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Guppy's Fire Mod

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Can you provide both her and your logs?  This used to be an issue, and if it's resurfaced I want to let sphereii know. 

 
The "Primary Player Log File" indicates an older version of 0-SCore is being used.
Okay that's a little odd because that's the one that is working properly.  Could the newest version have caused an issue or could it be that since I'm using an older version and she's joining my game it's causing hers to mess up?  Sorry I'm a total noob when it comes to all this modding and such lol.  I'll update mine and give it another shot and see if that fixes it.  Thanks for the help.

 
I would definitely install the latest 0-SCore on your computer as that is one of the required steps in the original post.

 
ok trying to not sound like a noob but i downloaded this mod placed in mods folder, downloaded the s core also placed just the subfolder in mod folder and not getting fire to burn wood blocks. eac is off!

 
This mod makes normal zombies into burnt zombies if they're on fire? That's kind of annoying, any way to disable it? 

 
First, you definitely want to be using the a21 version that's posted in another post.

Secondly, give all the zeds a cvar called NoSpawnOnDeath and set it to 1.

Alternatively, find this bit here in entityclasses and comment it out or delete it.

<append xpath="/entity_classes/entity_class">
<property name="SpawnOnDeath" value="SpawnNothing" />
</append>




...either should work.  I think.  Not really something I looked into.

 
Guppy I've noticed your mod has been removed from the Github. Needless to say, your Fire Extinguisher works, but it's unrepairable, and scrapping it gives you hundreds of C02 Ammo for some reason.

 
Guppy I've noticed your mod has been removed from the Github. Needless to say, your Fire Extinguisher works, but it's unrepairable, and scrapping it gives you hundreds of C02 Ammo for some reason.
New git link, first post. 

... material probably needs an update on the extinguisher. :)

 
New git link, first post. 

... material probably needs an update on the extinguisher. :)
You responded way faster then I expected you to xD. I'll check it out now, thanks :)

Edit: I've clicked on the link, but it says "gupFireMod" did not exist on "master" on the top. I've manually scrolled and checked through each one but the closest thing is the Fireworks mod. Am I missing something?

Edit 2: I see it's in the "Defunct" folder now. I'm downloading it now.

 
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No, that's still the wrong one.  Hang on a sec. 

...ah I see, this isn't even the right thread.  Lol, my bad.

https://community.7daystodie.com/topic/32799-guppy-mods-a21/#comments


Looks like we're headed in the right direction :D

Downloading it now and giving it a shot!

Edit: Interesting. I'm getting the exact same results. I use the Fire Extinguisher, and it just breaks really fast. You can't repair it still, and it has 960 C02 ammo loaded into it. Scrapping it gives you all that ammo. How are you supposed to repair the fire extinguisher normally?

Edit 2: I managed to fix repairing it. I went into "items.xml" and found 

<property name="RepairTools" value="RepairKitAutomaticRifles"/>


I then replaced it with; 

<property name="RepairTools" value="resourceRepairKit"/>


and that did the trick.

I don't know how to reduce its ammo drastically down or how to stop it from breaking after 10 uses... But I'll keep having a look into it.

Edit 3: After a bit of tweaking, I changed the degration rate here;

<passive_effect name="DegradationMax" operation="base_set" value="1000,22" tier="1,6"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1"/>



And I double checked and since CO2 isn't used for anything else, it's safe to assume that possessing CO2 is only useful for other Fire Extinguishers. I changed the stack size from 50 to 1000.

Since it degrades at 1 per use and the degradation max has been increased (at least) to a 1000, I think it's reasonable to now have the ammo be in a stack of 1000. What was your original goal/purpose for having it in stacks of 50?

 
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Yeh the degradation use was intentional, the repair was not.  Nothing should repair it.  
I'm guessing it's not suppose to really 'reload' either, is it? I managed to change its clip to starting with 1000 (as opposed to 60 and then having to reload each time).

I've also noticed that the bucket of water can't be refilled, because to refill it, it needs to be 'repaired', but there is no repair option if it can't degrade.

Edit: I've made some tweaks and adjustments. 1000 ammo, 1000 degration max, 1 degrade per use. Cannot repair it once again. Added on the description that it cannot be repaired to make it clear, but that it can be scrapped. Otherwise, it relatively sounds like it's fixed, right?

If you're interested in the XML and Localization file, I'll upload it here. Otherwise if you just want the parts I edited, I can give you that instead.

I'll have a look at the water bucket, but I fill like that's a separate issue entirely.

 
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The water bucket thing maybe broken forever. They changed some stuff in alpha 21 with regards to swapping items.

... And correct, The extinguisher was never intended to be refilled. I don't even think I have the "ammo" available outside of the creative menu.

 
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