PC Gyrocopter sucks..

I feel it is legitimate as long as there is at least some threat to it. If you make a mistake or don't stay focused then you should have a risk of being caught and overwhelmed.
Even without danger, I see it as a legitimate strategy. To be precise, I consider any strategy that involves risk to be flawed.

You only want the threat because you want thrills but not all of us are looking for thrills or challenges. Some just want to have fun.

For example, I'm currently building bases in creative mode and testing them against strong Horde to find an efficient defense that also works against a day 300 Horde.

Investigating what strategy works and what doesn't and how the zombies react to certain things is almost more fun than the main game at the moment.

 
gyrocopter doing a vertical take off
This won't work without preparations. A gyrocopter generally has no motor-driven rotor like a helicopter.

It's rotor was probably still spinning from a landing or sprinting across the runway.

Thus energy was stored in the rotation of the blades. Comparable to autorotation landings with a helicopter,

when the engine fails.

In fact the rotor of a gyrocopter has exactly the same function as the wings of a plane.

 
Gyro is crap!

It's so difficult to fly.

Also, where's the tutorial for it?

There's really no instructions. You have to guess.

That's not good.

I don't bother with the thing at all.

It's clunky and awkward at best.... a deathtrap at worst.

 
I will if you accept the same thing. It would be optional.
If it was optional, why bring it into the game at all? Those who don't want to fight would switch it off in their game anyway.

You seem to have decided for yourself that you want to fight and that you are willing to go down fighting when the Horde overruns your base. So this change is unnecessary or are you afraid that you will get cold feet if you have the alternative?

Actually, such a change would even prevent some types of defense, such as fighting the horde on foot in the streets.

 
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I like the gyrocopter. I did mod the max speed of it to 20, but kept the

low speed at default 7 for easier manouvering. Also reduced it's fuel usage.

I find it best suited for longer travels and scouting out traders. My favorite way

to land it is to just stop forward movement, and then hit space to stall it.

After it's stalled, i level it with the c key, and it lands almost at my desired spot.

Ah yes, i use keyboard controls, hit left mouse key to toggle.

 
If it was optional, why bring it into the game at all? Those who don't want to fight would switch it off in their game anyway.
Make a server and wonder why the server is ALLWAYS empty during hordenight

 
If it was optional, why bring it into the game at all? Those who don't want to fight would switch it off in their game anyway.
Optional, don't know an other word, sorry. The fact is I want a game and you want a toy. Options can help.

 
Make a server and wonder why the server is ALLWAYS empty during hordenight
I've seen this before. A server usually runs all the time and if you don't always play it may be that you didn't have time to prepare for the horde and you'd rather leave the horde out. I think that's completely legitimate.

You shouldn't do anything you don't enjoy.

That's why I don't like it when you want to force something on people. If something is not fun for a player, you should always give him the choice.

 
Optional, don't know an other word, sorry. The fact is I want a game and you want a toy. Options can help.
You want to face your own challenges and limit yourself. That's okay and I don't mind but you don't have to change the game to achieve that.

Glock9 is currently running two series on Youtube in which it has imposed certain restrictions on itself and this in the normal 7D2D game.

This is called roleplaying. It takes some discipline to stick to your own rules, but some people have a lot of fun with that. And it's about people having fun.

 
I made one gyrocopter in the first game of A17. I've stopped at 4x4 for every game since. IMHO, it isn't worth the resources for the novelty of owning one nor does it add some massive benefit to warrant the expense of said resources or risk in using it.

 
I made one gyrocopter in the first game of A17. I've stopped at 4x4 for every game since. IMHO, it isn't worth the resources for the novelty of owning one nor does it add some massive benefit to warrant the expense of said resources or risk in using it.
I disagree with the OP, the gyrocopter operates pretty much like a real gyro-copter. Gyro-copters operate more like planes than helicopters, they need a runway to get into the air.

That said, its pretty much a novelty. Its slow, expensive, doesn't carry much, and awkward to land and take off.

By the time you can build it, you don't really need it, and its just something to spend resources on that you've been stock piling.

- P

 
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It's so difficult to fly.
Also, where's the tutorial for it?

There's really no instructions. You have to guess.
You built it. You should have written a manual for it, too. =P

 
You built it. You should have written a manual for it, too. =P
Ahh right.... it's totally my fault.

Why didn't I see that in the first place.

eVP91Up.gif


 
I made one gyrocopter in the first game of A17. I've stopped at 4x4 for every game since. IMHO, it isn't worth the resources for the novelty of owning one nor does it add some massive benefit to warrant the expense of said resources or risk in using it.
There is absolutely no point in building it if you are leaving it at default speed, no question. I figured since it was the top tier craftable item and needed level 120, I deserved to be travelling at 25 in it.

Mod its speed and stick with it, you'll grow to love it.

 
after finaly getting to level 135, maxing int, and showing a eagerness to craft all my own gear, imagine my surprise to see the gyro is slow, cumbersome, and just realy awkward to use.

im not asking it to be like... amazing. but it honestly feels so lacklustre that it wasnt worth making other then to decorate my new rooftop landing strip. just a small speed bonus or anything would make it alot better... and no, not modifications, a base stat increase to its movement. and a way to decrease momentum or break. the controls feel all over the place. with no way to reverse other then jolting.

 
You want to face your own challenges and limit yourself. That's okay and I don't mind but you don't have to change the game to achieve that.
Glock9 is currently running two series on Youtube in which it has imposed certain restrictions on itself and this in the normal 7D2D game.

This is called roleplaying. It takes some discipline to stick to your own rules, but some people have a lot of fun with that. And it's about people having fun.
I totally agree with that. Solo, it doesn't worry me (for example, I don't replant tree, I don't use the barrels to make gas, and some other stuff like sometimes I don't craft any weapon and get forced to loot them, all that without modding since I can RP.)

But when I open a server to play VS friends, I enjoy multiple options to make the game hardcore and force us to practice PVP in conditions other than RUST.

That's all. And that's why I'm for a maximum of options.

I do not blame people for wanting anything else, but I'm sad when certain ways of playing want to be the standard.

 
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