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HDHQ - Textures/Lighting/Environment

Nothing is lost...A16 will go away, and the skills and material will remain. I'm used to doing this every time, and now i don't care.

 
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Excellent Dust2Death!!! I was wondering - is this client side only or available on servers? I'd love to pop this onto our group lol

 
Excellent Dust2Death!!! I was wondering - is this client side only or available on servers? I'd love to pop this onto our group lol
Its all client side. The server doesnt need these files for the core HDHQ mod to work in MP.

So if one of your group for example couldnt/didnt want to run the mod, you still could and both can play together.

 
Its all client side. The server doesnt need these files for the core HDHQ mod to work in MP.
So if one of your group for example couldnt/didnt want to run the mod, you still could and both can play together.
With the little nuance that the server has to have EAC off. Or only the non modded player can connect.

Cheers

 
With the little nuance that the server has to have EAC off. Or only the non modded player can connect.
Cheers
I figured that was a given/self explanatory.....

Anyway, if all things go well today..

 
OK. Here is where Im at. Remember, this is a work in progress. I look forward to your feedback.

V0.1

Download size is 847.1MB Compressed.

Copy the 2 Data folders from the Parent HDHQ folder into your Game directory where the .exe is. Yes to Overwrite the 3 files. Profit.

EAC OFF.







 
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Just tried this today and... wow. The game looks so much better. Thank you for creating this. The only comment I have is regarding the new steel texture. Here's a screenshot:

20180820150714_1.jpg

To me the "grooves" on the spikes look like they have a green tint. I think it would look a little bit better if the grooves were desaturated and grey/black. Everything else looks amazing.

 
HDHQ is now available on the Mod Launcher.

Just tried this today and... wow. The game looks so much better. Thank you for creating this. The only comment I have is regarding the new steel texture. Here's a screenshot:
View attachment 24947

To me the "grooves" on the spikes look like they have a green tint. I think it would look a little bit better if the grooves were desaturated and grey/black. Everything else looks amazing.
Thanks. Im pleased you like :)

I have added that feedback to my list to adjust as well as a couple other minor things on that texture.

What kind of performance hit you guys taking when trying this?
Going to depend on res+cpu+settings

Total hit is between 10 - 15fps @ 3440x1440 on my system

4790K stock + GTX 1080, 16GB, SSD, Gsync.

BlockBundle has about a 5fps hit depending on area due to the grass changes. (more alpha, increased res from 512px to 1K).

TerrainBundle hit is really dependant on cpu seeing as its all 4K but in my testing was between 5 - 10fps.

these settings:

geXfwz1.jpg


A lot of my testing was on uncompressed bundles, however I compressed for release to cut the download down.

Terrain Bundle is 1GB uncompressed compared to the ~450MB compressed.

I havent tested differences between compressed and uncompresssed at this end point. Earlier testing showed no noticeable difference to loading or framerates.

That may be different now I have it fully loaded up.

 
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I found the video of this mod on YouTube.

Because of limited resolution in YouTube, its just 1080p, though worth watching for those who haven't tried this mod yet. :)

 
V0.2 is now available.

Code:
In Game Recommended Settings

Reflections: High
Water: High
Notes:

Code:
Fixed Block Reflections
Adjusted Steel Block
Water Adjusted - More Uniform.
Other item passes.
[table=width: 400, align: center]

[tr]

[td][/td]

[td][/td]

[/tr]

[/table]





 
Ive made a new album with water screenshots at 7.20AM - 12PM and 7.20PM.

12PM has comparison of vanilla water, mod with vanilla water, and then modded water.

https://imgur.com/a/NW6Wulj

Open images in a new tab and compare.

 
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