphereii has been working tirelessly to bring this functionality to the launcher.

That has happened in the last day/hour. It still has some work to be done/polishing but the functionality is now there.

So with that.

Modlets are now finally available on the launcher!

unknown.png


Click the Blue Link stating the mod author has a list of modlets, from there you can select which modlets you would like to install.

unknown.png


 
Haha awesome timing then I guess =D

And darkness falls will be ready for 17.1 soon. I picked a good time to explore the wonderful world of zombmods.

Thank you for the help.

A little offtopic-

You should make a tutorial on how to edit existing textures someday. I want to put like blood textures on some things like the vehicles and some blocks.

I am probably going to give more impressions after I play with this mod some more- but my first testing from earlier was really awesome. I love how clear everything looks now with crisp textures. With less grass around the visuals are not as messy looking too. Buildings look fantastic now. Even though I used the 4k pack the performance was better then the normal game too, at least for me.

Probably my fav texture is the rocks. That looks awesome mixing into green grass and stuff. I bet mining will be a much less visually confusing process underground now with clear textures showing what I am digging.

 
After more time was spent using this mod-

I just can't say enough how much I love this mod. I hope every modder strives to be compatible with this excellent texture mod you have here.

Everywhere I go, I am treated to what feels like the sequel to 7d2d lol. Yes, it really does feel like a fresh new 7d2d game with more vibrant clear HD slightly cartoon feeling textures. The visual clarity is one of the strongest selling points here, but the drop dead gorgeous lighting especially at sunsets remind me of the most beautiful moments of the LONG DARK.

I STRONGLY recommend this mod to EVERY 7d2d player, and give it 2 zombified thumbs up! I don't know if I can play the vanilla look again after playing this mod.

I definitely recommend the optional modlets as well such as the lighting and redux biomes.

Thank you so very much for making this mod, and I hope you keep up with it through the various alphas. =)

 
After more time was spent using this mod-I just can't say enough how much I love this mod. I hope every modder strives to be compatible with this excellent texture mod you have here.

Everywhere I go, I am treated to what feels like the sequel to 7d2d lol. Yes, it really does feel like a fresh new 7d2d game with more vibrant clear HD slightly cartoon feeling textures. The visual clarity is one of the strongest selling points here, but the drop dead gorgeous lighting especially at sunsets remind me of the most beautiful moments of the LONG DARK.

I STRONGLY recommend this mod to EVERY 7d2d player, and give it 2 zombified thumbs up! I don't know if I can play the vanilla look again after playing this mod.

I definitely recommend the optional modlets as well such as the lighting and redux biomes.

Thank you so very much for making this mod, and I hope you keep up with it through the various alphas. =)
If your thumbs are starting to zombifie I would advice seeing a doctor, or a bandsaw, asap..

I agree with you about the mod tho, it really is quite amazing :) If using the optional guns modlet, and the quality effectivness bonuses mod, I am updating the HDHQ compatible version I made from Elucidus original mod today :)

 
Bandsaw!?!

You'll only get my thumbs when you pry them from my dead cold hands! And erm... well they are already cold and dead so, the hard part is probably over already. Uh... YOUR PROFILE PICTURE IS NIGHTMARE FUEL! Even for a zombie like me!

I am scared so I am going to shamble away quickly now! Get my ass outta weird town!

A 3... eyed... horse... demon thing? NO NONONONONOON! CAN'T UNSEE!!!

 
He's not a demon, he's the nicest horse ever. And he only eats dead people, so not dangerous at all. Very smart too, he somehow manages to find several dead people to bring home til lunch every day :)

 
Few questions :

- if i wanna use this on a client only do i have to install the 2k or 4k pack AND the modlets or can do i have to install only the modlets ?

- If i wanna use this on a server and on clients. Do i have to install both modlets and 2k or 4k pack on server and clients ?

What's the diference from installing the 2k/4k pack from the modlets only ?

Thanks.

 
Hi,

(Apologies for my English, I'm from a non speaking English country)

I read at the beggining of the thread that his textures are made for 2K or 4k resolutions? I mean.. Is there a way where I can use them playing at 1080p?

If not.. is there any mod to distinguish easily the ores down the surface? Iron is easy... but lead or nitrate etc are to difficult for me to see them clearly, at least for me.

 
DUST...just as Zombo had said earlier...this mod is seriously legit. I'm rolling with the Redux files but I've used just the main files and I'm in awe at the detail of the trees, plants and how DENSE the forests are now...especially with the jungle. Exploring is so much more fun because you just can't seen anything unless you walk over there because the trees block everything. Simply amazing. Thanks so much for this boss.

About the only issue I've seen is that some of the dungeon POIs and the quarry are up 4 or 5 blocks higher than the surrounding land. Not sure if it has to do with the mod or it's just and RWG thing. Not a major thing but just wanted to say something about it.

 
After more time was spent using this mod-I just can't say enough how much I love this mod. I hope every modder strives to be compatible with this excellent texture mod you have here.

Everywhere I go, I am treated to what feels like the sequel to 7d2d lol. Yes, it really does feel like a fresh new 7d2d game with more vibrant clear HD slightly cartoon feeling textures. The visual clarity is one of the strongest selling points here, but the drop dead gorgeous lighting especially at sunsets remind me of the most beautiful moments of the LONG DARK.

I STRONGLY recommend this mod to EVERY 7d2d player, and give it 2 zombified thumbs up! I don't know if I can play the vanilla look again after playing this mod.

I definitely recommend the optional modlets as well such as the lighting and redux biomes.

Thank you so very much for making this mod, and I hope you keep up with it through the various alphas. =)
:) I appreciate the kind words. Thank you. Im pleased you enjoy the mod.

 
Hi,
(Apologies for my English, I'm from a non speaking English country)

I read at the beggining of the thread that his textures are made for 2K or 4k resolutions? I mean.. Is there a way where I can use them playing at 1080p?

If not.. is there any mod to distinguish easily the ores down the surface? Iron is easy... but lead or nitrate etc are to difficult for me to see them clearly, at least for me.
Yes, you can use either pack you want.

it does not matter that you have 1080P resolution on your monitor. if you have the power to use 4k textures and get high FPS... then use them, if you don't have the power then use the 2k.

 
Moon;936978']Few questions :
- if i wanna use this on a client only do i have to install the 2k or 4k pack AND the modlets or can do i have to install only the modlets ?

- If i wanna use this on a server and on clients. Do i have to install both modlets and 2k or 4k pack on server and clients ?

What's the diference from installing the 2k/4k pack from the modlets only ?

Thanks.
For Single Player:

on the client end you can pick and choose what you want, mix and match it how you want.

Main pack is textures and lighting changes.

Modlets do as described.

For Multiplayer Dedicated Servers:

You do not install the main pack to a server, it is client side only.

Modlets must be installed on the client AND the server.

Hi,
(Apologies for my English, I'm from a non speaking English country)

I read at the beggining of the thread that his textures are made for 2K or 4k resolutions? I mean.. Is there a way where I can use them playing at 1080p?

If not.. is there any mod to distinguish easily the ores down the surface? Iron is easy... but lead or nitrate etc are to difficult for me to see them clearly, at least for me.
You will get the benefit of the higher resolution textures at 1080p. Pick which pack is best for your machine based on your hardware.

4K textures will have a small CPU hit, barely noticable.

The iron/lead/potassium/coal/rare textures are all redone. You will find it *easier* to spot the ores underground using my textures.

DUST...just as Zombo had said earlier...this mod is seriously legit. I'm rolling with the Redux files but I've used just the main files and I'm in awe at the detail of the trees, plants and how DENSE the forests are now...especially with the jungle. Exploring is so much more fun because you just can't seen anything unless you walk over there because the trees block everything. Simply amazing. Thanks so much for this boss.
About the only issue I've seen is that some of the dungeon POIs and the quarry are up 4 or 5 blocks higher than the surrounding land. Not sure if it has to do with the mod or it's just and RWG thing. Not a major thing but just wanted to say something about it.
Thanks :)

Thats a RWG problem unfortunately, not the mod.

 
So I have run into a problem with the map being way too bright. Don't know if it's a problem with your mod or something else, but figure this might be a good starting point :rapture: I'm guessing it's probably not safe to load the save after disabling your mod to see if it helps? Had the same problem earlier today, and it went away after I reloaded the save, but reloading and restarting the game doesn't help this time.

5882520261809AA5E366F2AC3482B6AB5B1D506E


 
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