dragonslayer770
New member
ok thanks
Ah, k. Yeh looks like they changed the vanilla names of the "broken" cars, so that mod won't work until I update it to their new names, which unfortunately, I'm working right now, so can't do anytime soon. Ragsy might if he's not terribly busy, but otherwise that mod is simply not going to work right now, sorry about that.hi im using some of your mods but the one that's giving me a problem is Guppycur's_Mobiles_Modlet-NonSDX I take it out and the game is fine,when I put it back in I get errors
heres the output log
View attachment 29802
some help would be grateful thanks.
Sounds good, no worries. Just letting you know.I won't be doing updates in experimental, other than the icon compatibly, but I can't think of a reason the elevator wouldn't work.
Torches, they possibly renamed them. I'll have a look out of experimental.
Alright, yeah I really do enjoy being able to throw torches. Really great concept.Yeh I kinda wanna redo it entirely anyway.
It'll work with any map, Rwg, nitrogen, whatever. They all use/generate a radiation.png file, so and this would especially be good with nitrogen, because it has that nifty preview map, you would just edit the radiation.png file and overwrite the one in worlds. The mod takes care of the rest.Cool... have you tried it with a NitroGen map yet... to see if RadZones cover towns near edge of maps.I'd so be down for quests that require rad protective gear (a quest in itself) in order to get to a site (poi) that hold ALL THE LOOTs