PC Good seeds 17.2 and how to make them more enjoyable (tolerable)

Hell_Vice

New member
Hi, I've been messing with rwg mixer since A17.1 to improve the quality of life.

The changes in A17.2 are huge and... it's totally broken atm!

There's almost no wilderness, a lot of seeds gives a >10kb prefabs and same kind of poi all around seems to be the new norm. (even more than previous A17.x)

As the world generation is totally different I haven't figure it out now so I've been focusing more on the prefab rules.

You can lower the spawning rate by adding max_count all around and lower prob for the most annoying POIS, this is what I did in rwg prefab rules and it lowers the prefabs size by a good 30% (depending on seed) but gives a lot more of variety. Despise hard code changes the spawn still feels strange and I have to edit prefabs.xml to change skyscrapers (cos' I don't know why skyscraper_01 is missing most of the time even with prob same as others) and check/add traders. But it lowers the same poi all around by a lot.

Example map in 8k :

- seed : "Wilderness Is Missing"

normal rwg : 308 kb prefabs : 318 celltowers, 148 junkyard, 581 utility and loads of same pois filling entire areas 2 traders in the only 15 wilderness pois

my rwg : 195 kb but far more variety : 14 junkyards, 9 celltowers, 30 utility more diversity in pois but still 2 traders and 15 wilderness

- seed : ""Brain Dead"" (yes the " are in the name so seed name is "Brain Dead" ) 307kb prefab : one trader on it amongst the huge 8 wilderness poi's...446 celltowers, 200 junkyards, 758 utility

my rwg 173kb prefab : 24 celltowers, 5 junkyards, 53 utility but still 1 trader and 8 wilderness

it's just a temporary fix on my own just so I can play on a better world, I even add 4 prefabs from the vanilla files that are working: diner_03, gas_station8, gas_station9 and fastfood_04.

I hope theatre_01 will be ready soon cos it looks gorgeous and I want it in .

If you got tweaks working for 17.2 I'm all ears especially to add wilderness back in the game since it's dead, I even try to add new cell_rules but it was even worse.

btw there are redundances in trying to put more traders, but it doesn't seems to be working atm, I'm a total noob in coding, I just try to clear xml

here are the changes in the rwgmixer hub_rules I've made :

(cannot post here since too much characters so I put it on github instead)

https://github.com/Hell-Vice/7D2D-A17.2-rwgmixer

I didn't touch the rest of the map generation just hub rule to increase downtownsize and prefab rules to try to control the POI's

 
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