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HDHQ - Textures/Lighting/Environment

D2D, I can't seem to find your spotlight. The a17 ones are still so dim they are of limited use.

Ideally, I'd like the spotlights to have full rotation (not the limited) and to be the same light amount as the streetlights. In a16, I restored the ability to craft the streetlights and used those instead.

I was thinking I might be able to see what your replacement spotlights did, and use that as a base for ones that used electricity, like the vanilla ones.

 
Here's a version of Elucidus's Quality Effectiveness Bonuses modlet thats compatible with HDHQ :) Drop the folder into your mod folder as with any other modlet. I kept it as a modlet so it wouldnt mess with anyones game not using that modlet. I included all the original code aswell so, if running that modlet already, just swap the original with this one. I might post this in a new thread a bit later, gotta go walk the dog now :)
It will load after HDHQ since thats not a modlet as of now, so no need to worry about load order. If running a modlet version of HDHQ just remember its loading modlets alphabetically, and this have to load after HDHQ ;)

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You are awesome. :02.47-tranquillity:

 
If I install this one my computer and my wife joins does she need to install it also? I'm assuming so, but just checking

 
You are awesome. :02.47-tranquillity:
Thx lol. No problem tho :)

@Exxodous Yes, she needs to install aswell. Not to familiar with local hosting like that, but I think the xml files will get pushed automatically there, like it does from a server. So she might not need those.

 
Here you have the three xml's that are changed in the unofficial xml fixes and are a part of this mod, INCL weapons and all, merged together. (items, item_modifiers and recipes) Only did the same fixes as in Clockworks xml fixes, nothing else is touched. Just in case anyone wants those with the nice weaponskins still in the files, or Dust2Death want to include that in the mod instead of the vanilla ones :) If anyone wants the skinned weapons to include the stats increase based on quality lvl, just let me know and I can make a version with that included :)
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Theres a bug somewhere involving 1hp trees all over the place. Some trees that were 300hp are now 1200hp.

Not sure from which files. We installed the above and the default one coming with the HDHQ pack.

 
I ran into teh same issue when i didn't start a new world, and added the xml files containing the HDHQ trees.

If you don't want to start a new save, then don't use the xmls with the blocks/trees. you'll just get the improved textures and lighting.... which is super amazing even without the new foliage.

I think its related to the "colliders" for the trees being generated at the initial/first generation/loadup on a new world/save.

 
Awesome work DUST2DEATH.
A simple thing I noticed when I reworked this into a modlet for my own use and wanted to quality check my work.

I noticed there are two instances of treeDeadPineLeaf in the wasteland whereas you remove one of them. So the question rise, did you remove one because there are two or did you want to remove that tree from the biome all together?
Thanks Sir.

I removed it purely cause it was a double entry.

D2D, I can't seem to find your spotlight. The a17 ones are still so dim they are of limited use.
Ideally, I'd like the spotlights to have full rotation (not the limited) and to be the same light amount as the streetlights. In a16, I restored the ability to craft the streetlights and used those instead.

I was thinking I might be able to see what your replacement spotlights did, and use that as a base for ones that used electricity, like the vanilla ones.
HDHQspotlight is its name. For the items/seeds if you type HDHQ you will get all the items. The guns are all named gun[Model][Material] so gunPistolAnoBlue. gunAK47Gold etc.

How to make it powered, good question. I believe thats dll things at the moment.

How to make the existing on stealth proper, something Im still trying to work out.

If I install this one my computer and my wife joins does she need to install it also? I'm assuming so, but just checking
She will only need an install if you have the trees and xml files. If you just use the resources.assets/blocktexture/terraintexture bundles, she wont as that is all purely client side.

Theres a bug somewhere involving 1hp trees all over the place. Some trees that were 300hp are now 1200hp.
Not sure from which files. We installed the above and the default one coming with the HDHQ pack.
This is because world information is baked on new game. You will also still have junipers, dead shrubs and other items that will not clear until you start a new game.

The trees range from MtreeWoodSmall to MTreeWoodFull (1200HP).

 
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Sorry for maybe a stupid question..

The mod is beautiful, but unfortunately it's too heavy for my pc for some reason. So I was wondering if there is any way to only get the other features such as the weapon tints and foods?

 
Sorry for maybe a stupid question..The mod is beautiful, but unfortunately it's too heavy for my pc for some reason. So I was wondering if there is any way to only get the other features such as the weapon tints and foods?
May I ask what specs you have and what settings you tried to play with?

 
NVidia GeForce GTX 1060 6GB

16 GB RAM

Intel® Core i7-4790 CPU @ 3.60GHz

I've tried a bunch of different settings, but the main ones I need to have high without going mad are the textures and the trees. So I tried making everything low while keeping those all high and I do manage to get a stable fps, but then suddenly when I fight zombies or go into POI's, boom my fps drops down to 15-30.

I don't know what causes it :/

 
Turn off reflections.

I cant do anything about the blocks at this stage. We dont have access to the array. Would need to rebuild the entire array. (Im not willing to do this yet - lots of work - and the new block textures arent all bad either ;) ).

The other is the sleeper volumes in POI's.

 
D, have you talked to sphereii about patching, rather than replacing the asset files? Might could separate the mod into sections more then.

 
Not yet no.

It would save massively in terms of download size in relation to resources/blocks files but ultimately depends how much work would be involved on the users end.

 
I didnt realise the TFP had added all the ores back in to more than just the 2 textures. My Mistake. Sorry to make you all download something again so soon.

I have updated the terrain textures to resolve this and also rebuilt each of those projects in unity. They are slightly sharper now than before, particularly 4K.

I wont update the main files for this version/hotfix on nexus, so if you are a new user downloading, please grab the appropriate main file, install, then patch with the fixed terrain bundles (separate download) in the same method.

Launcher is also updated so you should get the new bundle magically.

Install this bundle as usual.

DOWNLOAD FROM NEXUS

DOWNLOAD FROM GITLAB 4K

DOWNLOAD FROM GITLAB 2K

Also Available on Sphereii's Launcher

 
Hello and happy new years guys!

I saw in last episode of G4K the wonder of your work and I'd loved to use all but the trees, not personnally like the palm and what replaced pine forest so here it is:

how could I change it to not use tree and biome of pine forest but keep everything else? I'm not a total moron and know how to make change and find in xml files

thanks in advance and wonderfull work you've made here!

 
Hi Dust2death, everything on A17 is looking great :tears_of_joy:

Thought to mention this as I'm unsure if this a vanilla issue with the uneven sand I dug down one block, ends up looking like this, on the left is untouched 1 block up.

HDHQsandblock.jpg

 
Looks like there is a desert wall block nearby/blending.

Ive often seen the same thing in vanilla but its less noticeable. Usually disappears when you take out the next row, or turns into that block below.

 
So you want everything (all the other biomes etc) but NOT the new swamp forest?
yep sorry I know I'm a liability :bi_polo:

I love all other but I don't know why it looks strange for me those trees in swamp forest, terrain is nice but biome looks too junguly for me

 
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