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Guppycur's Modlets

Do you use my mods?


  • Total voters
    227
mhhhh now i called it on server "resources" but mods doesnt work :-/
You have the mods installed on your local install aswell? Not just on the server? Mods with anything more than just xml files have to be installed both on server and client.

 
@Guppycur

What settings would you suggest for the serverconfig on BloodmoonEnemyCount, and your mod coinciding ?

Looking to get enough Zombies and to last whole time.

I set the serverconfig to 32 per player, but for some reason last hour / two they kinda faded off. here and their type situation.

Any input greatly appreciated, Thanks.

 
You can kick the 4th wave to say, 500, and that would help. You'd still be limited by the 32 but would have a larger pool.

 
T'wasn't mine; all TormentedEmu... although thinking about it, I might could pull it off now... Although not nearly as graciously as she did.

Probably will have the broom in medi book ii. Hm.

 
this looks awesome. I have an issue of not being able to find the vehicles in the creative menu(or anywhere else). I put it the GuppyMobiles in the mods folder but I cant find them

 
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I don't think this person is talking to me, but yes, I wish they'd use their native language so one of us could translate.


It's a great helicopter. It's a shame that this modder is only looking out for their own ambition and doesn't help the community, but there's always someone like that.

 


Listen, what if you are looking for a helicopter... Manu, I use your mod but I do not understand why a person mods just for their ego... I do not think it's ethical but to each their own, it's how it is, but I do not respect the politics of this modder who's just looking for credit... you have to win my respect by listening to the community for what they want to use your mods for, then you should teach my friend Soldier 626.


...that's the best I got from that. Hm, maybe it IS for me, I have no clue what he's talking about though.

@Jose:

I do not put that as it says nd what you understood is not what I put But it doesn't matter have my point of vision and criterion Where I can say what I do not like and I am free of it as long as I do not insult Well I didn't put anything offensive and get Misunderstood I just said I don't like certain things. But nothing but n when the community that is very respectful I am too And if I am a user of this page I am also part of the community and you have to respect my criterion as long as I do not disrespect because I did I just said I don't like certain policies of this modder anything else Have a good day
 
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this looks awesome. I have an issue of not being able to find the vehicles in the creative menu(or anywhere else). I put it the GuppyMobiles in the mods folder but I cant find them
They're only available in the F6 menu (entity spawning). There are a few posts about that and why. =)

- - - Updated - - -

I do not put that as it says nd what you understood is not what I put But it doesn't matter have my point of vision and criterion Where I can say what I do not like and I am free of it as long as I do not insult Well I didn't put anything offensive and get Misunderstood I just said I don't like certain things. But nothing but n when the community that is very respectful I am too And if I am a user of this page I am also part of the community and you have to respect my criterion as long as I do not disrespect because I did I just said I don't like certain policies of this modder anything else Have a good day
This post, I do understand, but I still do not know what you are saying in your previous post.

 
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Stealing some idea's from a conversation with Tin; working on a mod for a new zombie type, one that rages.

Basically, once it receives 50% of it's hp in damage, it'll Rage and start to sprint after you instead.

Test works great, and the git is even updated, I just need to add it to spawners and make a few more zed models.

 
Stealing some idea's from a conversation with Tin; working on a mod for a new zombie type, one that rages.
Basically, once it receives 50% of it's hp in damage, it'll Rage and start to sprint after you instead.

Test works great, and the git is even updated, I just need to add it to spawners and make a few more zed models.
I'm excited to see this.

 
Guppy's Rage Zombies

This modlet adds a buff to zombies, all 23 regular ones, that makes them angry. You won't like them when they're angry. =)

Once the zombie gets below 50% damaged, a small particle effect will let you know it's "enRaged", and it will run rather than walk after you.

[video=youtube_share;zos10ldqUVA]

 
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Guppy's Rage Boss Zombie Type


This modlet adds a new Zombie Type, a Rage Boss (haven't gotten a cool name for it yet, don't want to use "Rager" since BadCo used those).

Once the zombie type gets below 50% damaged, a small particle effect will let you know it's "enRaged", and it will run rather than walk after you.

[video=youtube_share;zos10ldqUVA]

Nice! I like it a lot. Yeah, probably needs something more in the particle department, so it's more noticeable. Thinking in dark areas, the ash won't be visible enough. But sweet! PoC.

 
Yeh I really wanna use a custom particle. =)

But, this works, and is one of the FEW vanilla particles that conform (more or less) to the body. I thought I could use the mesh0 attribute, but nope!

Besides, them running at you might be good enough information. =)

Heck, I might make a modlet variant that adds this buff to ALL "regular" zombies.

 
Fuggit. Edited the mod to update ALL of the "regular" zombies with this code, so now 23 zombies will get a little pissed off at you after 50% damaged and start running. =)

Git updated.

 
Do you ever sleep Guppy ??

So when can we expect to have a pet dog to go attacking these Zombies and distracting them ;) .... Fallout style lol

 
NICE!

Propably another Idea would be to

1) remove all radiated Zeds from the (normal) Spawners/Spawning

2) turn (standard) Zeds into Radiated when they get angry (your 50% damage threshold before getting angry)

 
I thought about making them green glowies when mad, but wanted to try this one out first. Coupled with the Random Getter Upper, it should make games interesting. =)

 
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