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Guppy's Fire Mod

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Guppycur

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Defunct.  Look here instead.​

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Powered by sCore, this mod adds elements to the base fire mod that Sphereii created.

Features:

  • Flamethrower
  • Napalm Ammo
  • Fire Extinguisher
  • Better smoldering smoke particle
  • Oil Slick flammable traps
  • Lightning Strikes (primarily in the burnt forest, however occasionally elsewhere)
  • FireNado's (in burnt forest)


Potential Add-on's

  • Fire truck (would require additional mod dependencies)
  • Flamethrower bandit


This mod requires both Server and Client install and EAC to be *Off*.  Don't come crying to me when you can't follow these simple instructions.

Instructions for use:

  • Get and maintain the latest version of sCore
  • Get and maintain the last version of My Addon Mod
  • Unzip into the appropriate mod folder for the version of the game you are playing on
  • Start the game with EAC Off
  • Go burn stuff down 😃


Although I have included recipes and loot, it would be a really good idea to go through those and tailor those to your needs.

 
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11 fps on that particular fire particle with an RTX 2080.  It'll be shipped, but it won't be the default one.  The default one will be the same fire particle but won't have the light source attached.  Soooooo pretty though, am I right?

 
11 fps on that particular fire particle with an RTX 2080.  It'll be shipped, but it won't be the default one.  The default one will be the same fire particle but won't have the light source attached.  Soooooo pretty though, am I right?


Very.

Am expecting to see some of the characters from the CSI series taking pics of anyone standing around...you know for evidence.

 
Curiosities brings the questions:

Does it burn/damage “all blocks” or just wood based ones? Glass/cloth/plastic would be cool too…

Assuming it does block damage, will you be able to tune how much damage the fire does (like crank it down for a long fire, crank it up for fast fire)

also: tune for possibly less spreading chance? which would be less of an FPS hit I imagine?

 
Be default it burns blocks with materials that contain "wood", and you can set individual blocks to be flammable.

 
Making good progress.  Maurice helped get the FPS down on one of the particle options, and Sphereii is >  < close to getting the dedi issue resolved.  Once that's done, some testing to be done and hopefully a release. 😃

 
Ruh Roh.  Things are starting to get serious.

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With those two helping out it's sure to be good ! 


Sheeit, helping... Sphereii is doing all the heavy lifting, I'm just making things pretty.   Maurice is helping optimize my pretty stuff.  But yeh things seem to be going okay. 

 
I can't tell from the video, does this actually do damage over time to the blocks or just put a fire effect/buff on the block?

Assuming it does damage, is it possible to modify the DOT amount? Is that a global amount, or per block?

How hard would it be to modify Molotov cocktails to spread fire?

 
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How hard would it be to modify Molotov cocktails to spread fire?
If the effect can be applied to existing weapons…. It’s so so so going to be added to the exploding arrows and rocket launcher and moltovs.

 
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this is awesome. catching blocks on fire has been an effect i felt was missing for a long time. it would make some interesting horde nights with zombies that attack with fire. great to see SCore really opening up lots of new functionality to the game.  i don't seem to hear flame/crackling sounds from the fire. that still pending i suppose? the sound from the burnt zombies will do. maybe someone who likes making new blocks can create more generic burnt wood blocks that would result from the flames. throwing in heat temperature would really complete the effect. great work.

 
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