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Guppycur's Modlets

Do you use my mods?


  • Total voters
    227
The only thing I don't like is that your handTorch is ever-lasting, and that you can, if you are quick enough, pick up the thrown torch AFTER it extinguishes, and it will be "re-usable", but if people are desperate enough to do either, fuggit and fuggem.
They invade.. Vietnamese zombies.. If your truck.. does not arrive.. zombies will win us.. the power of the united will win zombies.. when it will come out the truck mod...

 
Cycle's are coming. Well, 1 so far...

tmp-Cycle2.png


 
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So removing the zombieSteveCrawler was not a good idea as stated in this forum.

(<entitygroup name="ZombiesHoard">)

<entity name="zombieSteveCrawler" prob="0.1"/>

My thoughts were to basically change the: prob="0.1"/> to prob="0.0"/>

This will help not removing it completely.

But drop the chance of the zombie even spawning.

This method is a more cleaner way of doing it, and can be changed accordingly.

Hope this helps :)

 
How did you attempt to remove it?

Unless there are groups that ONLY have stevecrawler, it should have worked removing the entire line.

BUT, the best practice is to replace zombieSteveCrawler with say, zombieBoe. That way it keeps the line.

 
I just changed the Probability if the zombie even spawning, If I remember this stop it from spawning in past

mods I worked on.

I did this for a more cleaner way of stopping the spawn of the zombie. So I can leave the code in and change to my

liking in future without having to type all the code back in if I needed to.

I never removed the Coding / line, just changed: prob="0.0"/>

And thanks for all your work on the mods you make, def great additions to the community :)

 
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Hello,

i´m big admin noobe ^^ i will use two changes (RadEye and Vehicle) where i must copy the files on server? Must i copy thinks in one xml to the second xml becaus in both file sets are entityclasses.xml?

Please help :-(

Cheers Wintics

Unbenannt2.jpg

Unbenannt1.jpg

 
Hello,
i´m big admin noobe ^^ i will use two changes (RadEye and Vehicle) where i must copy the files on server? Must i copy thinks in one xml to the second xml becaus in both file sets are entityclasses.xml?

Please help :-(

Cheers Wintics

View attachment 27363View attachment 27364
If your installing the modlets you need to make a new folder (Mods) in the exe location. In this location you should see -

_commonredist

7daystodie_data

Archsync

Data

Easyanticheat

Launcher

Mono

7daystodie.exe

Etc

Etc

Create mods folder and place modlet/s in there.

If however your actually editing the game vanilla xmls then the pic in the bottom right is the correct one.

 
It's a great elicopter a shame That this modder just look their own ambitions and not petition of the community but always is there someone what if

listen if you are looking for elicopter modder maxnux I use your mod I do not understand why a person It is modder for just cover their own ambitions and likes I do not see it ethical but each one it's how it is but I

I do not respect the politics of this modder well who is looking credit of the community have to win it listening the petition of the community why for tastes can do your mods for use personal then to this action it is called inculcate soldier626 friend

 
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man, i didnt get much of that my friend.... not sure anyone did. post in original language maybe also.

as for modders looking for their own ambitions... weird though, not sure what you mean, a person is a modder to cover their own personal ambitions always, except you are paying them to mod something for you, so if the community enjoys and likes what a modder does awesome, but i dont think any modder is there working in something they dont want to do just to satisfy the community.

 
I don't think this person is talking to me, but yes, I wish they'd use their native language so one of us could translate.

It's a great elicopter a shame That this modder just look their own ambitions and not petition of the community but always is there someone what if listen if you are looking for elicopter modder maxnux I use your mod I do not understand why a person It is modder for just cover their own ambitions and likes I do not see it ethical but each one it's how it is but I

I do not respect the politics of this modder well who is looking credit of the community have to win it listening the petition of the community why for tastes can do your mods for use personal then to this action it is called inculcate soldier626 friend
It's a great helicopter. It's a shame that this modder is only looking out for their own ambition and doesn't help the community, but there's always someone like that.

 


Listen, what if you are looking for a helicopter... Manu, I use your mod but I do not understand why a person mods just for their ego... I do not think it's ethical but to each their own, it's how it is, but I do not respect the politics of this modder who's just looking for credit... you have to win my respect by listening to the community for what they want to use your mods for, then you should teach my friend Soldier 626.


...that's the best I got from that. Hm, maybe it IS for me, I have no clue what he's talking about though.

@Jose:

We have a very respectful and modding community; we learn from each other and teach from each other all of the time. My vehicles wouldn't have been possible if it wasn't for the help of both Manu and Khelldon, and I'm just still learning. I haven't done any flying vehicles, and I do not plan to, so cannot help Soldier.

 
Hey Gupp,

Great mods first off, first time poster long time lurker. I'm reaching out however because I'm having difficulty getting your mobiles in my server, it's most likely human error however I just wanted some confirmation here.

When the mobiles mod is installed (properly I think) are your vehicles supposed to show up in the CM? I was looking for them for testing. Secondly are they craftable? Or are they just littered around the world to find?

Thanks in advance.

 
You need to write a corresponding item.xml file (and then loot.xml) to get them proper into your world.

Look for more info a few posts back or check manux mod...

As far as I understood guppy, he first wants to add more stuff to his mod until he then write all that additional stuff.

 
Yep, that. I'm doing a vehicle overhaul and this is just the first phase. Soldier wrote some xml's to get them to show up in CM, right now they're currently only available in F6 (entity spawn menu).

 
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