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Guppycur's Modlets

Do you use my mods?


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Yeh there's just no way I'm going to keep updating the modlet version as vanilla just doesn't support what I need, thankfully someone else is doing that; I plan on setting up another dedicated server soon, I'll record how I "compile" with SDX, maybe that'll help you.
That would be so helpfull and nice :D vanilla really seems to be buggy as hell.... Vehicle disapear, or go uninteractable and so on. But still i think the modlet version has its goodies too. Cause you dont have to change the vanilla game if you dont want to (or you are not able to do it like me) and at least you still got more nice cars.

So the SDX version would be ok with Manux und Dust2Deaths Vehicles wich are using Vanilla mechanic?

And can i just Change from Modlet to SDX or do i need a new Game for that?

 
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Vehicle Modlet Update

The Vehicles Modlet has now been brought up to date, the Modlet now mirrors the SDX version as closely as possible except it does not have the new vehicle spawning system used in SDX version.

See here for the SDX Overhaul Details

The Modlet version uses vanilla spawning which does have its issues as reported earlier in this thread ...... and thats why the whole project moved fully to SDX version, but for those that wanted the modlet version available with the updates here it is.

Known Issues with Modlet Version and Spawning.

1. Some vehicles spawn and are not interactable.

2. Some vehicles duplicate after driving away from the spawning block.

3. Some vehicles may be raised slightly above ground on spawn

4. Spawning vehicles from creative menu is not advised

5. Some vehicles will pickup but can disappear from inventory

More ....

Vehicles that are not interactable after spawning can be removed by destroying the blocks underneath again due to vanilla spawn issues.

DOWNLOAD HERE This link has slower download speed so it may take a while to download so please bear with it .

**** Please remove any previous versions of Guppy's Vehicles Modlet


you have installed and then start a new game ****





Enjoy !

Ragsy

 
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The Vehicles Modlet has now been brought up to date, the Modlet now mirrors the SDX version as closely as possible except it does not have the new vehicle spawning system used in SDX version.See here for the SDX Overhaul Details

The Modlet version uses vanilla spawning which does have its issues as reported earlier in this thread ...... and thats why the whole project moved fully to SDX version, but for those that wanted the modlet version available with the updates here it is.

Known Issues with Modlet Version and Spawning.

1. Some vehicles spawn and are not interactable.

2. Some vehicles duplicate after driving away from the spawning block.

3. Some vehicles may be raised slightly above ground on spawn

4. Spawning vehicles from creative menu is not advised

5. Some vehicles will pickup but can disappear from inventory

More ....

Vehicles that are not interactable after spawning can be removed by destroying the blocks underneath again due to vanilla spawn issues.

DOWNLOAD HERE This link has slower download speed so it may take a while to download so please bear with it .

**** Please remove any previous versions of Guppy's Vehicles Modlet


you have installed and then start a new game ****





Enjoy !

Ragsy
Nice Ragsy! Thank you so much :)

As for the Issues as far as my experience goes with the previous Version.

1. For me it helped to log out next to the Vehicle and login again, they goes interacable after that. Sometimes it takes 2-3 times but in the end it works.

2. In my Case everytime i remove a Vehicle from its spawnpoint it does respawn right away again and again but thats okay i geuess just leave it there or destroy the spawnpoint by digging it out :)

3. sometimes yes but just a little bit not really matter visually.

4. I did it one time exidently but i could removed it with digging the Floor, it goes visible then, falls down and get destroyed.

(If you place on it goes invsible and sink into the Ground one Block)

5. I lost every Vehicle i picked up until now and cause of that you cant make it yours so its visible on the Map.

Seems as most issues are from Vanilla and not the Modlet itself.

But still the Vehicles are Nice to have :D

Thank you both. <3

ps: is it absolut nessesary to make a new game or just more secure ?

 
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Dear Guppycur,

I finally made it to install th Overhault Vehicle Mod on my Dedi XD

I was using the wrong Version of the SDX Launcher... My was 0.7.1 und now i got 0.7.4. The 7.1 Version didnt had the second Path in its settings, thas what confused me earlyer....

So this is how i did it now.

- Install Fresh Copys of Game and Dedicated Server

- Add Mods directory to both in Main Directory

- Install 7D2D Mod Launcher

- Install SDX 0.7.4

- Download Guppycurs Vehicle Madness with 7D2D Mod Launcher into Game Mods Folder

- Copy the Downloadet Mod into SDXs Mod Folder

- in SDX Settings First Path the Game Directory (wich already was there automaticly)

- in SDX Settings Second Path Chose the Directory where the Dedi is

- Refresh SDX so that the Mod is showing up

- Klick on Build button

- Now the Vecicle Mod was copyed into the Dedi Mods Folder

- Addet my Modlets into the Dedi and Game Mods Folder (HDHQ, Guppycurs Misc Blocks and Placabel Light, Farm Life v2, Farming Expension, ACP Fishing A17, Manux Costum Vehicles)

- Made my Settings in the Server Config File

- Server starts with no Errors and everything seems to be fine.

I cant tell if there will be some conflicts with the modlets later but doest seems so.

was is right that way?

i also keep the Modlet Version for the existing Server.

 
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Was it the right way? I dunno. =) If it works, then yes! If not, then um, let's uh, blame uh, Ragsy. =)

...yeh it looks like the correct method, and I've used Dust's/Manux's vehicles on my server as well as a bunch of other mods, so there shouldn't be any conflict unless they changed something since from say, 6mos ago or so.

There are only a few of us that mess with vehicles, so at least THAT file should be fine, also check out bdubya's (spelling?) mod, I think he's up to 4 or 5 vehicles now.

Only thing is, NONE of the other vehicle mods are set to spawn like mine, they're all recipe driven, so there will be some inconsistencies in /how/ you get vehicles, but that's no big deal.

 
Was it the right way? I dunno. =) If it works, then yes! If not, then um, let's uh, blame uh, Ragsy. =)
...yeh it looks like the correct method, and I've used Dust's/Manux's vehicles on my server as well as a bunch of other mods, so there shouldn't be any conflict unless they changed something since from say, 6mos ago or so.

There are only a few of us that mess with vehicles, so at least THAT file should be fine, also check out bdubya's (spelling?) mod, I think he's up to 4 or 5 vehicles now.

Only thing is, NONE of the other vehicle mods are set to spawn like mine, they're all recipe driven, so there will be some inconsistencies in /how/ you get vehicles, but that's no big deal.
I Will report if something is wrong and blame Ragsy then ;) will test this evening.

I dont know wich mod you are talking about.. cant find anything under this Name :/ Maybe you know the name of the Modlet ?

*EDIT* ok found ist you mean : bdubyah's modlets

Um.. talking about Vehicles... mhhh .. Can you make me a Horse please? XD

 
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I Will report if something is wrong and blame Ragsy then ;) will test this evening.
I dont know wich mod you are talking about.. cant find anything under this Name :/ Maybe you know the name of the Modlet ?

*EDIT* ok found ist you mean : bdubyah's modlets

Um.. talking about Vehicles... mhhh .. Can you make me a Horse please? XD
Yeh sure; downgrade to 16.4 and install Medieval Mod. =)

(really, you should... it's a great mod imo and it has horses)

 
I dont want to down grade or go medival... I just wanna have a horse in this post apocalyptic world :D (maybe i have seen to much of Walking Dead ^^ ;)

Shouldnt it be simular to an Car somehow? We could make a zombie Horse and Craft it from rotten Meat, Leather, Bones, Fat ... XD Fuel could be Fresh Meat or something like that XD i Living Horse could be craftet from Farm Stuff (Like in the Farming Modlets) and use Animal Food für Fuel.

 
The sheer amount of work and skill involved in getting a horse into the game is far, far beyond my meager means, so I'm afraid horses won't be a thing in 17 unless TormentedEmu decides she wants to update her a16 code.

I'm only capable of fiddling with what tfp gives us, beyond that I'm helpless. :)

 
The sheer amount of work and skill involved in getting a horse into the game is far, far beyond my meager means, so I'm afraid horses won't be a thing in 17 unless TormentedEmu decides she wants to update her a16 code.
I'm only capable of fiddling with what tfp gives us, beyond that I'm helpless. :)
Oh Okay...

I tought it would be like a Vehicle just with Horse Model, other Sound and Recipes... that simple ^^;

 
Yeh check out telrics pokeman vehicles to get an idea of how it would look in game.

Good for pokemans bad for horses. :)

But still great fun...

At any rate, telric is doing airplanes and choppers so you may want to check him out anyway.

 
Heya Guppy, really love the idea of the random get up time on the Zombies. I'm just curious if you would know how to give the random values a weight? Or if it would be possible to have a few set times that have weighted options. For example. 80% of the time, they get up after 0.5 seconds. 15% of the time 2 seconds. 5% of the time 10 seconds.

I'm happy to make the changes within the xml file myself, I just don't know how one would do that or if its even possible.

 
Hm. I don't know enough about the stun buff to say fo sure, but make multiple stun buffs with multiple values and then using probabilities and cvars?

 
Hi

Thanks for many cool modlets.

Im having one big issue with Shopping Go Karts. If i log or crash when sitting on the Shopping Go Karts, when I come back in Im stuck and nothing happens no matter what I do. Not even esc is working, or F1. Anyone else experience this, and is it anyway to fix it?

@Guppycur

There is some missing icons, localization for several of your modelsts, and other small things missing here and there. Do you have any plans to "complete" your modlet, or is that something I have to do myself?

 
Hi
Thanks for many cool modlets.

Im having one big issue with Shopping Go Karts. If i log or crash when sitting on the Shopping Go Karts, when I come back in Im stuck and nothing happens no matter what I do. Not even esc is working, or F1. Anyone else experience this, and is it anyway to fix it?

@Guppycur

There is some missing icons, localization for several of your modelsts, and other small things missing here and there. Do you have any plans to "complete" your modlet, or is that something I have to do myself?
The latest Vehicle Modlet is a copy of the SDX version and yes there are some icons missing they are missing also from the SDX version which is still a 'work in progress'. If the SDX version gets icon updates and localisations I will again update the Vehicles modlet to follow suit.

The shopping carts have been added to the vehicles modlet also as they are in the SDX version. If you are running the standalone shopping cart modlet along with the Vehicle modlet there may be conflicts.

Assuming here that you are running the latest vehicle modlet ? and assuming you are talking about the vehicles modlet also ?

 
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The latest Vehicle Modlet is a copy of the SDX version and yes there are some icons missing they are missing also from the SDX version which is still a 'work in progress'. If the SDX version gets icon updates and localisations I will again update the Vehicles modlet to follow suit.
The shopping carts have been added to the vehicles modlet also as they are in the SDX version. If you are running the standalone shopping cart modlet along with the Vehicle modlet there may be conflicts.

Assuming here that you are running the latest vehicle modlet ? and assuming you are talking about the vehicles modlet also ?
Sry for being unclear. Im using only the standalone Shopping Go Karts modlet at the moment. Have not take the step to SDX yet.

Ok I did not know that, thanks for the information. I got the icon right, it was just used wrong icon in items.xml.

The issue with stuck on Shopping Cart after login in is not possible to reproduce after I started a new map, so sry about that, it was probably my fault.

 
Vehicles are so weird, even in vanilla, they probably shouldn't be modded in yet because it's hard to trace what's a vanilla issue vs a mod issue, so unfortunately I don't have any real help for you.

Icons and whatnot should be in when I finish, so now I just need to finish. :)

 
Vehicles are so weird, even in vanilla, they probably shouldn't be modded in yet because it's hard to trace what's a vanilla issue vs a mod issue, so unfortunately I don't have any real help for you.
Icons and whatnot should be in when I finish, so now I just need to finish. :)
Thanks for your reply and clarification.

About the auto workbenck, look really cool by the way, is SDK needed for it work, or can it be used in the modlet version also?

 
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