• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

HDHQ - Textures/Lighting/Environment

Is anybody actually running this mod on a dedicated server (my host is Blue Fang)? I've tried uploading the necessary server files and disabling EAC but whenever I connect, I get an empty menu screen. Everything works correctly for me when I start a single player game. I contacted support and they uploaded the files as well (HDHQ.unity3d & config .xmls) and it still doesn't work.

Edit: Nevermind. User error.

 
Last edited by a moderator:
Those screens look great. Is that a river... in random gen? Can't be, must be the small Nav map. Awesome work. Now if only the Pimps gave out access to the blocks...
To be fair, the Pimps really did step it up with 17 and the block textures. Sure there is some Im not a fan of due to the way they tile, but overall, they did a good job.

Is anybody actually running this mod on a dedicated server (my host is Blue Fang)? I've tried uploading the necessary server files and disabling EAC but whenever I connect, I get an empty menu screen. Everything works correctly for me when I start a single player game. I contacted support and they uploaded the files as well (HDHQ.unity3d & config .xmls) and it still doesn't work.
Edit: Nevermind. User error.
Glad you got it sorted :)

 
Hey Dust

Been using your mod in A17 and am loving it.

A couple of issues re using with an existing save though.

Firstly, you can get glitching with trees growing through boulders and through garden plants causing further glitching if you attempt to remedy it.

Ground levels can glitch out as well.

Secondly, a new forest of 1 hp trees causes an unintended exploit.

All the trees are one hit away from their xp and wood bonus, reclearing a once cleared area can quickly give a large boost in both.

Lastly, a vague hypothetical.

How hard would it be to apply your textures to A15?

 
To be fair, the Pimps really did step it up with 17 and the block textures. Sure there is some Im not a fan of due to the way they tile, but overall, they did a good job.
Absolutely they did. My comments above in my initial post were not very well thought out; I was just really salty about the reflection problems around POI's and I should have worded it a lot better... better than the rabid utterances of a deranged lunatic... at least.

I'm Irish, we dance with lunacy till dawn and beyond.

I think that most of the new textures in A17 are really nice; even with reflections off (thankfully). The wood, concrete, flaking paint, metals and rust, the detail in fabric military tents, that gorgeous blood red that decorates the spikes. And the flagstone is just stunning. Torches and interior lighting? ♥♥♥♥ing sumptuous.

Running down streets, flanked on either side by all the new derilict POI's, (some ingeniously built by fiendish bastards) with your texture mod installed, with it's new trees and vegetation, encrouching upon concrete and brick, rusting cars and discarded shopping carts... is so very atmospheric. Really top tier. The "big man" and his team, are very talented artists.

Looking good DUST2DEATH, I can't wait to see what you produce next. :encouragement:

 
Hey DustBeen using your mod in A17 and am loving it.

A couple of issues re using with an existing save though.

Firstly, you can get glitching with trees growing through boulders and through garden plants causing further glitching if you attempt to remedy it.

Ground levels can glitch out as well.

Secondly, a new forest of 1 hp trees causes an unintended exploit.

All the trees are one hit away from their xp and wood bonus, reclearing a once cleared area can quickly give a large boost in both.

Lastly, a vague hypothetical.

How hard would it be to apply your textures to A15?
PM sent about the glitching.

As for the trees, and the XP. Im not sure if there is anything I can do about it with existing saves. I'll poke around.

Absolutely they did. My comments above in my initial post were not very well thought out; I was just really salty about the reflection problems around POI's and I should have worded it a lot better... better than the rabid utterances of a deranged lunatic... at least.
I'm Irish, we dance with lunacy till dawn and beyond.

I think that most of the new textures in A17 are really nice; even with reflections off (thankfully). The wood, concrete, flaking paint, metals and rust, the detail in fabric military tents, that gorgeous blood red that decorates the spikes. And the flagstone is just stunning. Torches and interior lighting? ♥♥♥♥ing sumptuous.

Running down streets, flanked on either side by all the new derilict POI's, (some ingeniously built by fiendish bastards) with your texture mod installed, with it's new trees and vegetation, encrouching upon concrete and brick, rusting cars and discarded shopping carts... is so very atmospheric. Really top tier. The "big man" and his team, are very talented artists.

Looking good DUST2DEATH, I can't wait to see what you produce next. :encouragement:
They are! I just havent different goals. Thanks. :)

I enjoy this mod and the added textures, but tbh I like the vanilla trees better.
Thanks. Maybe you will like the new trees in the next update. :)

 
@DUST2DEATH I know its taboo to ask, but....

 

 


my players are wanting to start a new world, but im wondering if we should wait a few days, to see if the new trees/update are coming soon. since it would likely require a new world to be compatible, we'd have to restart again.... in your opinion should i go ahead and start our new world?, or do you think there's a tiny possibility of a chance that the next version is coming "soon©" enough that i should wait.


 


either way i cant tell you how amazing and grateful we all are for this amazing AAA quality mod/Gift ( It looks like professional work, is this your job or something? ) and i consider it a privilege to have available since it must require a lot of work and time.


 


A17.0_2018-12-30_22-15-35.jpg

 
@Deadication: The 1hp trees are caused by installing this mod on an old save game; the trees all go to 1hp.

 
@DUST2DEATH I know its taboo to ask, but.... 

 


my players are wanting to start a new world, but im wondering if we should wait a few days, to see if the new trees/update are coming soon. since it would likely require a new world to be compatible, we'd have to restart again.... in your opinion should i go ahead and start our new world?, or do you think there's a tiny possibility of a chance that the next version is coming "soon©" enough that i should wait.


 


either way i cant tell you how amazing and grateful we all are for this amazing AAA quality mod/Gift ( It looks like professional work, is this your job or something? ) and i consider it a privilege to have available since it must require a lot of work and time.


 


 


Thank you for the kind words.


 


It's not my day job no. Maybe one day? Who knows. Its a creative outlet for me more than anything. I get something in my head then I need to get it out.


 


Time lines are funny beasts. I spend more time than I want to admit on this mod
:) I can tell you that Im currently working on the Wasteland Biome trees for the Vanilla Redux pack.

 


Once I have completed those I need to fix the guns. (shouldnt be all to time consuming)



Once Ive completed those I need to modlet the Baseline Biome pack. (this wont take long)


 


After that, Ive got a bug I need to chase down in the prefab editor. (unknown time).


 


Then we will see where we are at. It could be a week out, It could be by the weekend. Depends.


 
After that, Ive got a bug I need to chase down in the prefab editor. (unknown time).
Fixed, will be in the next update.

Please keep bug reports coming if you got them.

 
@Dust2Death; Mod is working great in co-op online with my friend and seem to work great with other mods when put together smart. thanks for the awesome stuff :)

 
It doesn't appear to work on 17.1. It crashes immediately upon startup.
The resources file needs to be updated for experi.

The BlockTextures and TerrainTextures *still* work with 17.1

The mod will be following the Stable Branch of the game at *this* current time.

- - - Updated - - -

Is it the same install steps to put this on a server?
Yes, but you only need HDHQ.unity3d and XML files. You do not need the other resource bundles.

Everything as modlets *very* soon.

@Dust2Death; Mod is working great in co-op online with my friend and seem to work great with other mods when put together smart. thanks for the awesome stuff :)
Great to hear :)

 
@Dust, i think moving it to modlets mode should be playing much more safe then keep having some crashes when updating in new version.

Though fix up the mess up errors, but still quite better if its modlet mode..

 
@Dust2Death, here's one reason the game is spewing errors like crazy.:

Problem: the 3 new blocks TFP have added are referencing new models that are not in the HD MODs assets file.

Code:
<block name="cntFoodPileSmall">
<property name="Extends" value="cntAmmoPileSmall"/>
<property name="Model" value="Entities/LootContainers/foodClutterPileSmall"/>
<property name="CreativeMode" value="Player"/>
<property name="LootList" value="111"/>
<property name="DescriptionKey" value="cntFoodPileGroupDesc"/>
</block>

<block name="cntFoodPileMedium">
<property name="Extends" value="cntFoodPileSmall"/>
<property name="Model" value="Entities/LootContainers/foodClutterPileMedium"/>
<property name="CreativeMode" value="Player"/>
<property name="LootList" value="112"/>
</block>

<block name="cntFoodPileLarge">
<property name="Extends" value="cntFoodPileSmall"/>
<property name="Model" value="Entities/LootContainers/foodClutterPileLarge"/>
<property name="CreativeMode" value="Player"/>
<property name="LootList" value="113"/>
</block>
Only temporary solution for people on a playthrough with this mod is to revert to Alpha 17.0 via Steams beta opt. And reinstall mod over it :) .

 
Back
Top