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HDHQ - Textures/Lighting/Environment

Will the server need the assets files? I assume it wont need those or the .manifest file? May I ask why the blockstextureatlases dont need a .manifest file? I have no idea what that does, so no idea if its a forgotten file or just not needed :)
The terrain bundle is built directly out of unity which is why it also has a manifest file.

The block bundle was edited via uabe, so no manifest file.

The server may need the HDHQ.unity3d bundle, and will need the xml files. That should be it. Shouldnt need the block/terrain/resource file on server.

 
Got the 4k version downloaded and uploaded to server ,and looked at a couple other saves I had, one from an older experimental build. And that produced an interesting"feature" that I would like to see as an option. Overgrown city :)

7DaysToDie 2018-12-31 02-52-11.jpg

 
https://imgur.com/a/Z0ffsZC

Quick and dirty imgur album of the 2k pack on 1080p Ultra graphics... sans motion (punch the moron who invented motion blur) blur and DOF.

this was done on Navesgane, client side only test single player test map. (all mod files installed.)

 
Very nice screens! Thank you :)

Any feedback Im all ears.

Keep in mind that this is a baseline release for feedback gathering and testing performance.

I cant make the trees any more low poly. I can only increase everything from this point on. And, providing we have headroom for other mods/zombies and everything else, we will.

 
Tree's need to be higher poly imo. =)

...and of course, 2d grass.

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Looks like a must have mod, was curious though, would it be possible/practical to make use of the modlet system to make whatever changes has been done to the xml files instead of replacing the original files? :)

 
Looks very nice , but there is only 1 tree model for each biome ? No variation in height for each tree ?

Edit: At a closer look there are several height trees.

 
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aaaa

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Looks like a must have mod, was curious though, would it be possible/practical to make use of the modlet system to make whatever changes has been done to the xml files instead of replacing the original files? :)

i just spent way too much time combining his .xml files with the unofficial .xml fixes. so yea a modlet for the xml's would be great if possible.

 
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The huntingrifles need an entry under "modGunSoundSuppressorSilencer" in item_modifiers.xml, the silencer doesnt line up with the barrel. Havent checked other weapons yet, but I'll see if I can do that after dinner with family a bit later in the evening :)

I would think a modlet version of the xml's is possible, but I havent compared the biomes and blocks xml's yet. If I get time I might be able to do that aswell. Thinking about having a look at adding the guns into the Quality Effectivness Bonuses mod too. As it is now the guns that are reskinned dont scale with quality lvl like the nonskinned versions do on my server. In the weapons mod I am working on I am adding that directly to the weapons themselves instead. I also would add the AP and HP versions of some of the ammo types to the guns. Imho I think this mod will be popular enough to justify making versions of popular modlets that are tailored to work with this one :) But a modlet version of this one would require that any modlet targeting stuff from this one loads after this loads.. /me overthinking stuff again:P

And as requested, a link to my stream.

My channel

Just a tiny streamer tho, so wont gather that much publicity for your mod.. Not even affiliate (Three followers away from qualifying for that). Didnt actually end up doing a stream last night, got too late. But might be on later tonight :)

 
A real quick feedback after testing it out for little while. Looks absolutely amazing. But. The wasteland texture looks a bit too not-wasteland, and the stone texture looks a bit too metallic.

 
Excellent been looking forward to this release, I noticed it on the 7DTD Laucher in the A17 tab .... cudos to Spherii also for getting this on the laucher so quick :) one happy bunny here

 
will this work on Dedicated servers? I would want to play with my friends with this mod.
Just tested it, doesn't seem to work 100%, the server is spewing out red errors and won't start with these files there :(

But atleast some of the textures are working for the client, just not whatever all the xml edits are for.

 
Side by side comparison, TERRAIN TEXTURES ONLY. No tree improvements.

Vanilla on left, Dust on right. Slight FPS drop, so I'm assuming the tree improvement is why most are experiencing fps increases using the full mod.



 
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