Are all the modlets a18 compatible now?Updated the rad dampener, finally got a model going for it.
Loaded the irradiated eye mod and still had a ton of glowing zeds on blood moon. I dropped it in my mods folder and restartedJust the ones in the table on the first page of the thread that list a18 have been tested.
Some had red glowing eyes but there were all kinds of different ones cops,bikers pretty much all types of regular glowing zeds. Lots of them!I was playing that last night; I wonder if you had different rads than I did.
Hi Guppycur!Coming soon:
Double doors...
Simply go into the modlet and delete the itemsiconfolder should fix the issue as there is a UIatlas in there as wellHi Guppycur!
I am beyond excited for your doors and Victorian furniture mods! However, for some reason I can't find any of the icons in the menus in game. I've searched the crafting table and the table saw. I used your name, doors, double door, garage door. Well you get the picture.
I looked at the file structure and everything seems fine. I even tried moving the stand alone ItemIcon folder to inside the UIAtlases folder, even though I saw one there too. That fixed the problem with Alfalandia's Decor and Floors mods.
I'm now at a loss and I'm no modding expert. So I wondered if you had time if you could advise. I've loved your mods I've tried. You are amazing at what you do! I'm hoping this is just something simple I'm not doing or need to do.
Thanks in advance for your sage advice :smile-new:
There is so much potential for this mod, imo. Does the bug you found break the radiation blocks or something? Only thing I noticed playing around with the mod is that the buffname's for protect and remove stick around even after one removes the armors. It didn't allow me to run around on the rad blocks or anything like that.K, I pushed the mod with the death fix but the vanilla bug is definitely going to allow for exploitation, so I'm not really going to pursue this further, unless someone comes up with a solution for the bug.
Ah well.
Vehicle Modlet at present is A17 only from the OPdo the doors modlet work?also why the vehicle modlet throwing game killing errors
Looks like the model is missing the extra .prefab added in a18. Check vanilla entityclasses for LootContainers/zpackPrefab and it should come upAm using a few of your mods, especially like the Random Getter Upper!
One thing, getting an error in the console from the Cop Acid mod.
ERR Could not load file 'Entities/LootContainers/zpackPrefab' for entity_class 'EntityLootContainerCop'
Running A18.1b8