4sheetzngeegles
Hunter
Don't know why but I miss. Rabbit on a stick, and the jumping sticks to put them on.
It's the simple things.
It's the simple things.
Now that you mention it bear, venison, and rabbit meat along with accompanying recipes was neat. I don't mind the simplification of "meat" as a general concept, but I do miss some of the complexity we once had.Don't know why but I miss. Rabbit on a stick, and the jumping sticks to put them on.
It's the simple things.
Tbh both made sense.. realistically smokeless power is harder to make vs black gun powder. The blunderbuss makes sense to turn nothing into something but Pipe guns make what little you have into somethingRunning the 3-4 blunderbuss in belt was fun, but pipe weapons make way more sense and allow players to use something else than shotguns early game.
You forgot dangerous wildlife in all biomes1. calipers
2. combiner
3. zombies: cheerleader, stripper, miner, cowboy, farmer, football
4. deeper ground
5. smell
6. clothes
7. traps: log spikes and barb wire
8. raw iron
9. jars
10. blunderbuss
I ranked calipers as #1 for multiple reasons:
calipers to me was the first major removal that was taken away, mainly due to the effect it had on game play.
calipers where a rarity you had to travel around the map to get them.
Players litterally competed to gain them and planned their routes to do so.
calipers where not a "dime a dozen" so getting them was actually an accomplishment, especially early game.