• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

Guppycur's Modlets

Do you use my mods?


  • Total voters
    227
I also saw someone post (Stallionsden?) a pic of a browser extension that allowed for individual downloads on git... Not sure what that's about.
Think it was him (saw it post as I read through almost *every* page of this thread) but it was code rather than a link to an extension... Which I wouldn't get anyway because it'd only be used once since this is the only time I've had issues with it. Also, I don't like excessive extensions/addons/etc as the more you have, the more it can be destabalized (browser) and the more memory it will eat which in turn can make it unresponsive/sluggish/etc. That's just a personal choice though as it's what was happening to my browser awhile back until I cleaned out the unused/excess extentions.

I have no doubt what he posted is good though, as I've been using his mods since I first started playing 7dtd back in alpha... 10? 11?

on another note... I just tried to download his prefab collection (all-in-one) and... I got the same issue which is *really* puzzling because I tried HDHQ (on github) after I tried getting your mods from github and that downloaded fine even though yours didn't before or after... Now the same problem happened with his prefab collection.... AND now I'm wondering if I actually got the full HDHQ mod downloaded (though it didn't say it was a corrputed archive when I extracted it and recieved no errors) and if the issue is actually on my end (though rather subtle)... but the dropbox link you posted is downloading just fine so far with 0 issues (i have crap speed... only 1.5mbps download speed (about 190 kilobytes per second max) which means that it takes awhile). I may try restarting my browser (and router) to see if that works.

.... I'm so confused now because this doesn't make sense as I am downloading everything fine, all *except* for GitHub stuff and only 2 of them at that, everything else has downloaded without issues, problems, or corruptions. Already past 50% downloaded of the dropbox link you posted (which I might add is more than I was able to download at any point from github) and no issues whatsoever so far.

 
Best thing about the mod launcher now, is that it's a git gui, so that when an author updates their mod, the launcher will only grab the changes (just like git) when you run it.
Oooooh... that is definitely nice... except that has one tiny flaw. I hope you can turn it off or control when it updates as I have a tendency to mod the mods themselves to make my own changes and while that function sounds awesome, it may have a tendency to completely undo any changes I make which are usually to for compataiblity with other mods, a few recipies to make the better suited or easier but more expensive (because who wants to spend 6 hours trying to find the right item to make something else you need or sacrificing something that is very difficult/rare and needed in order to make a different needed item), etc or to various elements to better suit my personal gaming style and so on (mostly quality of life type stuff and make things easier in one way but more difficult in others). Mostly personal flavor stuff.

- - - Updated - - -

update: The dropbox link worked perfectly (thank you again). It completed and extracted with zero issues whatsoever (which makes me even more confused as to why the github won't work correctly for me... but everything else does).

 
Dust uses gitlab I think, not GitHub.

Yeh you can turn it off. Another cool feature is it compiles sdx scripts, so the end user doesn't have to do crap.

 
It was in the last hour.

It wasn't the issue actually. I couldn't figure it out so reverted to the last version I had. Takes about 10 minutes for me to load a map and I have tried a few times now with the current build and it's not working. It first complained about line 157 in vehicles.xml and then it complained about expecting a /configs on line 2xxx. I am new to all this.

 
And I inadvertently tested it on 17.2, so apparently it works. =)

(I had mixed and match too many things and some got lost, but all should work now; I updated the git and loaded from the launcher)

 
Ah, found it. Updated it, thanks! :)
I have the same issue, mine says "append is expected line 157, postion 5" and... considering the issues that I am having with github for some unknown reason...

Would you mind letting me know what it was that you did to fix it so I can manually apply that fix (since it's already open in my notepad++ lol)? XD

Update:

Nevermind, found it (just looked into the file on github... which I forgot I could do until just now lmao!)

 
Last edited by a moderator:
Dust uses gitlab I think, not GitHub.
Yeh you can turn it off. Another cool feature is it compiles sdx scripts, so the end user doesn't have to do crap.
Ahh that's awesome.

(btw, the file in my case is in vehicles.xml, i had another error that I already fixed which was changing the biomes.xml "insertAfter" tags to append as the one that was there was throwing an error for some reason but not since I changed it).

 
meant to edit a previous post instead... but don't know how to delete this post (if I even have the ability to do so in the first place)

 
Last edited by a moderator:
Yeh there were some missing blocks in blocks.xml that were being called that didn't exist. At any rate, I actually tested it this time before uploading. =)

 
Yeh there were some missing blocks in blocks.xml that were being called that didn't exist. At any rate, I actually tested it this time before uploading. =)
Oh?... well ♥♥♥♥... hmm... guess I'm gonna have to try to find all the changes you made x_x. Hopefully it's not much and will be easy to fix... Otherwise I'm going to have to fight with github yet again x_x

 
Update: nevermind, found that I can view the entire xml files so I can just copy/paste the entire thing lol.. and it's only those 2 files it seems (blocks and vehicles xml... though I'll need to revert the changes in biomes to the original...thankfully though that I keep original backups :p )

- - - Updated - - -

Win the fight. :)
Technically... it would seem I have by taking a different route that I can take due to it being text files rather than actual assets XD

 
Hey.. I may be missing something but I don't see the Green eyed radiated zombies mod in the master file DL. Is it not updated or am I just blind? Sorry!

 
I have to pull my head out of my mod sometime and install these but amazing videos. Great work gup. Thank you :)

 
Guppy's Rad Signs

This modlet adds radiation signs to the wasteland and radiation zone. Because the game combines the two biomes, it is not possible to ONLY put rad zones in the wasteland, however, in theory, if you come across a rad zone sign where it doesn't belong, there might be radiation. =)

tmp-Rad-Zone-Image.png


 
Back
Top