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Guppy's A20 Zombies

On 12/20/2022 at 1:47 PM, Guppycur said:

Baby boomers are here:

https://gitlab.com/guppycur/guppymods/-/tree/master/gupBabyBoomer

sorry for the necro but what is that sneaking animation they are using? I've never saw that before. Also a little update on the monster mod guys: I've been away for a while playing other games and dealing with personal stuff. I just came back today and am planning on resuming the work I was doing with the bugs. I haven't decided if I will do the other monsters yet. Depends upon how dedicated and motivated I am.

 
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downloaded this a couple weeks ago to spruce of the vairety of the zombies..had 3 biochemical whites come in with a wandering horde and boy did that ruin my 1 life challenge lol. anyone got any ideas on how to comfortably kill them?

 
Look like @Guppycur has many hidden characters that still players dont know. 

I am playing this game for a while now and only recently came to know about this baby boomer and now the white monster when they are mentioned in this forum.

Those who has played 7dtd with Guppy's Zs included, knows that it takes the fun on a different level. Hope he combines all of them in one and keep updating with 7dtd.

 
downloaded this a couple weeks ago to spruce of the vairety of the zombies..had 3 biochemical whites come in with a wandering horde and boy did that ruin my 1 life challenge lol. anyone got any ideas on how to comfortably kill them?
Lots and lots of bullets is the only effective way I've found and it really doesn't get any easier until you get larger calipered weapons (Firearms Expansion 4 mod ftw here ) or use explosives. 

 
How to leave zombies only to the police? I don't quite understand your code, the cops turned out fine.

 
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This doesn't work in a21?  Huh.  Ok shoot I only just updated it to a20. 🙂

I'll check and move it higher on the list. 

 
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