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HDHQ - Textures/Lighting/Environment

New Screens of 0.2




3440x1440 in the album. Click image to jump.

Code:
Steel, Scrap, Reinforced Scrap in the first image
New Cotton.
Blue House.


Coming in 0.3 (no eta)





Code:
Completed gun pass, including turrets. (0.2 has a dirty pass to bring into line)
These are PBR ready. A16, is, but isnt.
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All images below subject to change. Not currently consider final.
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What the turret *should* look in A17*. Ive only done the base so far.

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If you would like to help guide the project, or have suggestions etc. I have created a discord channel. Feel free to join.




*Optimistically looking at this to still be a thing in A17 unless nuked by TFP.

 
Very cool. Thank you very much for all your hard work.

One question.

I am limited to a 1920x1200 resolution when playing.

Will this benefit my setup, even though I don't have a 4k monitor?

Thanks!

-Jonas

 
V0.3

V0.3 Available Now



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New:

Turrets

Spotlight

Cement Mixer

Rocket Launcher

Blunderbuss

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Changed/Tweaked:

Pistol

AK47

Pump Shotgun

Sawed off Shotgun

MP5

Fixes:

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Terrain-

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Asphalt

Burnt Forest

Blocks-

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Asphalt fill

orange corrugated metal

terracotta tile

woodbase

woodbase reinforced

rusty corrugated

rusty walkway iron

green corrugated metal

flagstone

rusty green panel

marble walls

stone/dirt wall

red metal panel

tarpaper

metal grate

steel block

burnt wood

blue corrugated metal


A lot of quality fixes in this one fixing various problems from roughness to seam issues. New items round out the guns and start on other base items.

Going forward should be relatively straight forward in adding only new things. I think I got all the items that needed fixes, finally!

If you cant post on the forum for whatever reason and need to reach me you can find me in discord, or the nexus posts.

Right click image - open new tab for full size

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This mod actually makes you forget that you're playing a voxel-based game... the only big difference is that it pretty much kills potatoes and bring my ok computer (16Gb ram, gtx 1080, i7 6770, ssd) to it's knees at times, could be my own mod making it, too (an sdx one) and if somebody wonders, then it's really simple to install it on a pure SDX mod which adds quite a lot - as long as you haven't modded the assets that were changed (and even if that's the case - then get your hands dirty, so to speak - and you're able to combine them).

Great mod! (was actually speaking of the .2 version, the only one I've been testing so far, .3 is still downloading) I assume it's even better!

 
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Thanks Gup and Hratalvi.

Yep, the mod is demanding, no 2 ways about it, or around it. :)

Ive tested heavy loads in what I deem one of the heavier locations being the maple forest.

With 50 zoms on screen I can maintain ~30fps+ @3440x1440p

Bring on A17!!!

 
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Wow, amazing...can't wait for this. This game seriously need a facelift and we have found our doctor :D

Just one thing, even in games like skyrim where modding is easy and give great performance, going above 2k textures fast become a memory challenge and limit fps. Keeping it between 1k to 2k usually have small fps impact.

So I hope you consider making one for 2k and maybe even 1k, until then I will track this mod.

Keep up the awesome work.

 
V0.3 Now in 2K

V0.3 2K Textures Available Now



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Ive added the files to the modded files ive already done & WOW at how it looks, FPS dips a little in certain areas, My only gripe & not sure if this is meant but the waste land now looks like the Radiation zone ? so when im on the map & im biking I keep getting a panic set it switching zones thinking im about to die lol...... Is this intentional & if it is can it be changed so they look more separate ... Thanks

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Not intentional per se.

That is caused by the mipmapping, which I believe is fixed in A17.

You can also see the same effect with the vanilla wasteland texture (large orange bricks).

That effect happens with any terrain texture that has reasonably large details in it.

In the case of the wasteland texture, the bigger rocks.

I plan on changing the Radiation texture (still currently vanilla 1K) to something else so you wont have that confusion.

 
Thats cool, & ill just take this opertunity once again to say great job on what youve done so far... My heart skips a beat automatically as soon as I enter this zone cos for the hole time ive played this game its linked with death lmao....

 
Absolutely stunning. FINALLY had a chance to try this and oh my god its like a whole new game. The hard work shines through. Fantastic job. Look forward to any future updates with anticipation!

 
Dust we converse on Discord, but I had to come here and say, "Grue Voice" That's what im talking bout. You seriously need to post it on youtube before and after. Ive read uninformed posts about voxel not being visually represented, as well done as poly games. This proves them Wrong.

 
Dust we converse on Discord, but I had to come here and say, "Grue Voice" That's what im talking bout. You seriously need to post it on youtube before and after. Ive read uninformed posts about voxel not being visually represented, as well done as poly games. This proves them Wrong.
Im literally living next to a campfire in the open woods right now. I cant bring myself to go INSIDE! You are right, this does not look voxel at ALL. Its truly a work of art.

 
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