Thanks Pimps! I'm sure 17 will be great once we get past the initial release problems that we all find; am thinking back to the launch of 16, 15 and 14 to give me strength; there's a lot of cool stuff in this update, but I think I'm gonna have to hang back until stable is out; if it's of any use to anyone here's why
Graphics: Looking GREAT on streamers videos, twitch and youtube; and I'm sure the game will look great with some jiggery pokery for those of us with non state of the art machines; but for us potato merchants it's not good at the moment. On alpha 16 I could get mid - high setting happily and have a smooth game; but so far I'm having to play this on min settings to get anywhere near 30 fps. I know my machine ain't great - decent i5 processor and a mid range Nvidia graphics card; but if 16 could work smoothly on mid to high I'd hope to get 30+ here without resorting to min settings.
IF one does turn the settings down to get 30 + then the game looks like potato. You literally can't tell plants apart until you're right next to them nor can you tell trees and bear apart. It looks terrible, and still isn't 'smooth'. Im an old fashioned gamer, fallout New Vegas looks and plays 'great' to me; and so far alpha 17 is playing closer to quake 1 than FNV.
Worst, there are MASSIVE drops whenever entering a POI. More importantly there are massive drops for me whenever I'm bleeding! It makes runnning / fighting / bandaging impossible; and so far all of my deaths have occurred as a direct result of losing control during bleeding FR drops. For the moment this is game breaking on my machine. I understandn ot everyone is having this problem, but just wish to register that while it's not strictly a 'bug' it is happening.
Difficulty: Holy one handed tetris. Single zombies are life threatening, and thats cool - but I've played on nomad, warrior, scavenger and there isn't a lot of difference betwen them at the moment. Good for experts, real bad for beginners! I'm encountering multiple vultures, wolves and even Zombie bears straight off the bat; and with the FPS drop from bleeding, that's not good. Every hit is causing a bleed, and every second hit is causing infection. Not sure if this is a bug, or just bad luck, but the early game is a little too unforgiving for my blood - at least until the FPS is reliably 30+. Additionally, tinned food now brings a chance of food poisoning? Really? Come on! Give the newby's a break; or a grace period. It seems everything that can go wrong does go wrong early game; and while some people live for the challenge and will like that, even Scavenger level is hard now - I'd venture too hard at this time. My own experience is that everything I've done that has a % chance of a bad effect - bleeding, illness, infection - HAS occurred often enough that I genuinely wouldn't be surpized if it's been 100% of the time; and while I might just be supremely unlucky; I doubt it - what are other players finding?
Bioms: Eurk. My only real out and out complaint. So far my maps have all been pretty uniform and somewhat bland; forest surrounded by a lot of burned biome. One small orange desert. Not seeing a lot of variety, which is a shame; but if that's a decision can I register my vote that you reduce the amount of burned biome? Poor visibility, frame rate drops and distracting noises; its a bad biome to be in; and so far I'm seeing way, WAY too much of it. Desert looks poor, imo - it's orange and green? previous desert looked much better; graphically this feels like a step backwards, not forwards - although I can't speak for people running on higher settings, obviously! Not a massive issue, graphics aren't everything - but it's looking more Fallout 3 than Fallout NV at the moment.
So at the moment it's a very, VERY unforgiving beginning / early game - perhaps too much so; vultures in particular; but wolves, bears and dogs too. Healing is a little too hard, food / drink is a little complicated and it looks worse than alpha 16 IF you can't play at high settings. All of these thing are okay; but when combined with the FPS drops from entering POI's, taking damage and approaching towns it's no good for my machine at this time.
I'll check back in when stable drops; and will go back to 16 in the meantime; looking forward to it and hope you guys can smooth out the FPS for us potato's in the meantime, and I don't have to invest in new CPU and GPU to join the fun!
Kind regards!

Graphics: Looking GREAT on streamers videos, twitch and youtube; and I'm sure the game will look great with some jiggery pokery for those of us with non state of the art machines; but for us potato merchants it's not good at the moment. On alpha 16 I could get mid - high setting happily and have a smooth game; but so far I'm having to play this on min settings to get anywhere near 30 fps. I know my machine ain't great - decent i5 processor and a mid range Nvidia graphics card; but if 16 could work smoothly on mid to high I'd hope to get 30+ here without resorting to min settings.
IF one does turn the settings down to get 30 + then the game looks like potato. You literally can't tell plants apart until you're right next to them nor can you tell trees and bear apart. It looks terrible, and still isn't 'smooth'. Im an old fashioned gamer, fallout New Vegas looks and plays 'great' to me; and so far alpha 17 is playing closer to quake 1 than FNV.
Worst, there are MASSIVE drops whenever entering a POI. More importantly there are massive drops for me whenever I'm bleeding! It makes runnning / fighting / bandaging impossible; and so far all of my deaths have occurred as a direct result of losing control during bleeding FR drops. For the moment this is game breaking on my machine. I understandn ot everyone is having this problem, but just wish to register that while it's not strictly a 'bug' it is happening.
Difficulty: Holy one handed tetris. Single zombies are life threatening, and thats cool - but I've played on nomad, warrior, scavenger and there isn't a lot of difference betwen them at the moment. Good for experts, real bad for beginners! I'm encountering multiple vultures, wolves and even Zombie bears straight off the bat; and with the FPS drop from bleeding, that's not good. Every hit is causing a bleed, and every second hit is causing infection. Not sure if this is a bug, or just bad luck, but the early game is a little too unforgiving for my blood - at least until the FPS is reliably 30+. Additionally, tinned food now brings a chance of food poisoning? Really? Come on! Give the newby's a break; or a grace period. It seems everything that can go wrong does go wrong early game; and while some people live for the challenge and will like that, even Scavenger level is hard now - I'd venture too hard at this time. My own experience is that everything I've done that has a % chance of a bad effect - bleeding, illness, infection - HAS occurred often enough that I genuinely wouldn't be surpized if it's been 100% of the time; and while I might just be supremely unlucky; I doubt it - what are other players finding?
Bioms: Eurk. My only real out and out complaint. So far my maps have all been pretty uniform and somewhat bland; forest surrounded by a lot of burned biome. One small orange desert. Not seeing a lot of variety, which is a shame; but if that's a decision can I register my vote that you reduce the amount of burned biome? Poor visibility, frame rate drops and distracting noises; its a bad biome to be in; and so far I'm seeing way, WAY too much of it. Desert looks poor, imo - it's orange and green? previous desert looked much better; graphically this feels like a step backwards, not forwards - although I can't speak for people running on higher settings, obviously! Not a massive issue, graphics aren't everything - but it's looking more Fallout 3 than Fallout NV at the moment.
So at the moment it's a very, VERY unforgiving beginning / early game - perhaps too much so; vultures in particular; but wolves, bears and dogs too. Healing is a little too hard, food / drink is a little complicated and it looks worse than alpha 16 IF you can't play at high settings. All of these thing are okay; but when combined with the FPS drops from entering POI's, taking damage and approaching towns it's no good for my machine at this time.
I'll check back in when stable drops; and will go back to 16 in the meantime; looking forward to it and hope you guys can smooth out the FPS for us potato's in the meantime, and I don't have to invest in new CPU and GPU to join the fun!
Kind regards!