Jost Amman
Hunter
But that's Roland's point... your definition of hardcore survival is your own (and mine) interpretation, while other people can think differently.So yeah "survival mechanics"are in game but implemented in non hardcore way

But that's Roland's point... your definition of hardcore survival is your own (and mine) interpretation, while other people can think differently.So yeah "survival mechanics"are in game but implemented in non hardcore way
I agree that weather survival right now is window dressing but that isn’t the intended final state. Weather survival is gone back and forth over the years and right now the pendulum is on the “not functioning” side. That’s part of development and I believe the Early Access label should be factored in if at any given moment the survival aspects are non functioning.A simple way to look at it is: If the game mechanic does not dictate a change, i.e. Snow blizzard in your tidy whities no repercussion, then is just window dressing...aka casual.
Looking on bandits models -- > probably not. bandits will just be working like zombie ( i mean clothing) so outfit here are probably not conneted with themI agree that weather survival right now is window dressing but that isn’t the intended final state. Weather survival is gone back and forth over the years and right now the pendulum is on the “not functioning” side. That’s part of development and I believe the Early Access label should be factored in if at any given moment the survival aspects are non functioning.
Bandits are tied in with the new outfits and clothing which is tied in to weather survival. It’s a tangle which should get sorted once bandits are in and clothing and outfits finalized.
I think you hit the nail on the head here. Many games are hardcore to me when they are brand new and im trying not to die during my first, and usually only, play thru. Can anyone post screenshots of their 2k or 5k plus hours in The Long Dark? If so, congrats, really lol.I’ve not played The Long Dark or Green Hell. Do either of those games start to feel trivial from a survival aspect once you gain enough experience with them and come to know exactly what you should do and where to go in order to overcome whatever might be threatening your life at a given moment in the game? If not, why not? How do those games remain hardcore survival for the fan with 1000+ hours? @theFlu brought up the point about gameplay loops that trivialize survival and that the gameplay loop that does that in 7 Days involves the trader and is easily discernible after not too many hours playing the game.
In these other games that deserve the title hardcore survival, what is it that makes survival difficult no matter how experienced you are with the game?
I agree that weather survival right now is window dressing but that isn’t the intended final state. Weather survival is gone back and forth over the years and right now the pendulum is on the “not functioning” side. That’s part of development and I believe the Early Access label should be factored in if at any given moment the survival aspects are non functioning.
Bandits are tied in with the new outfits and clothing which is tied in to weather survival. It’s a tangle which should get sorted once bandits are in and clothing and outfits finalized.
When focusing on the main objectives, The Long Dark is about 20½ Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 182 Hours to obtain 100% completion.I think you hit the nail on the head here. Many games are hardcore to me when they are brand new and im trying not to die during my first, and usually only, play thru. Can anyone post screenshots of their 2k or 5k plus hours in The Long Dark? If so, congrats, really lol.
Weeell.. depends on the claimI agree that TFP shouldn’t factor in modding capability into their claims of what the game is or is not.
Darnit; but it helped me make my point anyway. That's one game mode I'm looking forward to try, didn't get around to it when it was current.My 0-xp mod is not all xml edits which is why it lies broken and abandoned.
This is the part that I think is mostly "temperamental". For me, words having boundaries and actual meaning is important; it doesn't need to be a "definition by a standard body" before a word is worth defending. Others have no regard for the words, use them as you wish. It's something in the division between "exploratory potential" vs "known and effective"; both are useful, but an individual brain seems to tend towards one more than the other.If Mega’s criteria was an industry standard for the official technical jargon of “hardcore survival” then I agree it would have to be removed. But we aren’t there yet so companies can claim it as long as most consumers don’t care or agree and I think that is exactly where we are at present.
My point, exactly.When focusing on the main objectives, The Long Dark is about 20½ Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 182 Hours to obtain 100% completion.
So.... there is no point to play 2k hours in this game
other hand : project zomboid - probably such high number don't even 7DTD have. Maybe only still active gameS with so high number of hours ARE Heroes of might and magic 3 but in modded version because now standards is HOTA mod - this is connected with endless updates because turnaments using mostly this mod. (this complicated but long story short - ubisoft failed so HOTA group is treat by Heroes community as "offical" even if laws to this game belong to ubisoft. What's more? metroid - hardcore for many, this same thing with few firsts mega man games. So yeah speedrunning is still alive but this game are pretty hardcore.My point, exactly.
Well honestly i think this guys who is talking Roland are casual who will stop playing 7dtd after 25-50 hours and change game for more newer/popularI really have no idea what playing time has to do with this topic. If a new player compares 7 days to The long dark not knowing both of them before, he will perceive 7 days as the game with the easy survival part.
The people Roland talked about that say 7 days is hardcore are surely not players with 2K hours.
Also you can play the long dark for 2k hours. There is people who have done that.
It’s relevant because all that matters for a marketing pitch is perception. If the majority of players never play the game for 2k hours so the description seems apt, then it is a good description. That’s why there is a difference between industry standard terminology and just words that make the game sound badass. 7 Days can’t claim to be a racing game because that term has become standardized for the industry. But it can call itself “extreme hardcore survival” because it is survival and the adjectives are brags to make it sound badass and most people are going to have less than 2k experience and agree.The people Roland talked about that say 7 days is hardcore are surely not players with 2K hours. Hours played isn´t relevant in this discussion.
I get what you're saying overall, but "activism" feels quite off here - what does activism feel like?enjoying the activism they feel
Truth of the matter is, I hate survival games. But I don't really consider 7D2D a survival game. You couldn't pay me to play something like The Long Dark or Green Hell, yet I have over 1000 hours in 7D2D.Players in this forum are survival game nerds.
if typical person would play in Sniper elite 1 then sniper elite 5 - probably this person will say thay sniper elite 5 is casual game. If you give arma 3 then battlefield -this person will say that BF is casual game. If you show dwarf fortress and then oxygen not included - this person will say that oxygen is pretty casual game. And more and more.When they play The Long Dark or Greem Hell they will think that those games are even more hardcore but they most likely won’t think that all of a sudden 7 Days was casual.
Players in this forum are survival game nerds. That’s what I meant by the adults in the comic book store arguing about the details of the newest issue. Nerds are never happy and always critical about details that nobody else ever notices or cares about. Nerds would rage that a particular issue should be recalled and erased from the current cannon. Their demands never come to anything other than them enjoying the activism they feel talking to their fellow nerds and agreeing with each other.
I may be a turd, but I am not a nerd.
And here is the far end of the spectrum LOL.
Optional, not mandatory. Ya didnt even read.![]()
Someone on Steam noticed that on the Steam store page there's a list will all the main 7D2D game features, and among those there's this one:
Survive – Experience real hardcore survival mechanics with nearly 50 buffs, boosts and ailments that will impact the gameplay in ways that can both challenge and aid in your survival.
Now, I'm not saying there aren't survival elements in 7D2D, but to be honest, calling them "hard-core" seems a bit of a stretch.
Especially when the cold/hot and weather effects in general are close to irrelevant.
@Roland: wouldn't it be more appropriate to write something like "Survive – Experience a wide range of survival mechanics with nearly 50 buffs, boosts and ailments that will impact the gameplay in ways that can both challenge and aid in your survival." ?
This game is, after all, more like this: "7 Days to Die is an open-world game that is a unique combination of first-person shooter, survival horror, tower defense, and role-playing games"
We wouldn't want people to think this is like (e.g.) Green Hell, wouldn't we?