<item name="gunHandgunT3SMG5">
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shortRange,barrelAttachments,sideAttachments,smallTopAttachments,magazine,drumMagazine,firingMode,bottomAttachments,attAgility,perkGunslinger,9mmGun,attachmentsIncluded,canHaveCosmetic,handgunSkill"/>
<property name="DisplayType" value="rangedGun"/>
<property name="HoldType" value="6"/>
<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/SMG/smgPrefab.prefab"/>
<property name="Material" value="MHandGunParts"/>
<property name="TintColor" value="80, 80, 80"/>
<property name="Weight" value="7"/>
<property name="ScrapTimeOverride" value="10.0"/>
<property name="RepairTools" value="resourceRepairKit"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="weapon_jam"/>
<property name="Attachments" value="meleeToolFlashlight02"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
<property name="Sound_Sight_In" value="smg_sight_in"/>
<property name="Sound_Sight_Out" value="smg_sight_out"/>
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="LightValue" value=".45"/>
<property name="EconomicValue" value="5000"/>
<property name="TraderStageTemplate" value="baseTier2"/><!-- gunHandgunT3SMG5 -->
<property name="UnlockedBy" value="craftingHandguns"/><!-- gunHandgunT3SMG5Schematic, -->
<property name="ShowQuality" value="true"/>
<property name="SoundUnholster" value="weapon_unholster"/>
<property name="SoundHolster" value="weapon_holster"/>
<property name="SoundPickup" value="rifle_polymer_grab"/>
<property name="SoundPlace" value="rifle_polymer_place"/>
<property class="Action0">
<property name="Class" value="Ranged"/>
<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
<property name="Magazine_items" value="ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP"/>
<property name="Reload_time" value="4.1"/>
<property name="Sound_start" value="smg_fire"/>
<property name="Sound_loop" value="smg_fire"/>
<property name="Sound_end" value="smg_fire_end"/>
<property name="Sound_empty" value="dryfire"/>
<property name="Sound_reload" value=""/>
<property name="AutoReload" value="false"/>
<property name="Particles_muzzle_fire" value="gunfire_MG_SMG"/>
<!-- <property name="DamageBonus.head" value="4"/>
<property name="DamageBonus.wood" value="5"/>
<property name="DamageBonus.earth" value=".2"/> -->
<property name="ScopeOffset" value="-.000525,.1449,-.2"/>
<property name="SideOffset" value="0,0,0"/>
<property name="BarrelOffset" value="-.062,.062,.16"/>
<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
<property name="triggerEffectShootDualsense" value="PistolShoot"/>
<property name="triggerEffectShootXbox" value="PistolShoot"/>
</property>
<property class="Action1">
<property name="Class" value="Zoom"/>
<property name="Zoom_max_out" value="55"/>
<property name="Zoom_max_in" value="55"/>
<property name="SightsCameraOffset" value="-.0003,0,-.01"/>
<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
</property>
<effect_group name="gunHandgunT3SMG5">
<passive_effect name="MaxRange" operation="base_set" value="65" tags="perkGunslinger,9mmGun"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="30" tags="perkGunslinger,9mmGun"/>
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkGunslinger,9mmGun"/> <!-- random effective rng -->
<passive_effect name="RoundsPerMinute" operation="base_set" value="480" tags="perkGunslinger"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkGunslinger"/>
<passive_effect name="MagazineSize" operation="base_set" value="30" tags="perkGunslinger"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkGunslinger"/> <!-- 4s -->
<passive_effect name="ModSlots" operation="base_set" value="3,3,3,4,4,4" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="EntityDamage" operation="base_add" value="18" tags="perkGunslinger"/> <!-- damage offset -->
<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkGunslinger"/> <!-- random EntityDmg -->
<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkGunslinger"/> <!-- random BlockDmg -->
<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkGunslinger"/> --> <!-- random DegMax -->
<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkGunslinger"/> --> <!-- random APM -->
<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkGunslinger"/> <!-- random WeaponHandling -->
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.35" tags="perkGunslinger"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.35" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".35" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkGunslinger"/>
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".5" tags="perkGunslinger"/>
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1" tags="perkGunslinger"/>
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.3" tags="perkGunslinger"/>
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".3" tags="perkGunslinger"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.6" tags="perkGunslinger,9mmGun"/>
<passive_effect name="WeaponHandling" operation="base_set" value=".8" tags="perkGunslinger"/>
<passive_effect name="DegradationMax" operation="base_set" value="500,700" tier="1,6" tags="perkGunslinger,9mmGun"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger,9mmGun"/>
</effect_group>
</item>