layarion
New member
I hate the inventory system on the game.
One thing that would breath a deep sight of relief is expanded storage chest with extra space that you can scroll down to view. See post #8 for the mod i plan on creating.
So I'm going to start hitting the books. If anyone wants to mentor me (with like links, video's, or where to start) I'm listening.
Right now I've saved a bunch of links on the SDX Tools subforum and will sit down soon and try to start learning. I have less than rudementary coding knoweledge and all I can really say is that I've made a "hello world" program in Lua and C# before. Well I made a fully functional Tic-Tack-Toe game in C# that asked which player goes first, keeps score, and knows a tie condition when it happens. That was maybe 4 years ago though and I can't remember anything about it. (was a homework assignment)
Another thing I might try is allowing storage chest to have no stack limit on items, and when pulled out the stack limit is reinforced.
Update 1:
Just wanted to say I'm still actively doing this. Major roadblock is my beginner level programming knowledge and equally so C# knowledge. I did purchase a membership to a site that is taking me from the ground up through Unity and C# simultaneously though.
The site features a guy named Bob Tabor whom Microsoft seems to endorse because he's on one of MS's C# learning videos.
So i feel like I'm in good hands, I just think that Bob's format is a little slow, repetitive, and dry sometimes. He's got a partner or something doing a "Learn C# through Unity" course and I've switched to that. It's still a alittle repetitive and dry sometimes, but it's at least more directly related to the task at hand and therefore much more interesting.
One final note, I've been using a site called SoloLearn to learn C# as well. It's different, and in a good way. See in Bob's videos and the other guys if I want to get something from the "lesson" then i need to go through the whole poorely optimized and poorely catagorized video. (no chapters in the video, time table index, or anything)...which means it's inefficient.
Sololearn on the other hand, has a bunch of tiny text-based segments. So small that I learn a single concept, and move on to the next idea. This is great because it's easier, in ways, to understand. Unfortunatly, the skill in which they write, explain, and demonstrate these segments needs improvement on some of the concepts and ideas.
I was having a good, actually fun, time going through it until I got to the "this" keyword and they kinda failed me. When I'm further along in Bob's course I will come back to SoloLearn because both sites have their strengths and weaknesses, and the SoloLearn will be a powerful companion to "cement" my knowledge, and terminology.
To be clear, if Sololearn were better at what they're doing, I wouldn't watch Bob's vids because it's slower. I have no choice but to do it this way though. Ideally i would complete SoloLearns C# course, and then breeze through Bob's Unity section.
As each day goes by I'm finding that less and less of the SmartContainers script looks alien to me and i see how it fits into the mod.
Update 2:
So i'm still chugging along. I actually stopped doing the Unity course because in all honesty the instructor was lazy and offered no challenges, quizzes, or homework. He wanted us to "follow along" and i understand that i could create "my own challenges" but that's something you're suppose to do when the instructor teachers you everything they got, and then you try to run with it. Not while you're still learning. It's just less efficient that way.
So i went back to the original course, as that had all of the above, it's just not as related. Still, i'm more likely to remember what i'm being taught this way.
It's not really part of the course, but i'm struggling with definition and concepts of libraries, API's, and how they're different from each other.
Update 3:
I've just about completed 1 of the 2 courses I'm taking. The one i nearly completed was about CS fundamentals, and the only thing in it i didn't touch was the stuff that went into databases. I'm not sure that's related to 7 days to die or it's servers.
As for course 2, the boring and less organized Unity course by a different instructor...I'm doing that one now.
Now i might be able to skip over some things in course 2, and make up for his shortcomings. Right this moment, i'm messing with really simple things like the transform class/object and getting a square to move across the screen with the left arrow. My 6 y.o. thinks it's riveting stuff
actually i lied, while he likes it, he's not at the edge of his seat to learn it. maybe i should show him what java can do to minecraft.
Update 4:
https://7daystodie.com/forums/showthread.php?74225-Gonna-start-learning-SDX-modding&p=828128&viewfull=1#post828128
One thing that would breath a deep sight of relief is expanded storage chest with extra space that you can scroll down to view. See post #8 for the mod i plan on creating.
So I'm going to start hitting the books. If anyone wants to mentor me (with like links, video's, or where to start) I'm listening.
Right now I've saved a bunch of links on the SDX Tools subforum and will sit down soon and try to start learning. I have less than rudementary coding knoweledge and all I can really say is that I've made a "hello world" program in Lua and C# before. Well I made a fully functional Tic-Tack-Toe game in C# that asked which player goes first, keeps score, and knows a tie condition when it happens. That was maybe 4 years ago though and I can't remember anything about it. (was a homework assignment)
Another thing I might try is allowing storage chest to have no stack limit on items, and when pulled out the stack limit is reinforced.
Update 1:
Just wanted to say I'm still actively doing this. Major roadblock is my beginner level programming knowledge and equally so C# knowledge. I did purchase a membership to a site that is taking me from the ground up through Unity and C# simultaneously though.
The site features a guy named Bob Tabor whom Microsoft seems to endorse because he's on one of MS's C# learning videos.
So i feel like I'm in good hands, I just think that Bob's format is a little slow, repetitive, and dry sometimes. He's got a partner or something doing a "Learn C# through Unity" course and I've switched to that. It's still a alittle repetitive and dry sometimes, but it's at least more directly related to the task at hand and therefore much more interesting.
One final note, I've been using a site called SoloLearn to learn C# as well. It's different, and in a good way. See in Bob's videos and the other guys if I want to get something from the "lesson" then i need to go through the whole poorely optimized and poorely catagorized video. (no chapters in the video, time table index, or anything)...which means it's inefficient.
Sololearn on the other hand, has a bunch of tiny text-based segments. So small that I learn a single concept, and move on to the next idea. This is great because it's easier, in ways, to understand. Unfortunatly, the skill in which they write, explain, and demonstrate these segments needs improvement on some of the concepts and ideas.
I was having a good, actually fun, time going through it until I got to the "this" keyword and they kinda failed me. When I'm further along in Bob's course I will come back to SoloLearn because both sites have their strengths and weaknesses, and the SoloLearn will be a powerful companion to "cement" my knowledge, and terminology.
To be clear, if Sololearn were better at what they're doing, I wouldn't watch Bob's vids because it's slower. I have no choice but to do it this way though. Ideally i would complete SoloLearns C# course, and then breeze through Bob's Unity section.
As each day goes by I'm finding that less and less of the SmartContainers script looks alien to me and i see how it fits into the mod.
Update 2:
So i'm still chugging along. I actually stopped doing the Unity course because in all honesty the instructor was lazy and offered no challenges, quizzes, or homework. He wanted us to "follow along" and i understand that i could create "my own challenges" but that's something you're suppose to do when the instructor teachers you everything they got, and then you try to run with it. Not while you're still learning. It's just less efficient that way.
So i went back to the original course, as that had all of the above, it's just not as related. Still, i'm more likely to remember what i'm being taught this way.
It's not really part of the course, but i'm struggling with definition and concepts of libraries, API's, and how they're different from each other.
Update 3:
I've just about completed 1 of the 2 courses I'm taking. The one i nearly completed was about CS fundamentals, and the only thing in it i didn't touch was the stuff that went into databases. I'm not sure that's related to 7 days to die or it's servers.
As for course 2, the boring and less organized Unity course by a different instructor...I'm doing that one now.
Now i might be able to skip over some things in course 2, and make up for his shortcomings. Right this moment, i'm messing with really simple things like the transform class/object and getting a square to move across the screen with the left arrow. My 6 y.o. thinks it's riveting stuff

actually i lied, while he likes it, he's not at the edge of his seat to learn it. maybe i should show him what java can do to minecraft.
Update 4:
https://7daystodie.com/forums/showthread.php?74225-Gonna-start-learning-SDX-modding&p=828128&viewfull=1#post828128
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