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Guppycur's Modlets

Do you use my mods?


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there's a way to config the elevator to move the desired floors or height? cuse the current height is to low i want to increase at least a little bit more the height.

 
@Guppycur:

When/if you have time, any chance of a Biomes.xml to append your speedtrees modlet into appropriate RWG biomes?

 
Looks like the model is missing the extra .prefab added in a18. Check vanilla entityclasses for LootContainers/zpackPrefab and it should come up
I have the same problem, but I don't get what I should do in the entityclasses in the vanilla?

 
Status Update:

Working on another a18.2 block mod, but then going to go away for a while again until a19 and see if my interest in the game gets piqued again. The version numbers on the first post *should* accurately show what version the mod supports, but I don't update for experimentals (so no 18.3 at the moment) and I believe the last version I checked was 18.2.

Ragsy has taken over the vehicle mod for me. The SDX one is entire kaput.

If a19 is interesting then I'll update the modlets accordingly, but otherwise this is probably where I stop updating. I'm happy to provide some of the mod resources (.unitypackages) to other modders (that I already work with) if they want to take them over, i.e. the block mods, door mods, etc, but unfortunately the game has taken a direction I pretty much hate so if I'm not playing, I'm not updating mods.

After the game goes gold, I'll determine if I'm going to update the mods for that (very likely).

 
Guppy's Miscellaneous Blocks II Mod

This modlet adds even more blocks to the game. This is from a Unity pack called Flooded Grounds. The blocks are well, worn looking from flooding.

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Last edited by a moderator:
In other news, so it seems TFP did something to change the offsets of multidim blocks in Unity (the 2,x,x ones and the 4,x,x ones) for 18.3, so I'm going through the blocks adding the following property to any block that has a multidim line of 2,x,x or 4,x,x (I don't have any 6,x,x ones but I suspect they'd be affected as well). The property line, if you want to add it yourself, is:

<property name="ModelOffset" value="0.5,0.5,0"/>

...since 18.3 seems to have the issue, and a19 is supposedly right around the corner, I'm not sure I'll push the fix since they may revert right back for a19.

I'm *guessing* they re-exported their blocks and had the scene backwards, but I'm really not sure.

 
Rotating Bridge Mod

This adds a rotating bridge that users can place. Dancapo suggested it so I whipped it up real quick like.

[video=youtube;-p8iDGQSLH0]

 
Updated the bridge (just added a small particle effect and changed the sound, nothing big).

I like making "doors". If anyone has any requests lemme know.

 
Creature Pack Zombie Contribution

This is my contribution to the Zombie part of the Creature Pack, available here separately. These do NOT require sdx/dmt to run (Thanks Xyth!). Just install the mod like usual.

You will need to populate the entitygroups with them to see them in wandering, sleepers and hordes, but I am including an xpath for biome spawns.

Technically 3 zombies, but there are 3 variants of 2 of them, so 3x2+1 = 7 new zombies.

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Creature Pack Orc Contribution

This is my contribution to the Fantasy part of the Creature Pack, available here separately. I'll be adding more orcs. =)

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Creature Pack Orc Contribution
This is my contribution to the Fantasy part of the Creature Pack, available here separately. I'll be adding more orcs. =)

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Thanks guppycur´s, I really liked the zombie model, very realistic and the orc, speechless.

 
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