Gopher_01
New member
Last edited by a moderator:
Just a suggestion to help cleanup your links, and present your mods/modlets.Quick side note: Please disregard all previous mod posts of mine as all my mods are now listed here...If this post makes no sense at all, please let me know......![]()
Mod Upload Page: https://7daystodiemods.com/mod-upload/ (No file uploads. Only mod submission form. The title of the page causes some misunderstandings. Soon we may change the title.) This page will always be there if anyone wants to use it.
Yes you are correct on that ...my bad and I read it as 'Mod Upload' so is a confusing title on the siteFYI: As far as I know, the Mods website only hosts "links" and pics that point to other places ( like this forum, github, gitlab, nexusmods, etc) where you've stored your code/files. I like it as its a really nice place to showcase your mods if you fill out the forms (once you've stored your mod on a place like mentioned.
<Gopher>
//
<append xpath="/progression/perks/perk[@name='perkLuckyLooter']/effect_group">
<passive_effect name="LootDropProb" operation="perc_add" level="1,5" value="6.67,33.33"/>
</append>
</Gopher>
<Claymore>
// Lucky Looter Revamped
<append xpath="/progression/perks/perk[@name='perkLuckyLooter']/effect_group">
<passive_effect name="LootDropProb" operation="perc_add" level="1,5" value="6.67,33.33"/>
<passive_effect name="LootQuantity" operation="perc_add" level="2,5" value="1,4"/>
</append>
</Claymore>
Sorry about that, please accept my apologies - I got the mod files from a friend who wanted me to mod the mod for their server, but I wasn't sure who made the mod (I wasn't sure if Claymore was actually your name or if it was some kind of thing to avoid the mod breaking vanilla game stuff), until just now.I don't mind altering my mod "BETTER PERKS: LUCKY LOOTER". But at least give credits. Even the // are still in the XML (without any use this time, because you just removed the "Lucky Looter Revamped"). You even just replaced <Claymore> with <Gopher> and rewrite the Localization.txt. Not a good start, buddy. It took my quite a long time to figure out the correct values for my mod. And this is the reason, why I'm a bit upset about a copycat move.
Proof:
"Your" XML:
My XML:Code:<Gopher> // <append xpath="/progression/perks/perk[@name='perkLuckyLooter']/effect_group"> <passive_effect name="LootDropProb" operation="perc_add" level="1,5" value="6.67,33.33"/> </append> </Gopher>
Code:<Claymore> // Lucky Looter Revamped <append xpath="/progression/perks/perk[@name='perkLuckyLooter']/effect_group"> <passive_effect name="LootDropProb" operation="perc_add" level="1,5" value="6.67,33.33"/> <passive_effect name="LootQuantity" operation="perc_add" level="2,5" value="1,4"/> </append> </Claymore>