<configs>
<append xpath="/items">
<item name="rocketBootsMod">
<property name="Extends" value="armorMilitaryBoots"/>
<property name="Tags" value="lowerbody,feet,armor,armorFeet,lightArmor,lightArmorPenalty,canHaveCosmetic,lightArmorDeg"/>
<property name="EquipSlot" value="Feet"/>
<property name="CustomIcon" value="armorMilitaryBoots"/>
<property name="CustomIconTint" value="247,85,15"/>
<property name="DescriptionKey" value="rocketBootsModDesc"/>
<property name="EconomicValue" value="100000"/>
<property name="UnlockedBy" value="perkUrbanCombatLanding"/>
<effect_group>
<passive_effect name="ModSlots" operation="base_set" value="6"/>
<passive_effect name="PhysicalDamageResist" operation="base_add" value="5"/>
<passive_effect name="DegradationMax" operation="base_set" value="600,1000" tier="1,6"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="5"/>
<passive_effect name="JumpStrength" operation="perc_add" value="1.2"/>
<passive_effect name="StaminaLoss" operation="perc_add" value="-.75" tags="jumping"/>
<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="buffDontBreakMyLeg"/>
<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffDontBreakMyLeg"/>
<triggered_effect trigger="onSelfJump" action="PlaySound" sound="m136_fire" play_in_head="false"/>
<triggered_effect trigger="onSelfJump" action="AddBuff" buff="buffRocketBootsAirborne"/>
</effect_group>
<property class="UMA">
<property name="Mesh" value="armor_kevlar_boots"/>
<property name="Overlay0" value="armor_kevlar_boots"/>
<property name="Layer" value="0"/>
<property name="UISlot" value="Footwear"/>
</property>
</item>