MechanicalLens
New member
Uh-uh-uh. Waving finger I suggest the term "streamlined" be a more appropriate term than "dumbed down", or at least in my opinion. For the hardcore enthusiasts, there's always games like Dark Souls and Demon Souls, if such games suit their fancy.Right. Oblivion had some quests that were vague and you ended up using a wiki to find the marker. The marker was 2d on a map, not 3D with a floating sprite like used for Skyrim. It was much improved and I see why they did it as a designer and player. Some people enjoy complicated vague, find the needle in the haystack. It works for detective games where there isn't impeding doom or player fatigue after fighting through 6 stories of an apartment building to reach said location to deal with. But its just good design that means most people will get it and understand it, and thus enjoy it. Is it dumbed down? You could say that, but I say ignorance is bliss, my gaming time is mostly to enjoy myself in an RPG, its not pvp or to stroke my ego that I figured something out. That isn't our game, you have a horde coming, it is time sensitive and I can't count how many times I tried some tier 5 quest and couldn't find the satchel after I was already 2 hours into it, killed everyone and its 'somewhere'. At that point you just want to go home and get your reward not scour 1 of 500 blocks that are 2500 hp each.
I forgot her name. She is an outsourced hired professional that is all I know. I think she did a great job.
Spot on. I don't think any type of player, regardless of their "requirements", would claim that searching for a hidden satchel for hours upon hours on end (and not necessarily in-game hours either) would be a worthy investment of one's time. This is not to mention that not everyone has all the time in the world to sit down and play games, and those that do probably need to get their lives checked over, but that's neither here nor there.
For me at least, the immersive experience comes from actually playing the game and working my way through the grass or the brickwork, and not the insurmountably tiny details such as, "why is there a magical satchel icon spinning on my compass?" If such players have a problem with that, then I'd imagine they have an issue with the compass and the toolbelt as well. If such is the case, they can always press F7.

EDIT: I was being unreasonable here and addressing a group of people that don't exist here on the forum to my knowledge. Apologies.
Also, I'm quite intrigued by the other quest types you've just proposed.

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