• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

Guppycur's Modlets

Do you use my mods?


  • Total voters
    227
Getting them spawning in the world...

...out of these five, 2 are "driveable" and 3 are "broken". Will continue to balance, but I'm getting closer. =)

tmp-Car-Set.png


 
Hot damn Gup you are on a massive roll!

This would be amazing as a final sleeper in a dungeon, like an ACTUAL boss at the end. Great work!

 
Work in Progress on the vehicle mod.

Found a few bugs, one of which will be nasty if I can't fix it. Right now I have it so that driveable/useable vehicles are spawning on the roads, but the xml I'm using is for traders, and I think TFP made it so that if they disappear, they will spawn again. So basically, as of now, if you drive away in a vehicle, you can come back a little later and another vehicle will appear. That is HUGELY disappointing. Bad pimps, bad. Terrible.

...it'll mean I have to go with "Plan B", which is to add driveable vehicles as a rare loot drop in the "block" loot. I absolutely /hate/ that idea! But, it'll be better than nothing.

We will see if I can get if fixed.

In the meantime:

[video=youtube_share;BW1Ky6OqV4g]

 
Looks amazing Guppy! Makes perfect sense that you can find driveable vehicles in the world. No bicycles? tricycles?
Not yet; now I'm sidetracked on this stupid re-spawning issue... vanilla 7days does not support single spawns of entities from blocks, it seems. Very sad.

But, once/if that gets solved, I'll continue adding more vehicles, and yes, bicycle will be one of them.

 
Ahh, that's why you had those horse blocks that you loot in the Medieval mod, and not just a stationary horse. Looting and finding driveable vehicles just isn't the same... I hope there's a way around it.

 
Getting them spawning in the world...
...out of these five, 2 are "driveable" and 3 are "broken". Will continue to balance, but I'm getting closer. =)

tmp-Car-Set.png
I'd be happy with them just replacing some of the vanilla cars. They add SO much more realism, like he new detailed pois...

 
Are you spawning vehicles on world start ?

Finding vehicles in a loot box could be an option if the loot box looks like a normal lockup garage and part of poi

 
Last edited by a moderator:
I've just done a test for your reappearance problem .... use the xml of entity groups and spawning, create a group for your vehicles and then add it to a spawning biome ....test my example, put an unbalanced value to see the result

ex

entitygroups.xml

<entitygroup name="cars"> <!-- test -->

<entity name="vehicle4x4Truck"/>

</entitygroup>

spawning.xml

<biome name="desert">

<spawn maxcount="2" respawndelay="4" time="Any" entitygroup="cars" /> <!-- teste -->

</biome>

car.jpg

 
Hello, big bug ( Green Eyed Radiated's )when I play I have error messages in my console, unplayable, sad ....

Log? Works fine on my end.
The log can be found in the following folder \Steam\steamapps\common\7 Days To Die\7DaysToDie_Data

Look for the most recent file named output_log

This is an example from my game logs output_log_2019-02-01__12-44-43.txt

Then post contents to here then maybe Guppy can see what is happening ..

 
Back
Top