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HDHQ - Textures/Lighting/Environment

Im sure.

The changes to the next version to mitigate a lot of this and streamline future updates is extensive. It will give you all the ability to mix and match a lot of options going forward to cater your games to yourselves. Once I have the next version out I will be able to focus on other areas in a more timely fashion to hopefully avoid frustration for you all, and then I'll consider the updating to experi if it isnt stable by then.

If I was to give a rough estimate of where Im at to when you get the next update? Possibly tomorrow is the earliest I'll even guess right now.

I had a migraine yesterday, so I lost that day.

 
Where did Dust go, and how did you get his login, Sphereii? :)

(Nice post, very polite)

- - - Updated - - -

@Dust2Death, here's one reason the game is spewing errors like crazy.:Problem: the 3 new blocks TFP have added are referencing new models that are not in the HD MODs assets file.

Code:
<block name="cntFoodPileSmall">
<property name="Extends" value="cntAmmoPileSmall"/>
<property name="Model" value="Entities/LootContainers/foodClutterPileSmall"/>
<property name="CreativeMode" value="Player"/>
<property name="LootList" value="111"/>
<property name="DescriptionKey" value="cntFoodPileGroupDesc"/>
</block>

<block name="cntFoodPileMedium">
<property name="Extends" value="cntFoodPileSmall"/>
<property name="Model" value="Entities/LootContainers/foodClutterPileMedium"/>
<property name="CreativeMode" value="Player"/>
<property name="LootList" value="112"/>
</block>

<block name="cntFoodPileLarge">
<property name="Extends" value="cntFoodPileSmall"/>
<property name="Model" value="Entities/LootContainers/foodClutterPileLarge"/>
<property name="CreativeMode" value="Player"/>
<property name="LootList" value="113"/>
</block>
Only temporary solution for people on a playthrough with this mod is to revert to Alpha 17.0 via Steams beta opt. And reinstall mod over it :) .
You're good at bug finding. I'm going to steal you soon...

 
@DUST2DEATH - I have noticed that on some people when joining and even happened to me, That are some floating Trees, all are 1-hit to take them down, what is causing that and is there a way to fix that? On my main PC that I work off of and play on I do not see the issue. However others joining the server with the mod see this 50/50 on when that happens. I tested on my laptop and then I was faced with the same thing.

They are EVVVVERY where, and felt like I just jumped out of a scene in Predator into a jungle LOL

 
@DUST2DEATH - I have noticed that on some people when joining and even happened to me, That are some floating Trees, all are 1-hit to take them down, what is causing that and is there a way to fix that? On my main PC that I work off of and play on I do not see the issue. However others joining the server with the mod see this 50/50 on when that happens. I tested on my laptop and then I was faced with the same thing.
They are EVVVVERY where, and felt like I just jumped out of a scene in Predator into a jungle LOL
Can you please send me details in a PM. A way to repro if possible.

Dedicated server Im assuming from previous. Existing save or new?

All those types of details please.

---

Im working hard to make sure everything that was reported is fixed where possible for the next update.

@Chikorina: I looked at your tree farming report yesterday. All seems to work as expected in new version. :)

 
V1.1 Now Available

HDHQ A17 v1.1 for Stable and Experimental is now available.



New:

MAC and LINUX Support

Bloodmoon with more red.

Rare Ore Texture

Vanilla Redux Biome Pack

Modlet all the things

Experimental b8 Support.

Shadows cast from HDHQ Torch

Biome Pack Framework

Mix and Match Biome Modlets

Zero pop trees (vanilla redux pack only)

Custom tuned Reflex Scope Camera's on HDHQ Guns for more FPS'ness :)

Fixed-

All weapons and attachments, all 96 of them.

Farming

Prefab Editor

Baseline Alpine tree resized, higher branches.

More I cant think of right now Im sure.

HDHQ 1.1 is not HDHQ 1.0 save compatible if using optional modlets due to:

Modlet naming convention changes

Modlet combinations

Modlet load orders

The mod is now broken down into the Main Pack, and Optional Modlets.

MAIN:

2K and 4K Main Packs for Stable and Experimental (under Updates):-

Includes resources.assets/blocktextures/terraintextures

Optional Modlets include

Biome Particles:-

This includes the biome particles for waste/burnt/pine forest

Plants:-

New Goldenrod, Chrysanthemum and Cotton Models

LJpZYK5.jpg


Guns:-

All the gun skins

Items:-

Includes HDHQ Torch and Spotlight

Biome Pack - Baseline:-

Includes the Baseline 1.0 Biome Overhaul Modlets (5)

Biome Pack - Vanilla Redux:

New to 1.1 includes Redux Biome Overhaul Modlets (5)

2 -3x Higher Poly than 1.0 trees.

You can mix and match Biome Modlets as you wish.

kj1Sp9q.jpg


mVCRg1Z.jpg


RgmivLa.jpg



DOWNLOAD FROM NEXUS



I'll sort the launcher out tomorrow.

 
Last edited by a moderator:
Thanks for the humongous update, most appreciated.

The....

Biome Particles:-

This includes the biome particles for waste/burnt/pine forest

.....is that the "haze" type effect for the burnt biome...? If so I'll be happy to not bother with that.

Also the HDHQ biome pack baseline is 142mb and noted....

Contains HDHQ 1.0 Very low poly biomes (alpine, jungle, burnt, desert, wasteland)

the Redux one is described as ...

Contains Biome overhaul in Vanilla Style. Thick Pine forests. Thick Snow forest, Burnt Pine forest, Desert, Wasteland.

Trees are 2 - 3x higher quality than Baseline Biome Pack.

but much smaller at 93mb.

If I want the "better" option then I would ignore the first and only apply the Redux version even tho it is smaller in size....?

edit : Just to add. Visiting a new area and the flowers look great, shouldn't the Goldenrod (example) highlight what it is by name when you hover over it, like the generic ones do....?

I am using the A 17 Experimental game version.

Thanks

 
Last edited by a moderator:
Thanks for the humongous update, most appreciated.
The....

Biome Particles:-

This includes the biome particles for waste/burnt/pine forest

.....is that the "haze" type effect for the burnt biome...? If so I'll be happy to not bother with that.

Also the HDHQ biome pack baseline is 142mb and noted....

Contains HDHQ 1.0 Very low poly biomes (alpine, jungle, burnt, desert, wasteland)

the Redux one is described as ...

Contains Biome overhaul in Vanilla Style. Thick Pine forests. Thick Snow forest, Burnt Pine forest, Desert, Wasteland.

Trees are 2 - 3x higher quality than Baseline Biome Pack.

but much smaller at 93mb.

If I want the "better" option then I would ignore the first and only apply the Redux version even tho it is smaller in size....?

edit : Just to add. Visiting a new area and the flowers look great, shouldn't the Goldenrod (example) highlight what it is by name when you hover over it, like the generic ones do....?

I am using the A 17 Experimental game version.

Thanks
The particles modlet adds falling leaves to pine, green fog to the wasteland and smoke to the burnt forest.

The haze I suspect you are talking about is in vanilla. My burnt only has a thin smoke layer + particles.

Dont worry about the file sizes of the biome packs. Baseline is Baseline, Redux is better ;)

About the plants, I thought they did, will recheck.

 
Thanks for the clarification.

As noted when visiting unvisited areas I then get to see the new plants and there are no names that are shown when hovering over them, they do look very nice.

A pity that I seemed to have already visited so much of the Navezgane map.

Even tho I run at 1440p I reckon that the 4k ones should be sharper, anyway they are what I'm using.

 
Loved the A16.4 version it kept me playing the game for longer , great job on giving the options with this version for A17 and look forward to giving it a play.

 
i cant wait for next week (maybe two) when i get an SSD. i'm dying to give this mod a try. i love looking at these images. great work. TFP need to seriously hire a lot of the people on these forums.

 
Amazing Mod... you raised the bar in the matter of look and feel...great job. :smile-new:

Amazing Mod!!! It does look better AND improves performance... Great!!

Loved the A16.4 version it kept me playing the game for longer , great job on giving the options with this version for A17 and look forward to giving it a play.
Thank you, appreciated :)

Hi are you adding this mod to the normal 7d2d mod launcer?
I have just uploaded the files to gitlab.

DOWNLOAD HDHQ 4K v1.1 STABLE b240 FROM GITLAB

DOWNLOAD HDHQ 2K v1.1 STABLE b240 FROM GITLAB

DOWNLOAD HDHQ 4K v1.1 EXPERI B8 FROM GITLAB

DOWNLOAD HDHQ 2K v1.1 EXPERI B8 FROM GITLAB

DOWNLOAD HDHQ v1.1 MODLETS

Main files are on the launcher already. We'll get the modlets on the launcher soon too. Bare with us.

- - - Updated - - -

i cant wait for next week (maybe two) when i get an SSD. i'm dying to give this mod a try. i love looking at these images. great work. TFP need to seriously hire a lot of the people on these forums.
I appreciate the thought. Thanks :)

 
Wondering if someone can help.

My friend and I were using this on an MP server, and now after the new HDHQ update--we are stuck in place on logging into the world.

Is there an updated HDHQ.unity3d file missing from the recent updates to HDHQ 2k/4k or was everything that was in their now in their respective modlets?

As it stands now, if we download the mainfiles referenced above and place them into their respective directories, then load the appropriate optional files and add them to both our SP and MP mods folders; the game freezes the player in place on log in.

Unable to isolate what's doing it.

 
Last edited by a moderator:
Thank you for the update! I tried it out with just the main files. I'm going to wait for the modlets to be in the launcher before I test those out.

 
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