Necrodemus
New member
Hi,
I don't post very often. As I have grown older, I find I lack the required patience, more and more, to deal with the cauldron of madness that resides in both the outside, and inside worlds. However, I respect the work you have done here, so I thought I'd give you some honest personal feedback. Any smoke I blow up your ass here, will be balanced with a gentle critique here and there. I may waffle also. And for that, I apologize in advance.
I also run the game in 3440x1440. With your mod, I get anywhere from 65 to 95 fps in the wilderness with reflections off or on low. DOF off, Motion Vomit off, SSAO off, Sunshafts on, Textures full, AA off, Trees ultra, Water full, Water Particles Full, Shadows near, Shadows Reflections off, Grass Far, Lod max, Reflections usually off.
I think you nailed the desert. It's excellent. I rolled a new 16k map (it took 57 minutes on an i7 6700k with 32 gigs of DDR 4 3200Mhz memory and GTX 1080 8 gig) and immediately after spawning in the desert, I felt like I was back in the old 7 Days. For me, this is a good thing. I have been with this game since the zombies shambled across blocky terrain, scaring the absolute ♥♥♥♥ out of me like no other game before, as I crouched in an attic on my first night, while they ripped the house apart below me, like a terrier shredding a box of tissues.
And while it has been sometimes hard, watching TFP rework the game over and over again, sometimes, ripping out systems that seemed to have worked fine, they always manage to sail the damaged ship to shore and repair. Find balance. And set sail again. But like the "Ship of Theseus" how much of the original remains? Is it still the same ship when so much has been replaced, or only by name, and the gravity of it's notoriety.
The older 7 Days lacked the overly gratuitous, and banal graphic card selling features of DOF, and the vomit inducing inclusion of perhaps the worst "features" ever to come out of the rock solid marriage of AAA games and the graphics card marketing machine... Motion Blur. Later, smaller developing houses like The Fun Pimps, who initially, were "true" punk rock developers, who initially gave the big boys the finger and said ♥♥♥♥ you, may have felt pressured to match up to the "graphic prowess" of these AAA games... personally, I'd rather have substance, stable frames and the beautiful lighting and environmental effects (that tell a story of their own) that your mod adds. That said, I love good graphics in general, just not effects for effects sake. Not your environmental effects which again I think are beautiful.
These are just my opinions.
The trees in the desert really work well and I got a great sense of a vast arid expanse as I stood on a sandstone ridge and peered out in all directions at the endless sand. This is the first time, in a very long time, I actually felt concerned for my water intake. I had none and had to cross 4.3 clicks on 43% water to get to the trader. Yes, it was the larger map. Yes it was The Fun Pimps changes. Yes it was the less water mod from the prolific JaxTeller, but the way you have the desert now, adds to... wait for it... the immersion! Hands up who remembers that? Your mod also makes the current paltry offering of biomes tolerable and for that, I salute you.
I think the vanilla texture for the desert is bad. It looks like a sandstone rock-face covering everything. And the trees, while pretty, were jarringly out of place in most cases. If of course one cares about such things... which obviously you do. And for that, I also salute you.
The burnt biome is awesome. For the first time since 10.4, I felt like building an outpost there, just to see the "crispy creepies" (as my dear wife calls them) meander around, igniting the darkness with their burning misery.
However, the wasteland ground texture, is a little too clean for me. I think the Pimps texture work, (which I regard in some POI's as masturbatory and highly inefficient, bringing my fps from 96 to 21 in one instance just by turning on reflections) is better there personally. Their texture also helps to hide dogs and mines which I regard as a respectable trade off, to the risk involved in getting access to the abundant resources there. But then again, I'm old school, I never got a trophy for finishing last, but I have been beaten senseless and fed ♥♥♥♥ a dog wouldn't eat.
The Hardwood Swamp is an assault of green on my senses. To be honest, I'm in two minds about the tree density, but I respect your philosophy on it. I also agree with Guppy, the trees are far too low poly. I do like however, how the plants are merged among the grasses; feels very natural. I think I can get used to the Hardwood Swamp, but I'll have to take out those small palm trees in my next world gen, as I find them too distracting. Just a personal gripe, no offence to your artistic eye.
I haven't been to the Alpine biome yet. But It looks awesome in the distance.
I really think you should try to get your other changes into modlet form. With all due respect, dropping full files into the config folder is a bit archaic now, and the antithesis, to the emerging cohesion that is forming here in this modding scene. In saying that, it's easy to see the pride here, and you can be totally forgiven for getting it out for testing in it's loose form. You have done good work.
As I also use the Unofficial patch, I will have to uninstall this mod for now as I believe it clashes with certain important changes. I do so hope, that The Fun Pimps give you access to blocks so you can fix the problems I and others are having with reflection. I wish there was only a setting for certain things like some metal, glass and water, not log cabins, brickwork and concrete... bizarre.
Best of luck to you and thank you for all your hard work. In closing, I would gently recommend slightly higher poly trees and perhaps slightly less tree density in the Hardwood Swamp.
I don't post very often. As I have grown older, I find I lack the required patience, more and more, to deal with the cauldron of madness that resides in both the outside, and inside worlds. However, I respect the work you have done here, so I thought I'd give you some honest personal feedback. Any smoke I blow up your ass here, will be balanced with a gentle critique here and there. I may waffle also. And for that, I apologize in advance.
I also run the game in 3440x1440. With your mod, I get anywhere from 65 to 95 fps in the wilderness with reflections off or on low. DOF off, Motion Vomit off, SSAO off, Sunshafts on, Textures full, AA off, Trees ultra, Water full, Water Particles Full, Shadows near, Shadows Reflections off, Grass Far, Lod max, Reflections usually off.
I think you nailed the desert. It's excellent. I rolled a new 16k map (it took 57 minutes on an i7 6700k with 32 gigs of DDR 4 3200Mhz memory and GTX 1080 8 gig) and immediately after spawning in the desert, I felt like I was back in the old 7 Days. For me, this is a good thing. I have been with this game since the zombies shambled across blocky terrain, scaring the absolute ♥♥♥♥ out of me like no other game before, as I crouched in an attic on my first night, while they ripped the house apart below me, like a terrier shredding a box of tissues.
And while it has been sometimes hard, watching TFP rework the game over and over again, sometimes, ripping out systems that seemed to have worked fine, they always manage to sail the damaged ship to shore and repair. Find balance. And set sail again. But like the "Ship of Theseus" how much of the original remains? Is it still the same ship when so much has been replaced, or only by name, and the gravity of it's notoriety.
The older 7 Days lacked the overly gratuitous, and banal graphic card selling features of DOF, and the vomit inducing inclusion of perhaps the worst "features" ever to come out of the rock solid marriage of AAA games and the graphics card marketing machine... Motion Blur. Later, smaller developing houses like The Fun Pimps, who initially, were "true" punk rock developers, who initially gave the big boys the finger and said ♥♥♥♥ you, may have felt pressured to match up to the "graphic prowess" of these AAA games... personally, I'd rather have substance, stable frames and the beautiful lighting and environmental effects (that tell a story of their own) that your mod adds. That said, I love good graphics in general, just not effects for effects sake. Not your environmental effects which again I think are beautiful.
These are just my opinions.
The trees in the desert really work well and I got a great sense of a vast arid expanse as I stood on a sandstone ridge and peered out in all directions at the endless sand. This is the first time, in a very long time, I actually felt concerned for my water intake. I had none and had to cross 4.3 clicks on 43% water to get to the trader. Yes, it was the larger map. Yes it was The Fun Pimps changes. Yes it was the less water mod from the prolific JaxTeller, but the way you have the desert now, adds to... wait for it... the immersion! Hands up who remembers that? Your mod also makes the current paltry offering of biomes tolerable and for that, I salute you.
I think the vanilla texture for the desert is bad. It looks like a sandstone rock-face covering everything. And the trees, while pretty, were jarringly out of place in most cases. If of course one cares about such things... which obviously you do. And for that, I also salute you.
The burnt biome is awesome. For the first time since 10.4, I felt like building an outpost there, just to see the "crispy creepies" (as my dear wife calls them) meander around, igniting the darkness with their burning misery.
However, the wasteland ground texture, is a little too clean for me. I think the Pimps texture work, (which I regard in some POI's as masturbatory and highly inefficient, bringing my fps from 96 to 21 in one instance just by turning on reflections) is better there personally. Their texture also helps to hide dogs and mines which I regard as a respectable trade off, to the risk involved in getting access to the abundant resources there. But then again, I'm old school, I never got a trophy for finishing last, but I have been beaten senseless and fed ♥♥♥♥ a dog wouldn't eat.
The Hardwood Swamp is an assault of green on my senses. To be honest, I'm in two minds about the tree density, but I respect your philosophy on it. I also agree with Guppy, the trees are far too low poly. I do like however, how the plants are merged among the grasses; feels very natural. I think I can get used to the Hardwood Swamp, but I'll have to take out those small palm trees in my next world gen, as I find them too distracting. Just a personal gripe, no offence to your artistic eye.
I haven't been to the Alpine biome yet. But It looks awesome in the distance.
I really think you should try to get your other changes into modlet form. With all due respect, dropping full files into the config folder is a bit archaic now, and the antithesis, to the emerging cohesion that is forming here in this modding scene. In saying that, it's easy to see the pride here, and you can be totally forgiven for getting it out for testing in it's loose form. You have done good work.
As I also use the Unofficial patch, I will have to uninstall this mod for now as I believe it clashes with certain important changes. I do so hope, that The Fun Pimps give you access to blocks so you can fix the problems I and others are having with reflection. I wish there was only a setting for certain things like some metal, glass and water, not log cabins, brickwork and concrete... bizarre.
Best of luck to you and thank you for all your hard work. In closing, I would gently recommend slightly higher poly trees and perhaps slightly less tree density in the Hardwood Swamp.
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