PC GOG Release?!

AlpakaMix

New member
What about releasing this game on GOG.com?

For those who don't know GOG, this is a site for DRM free games, a lot of developers joined them already and people (like me) who don't want to be depending on steam when they can play their games or not, really like GOG.

There's already a dedicated server, so multiplayer wouldn't be a big problem on GOG, too.

Also, everyone who wanted to play this game on steam, could do so, noone would be forced to play this on GOG.

But the devs would reach more people with a release on GOG, those people who don't buy or play this game, because of steam.

For everyone who wants easy update system and a multiplayer system like steam ones, there is: GOG Galaxy.

GOG Galaxy is a client like steam, but you don't have to use it! (BIG different to Steam).

A release on GOG would have some more positives:

- You would be able to play you game, even if steam isn't working (anymore).

- After you downloaded the game once, you could (re)install this game as often as you want, without being online.

- If you don't want to use GOG Galaxy, you still can get the updates 7DTD will get, because you get notified in your GOG Account if you visit the website.

Why does GOG have so many fans?

Because they give the people what they want: Games, without being forced to stay online or use a software to play the games you purchased.

GOG really gives you the feeling that you own the games you bought, and not just having them in an online library like Steam.

And for everyone who likes and prefers steam: A release on GOG would not make any difference to you. You could just keep playing on Steam, as you already do.

Whats your opinion about releasing this game to GOG?

 
This has been discussed a few times before.

It's not likely to ever happen because Steam Networking is required for multiplayer.

 
The thing about DRM free games is that you can share them. You can get one license for a game and give it away to whoever you want. There is no copy protection.

That means TFP sells less copies, and we are more likely to be left without a finished game.

 
The thing about DRM free games is that you can share them. You can get one license for a game and give it away to whoever you want. There is no copy protection.
That means TFP sells less copies, and we are more likely to be left without a finished game.
Ever heard of Steam Sharing?

 
Ever heard of Steam Sharing?
Yep, that's all tracked via Steam. If TFP wanted to pull stats on how many people play via Steam Sharing versus those who paid for it, they could.

Can't do that with GOG.

 
The advantage smaller developers have by using Steam is cost per sale.

There are packages offered to developers regarding sales, advertising, promotions... etc.

Steam takes a certain amount of sales profit. So does GoG.... so do all the others.

They just do it different ways.

The benefit of using Steam is that since you're helping them advertise by forcing players to log in, the cost is generally lower per sale.

Steam also returns the favour by advertising a develpoer's game in promotions.

We just saw 7DTD in the Halloween Sale, for example.

I'm not advocating any system here. I'm just pointing out why a developer might choose one over the other.

At this point I don't see TFP changing because they likely have to honour their contract until release.

Can they change after that? Yup. Steam will give them incentives to stay, however.

As a player do I prefer GoG?

Of course I do! It's better in every way..... for me.

A developer, however[ especially a smaller one like TFP] ..... probably not so much.

Then again, I'm not entirely familiar with GoG's packages, I'd have to confirm and compare.

My guess is that's why TFP went with Steam for now.

If I'm wrong about that and GoG is offering better incentives, please post it here.

Id be interested to know.

 
This has been discussed a few times before.
It's not likely to ever happen because Steam Networking is required for multiplayer.
i think they would make it possible with GOG Multiplayer, too, like other games did before.

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The thing about DRM free games is that you can share them. You can get one license for a game and give it away to whoever you want. There is no copy protection.
That means TFP sells less copies, and we are more likely to be left without a finished game.
If someone wants to get the game not legal, he could do also now.

TFP doesn't need more money to finish this project, they already sold more than 3 million copys. There are games out there that have much less sold copys and finished their games.

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The advantage smaller developers have by using Steam is cost per sale.
There are packages offered to developers regarding sales, advertising, promotions... etc.

Steam takes a certain amount of sales profit. So does GoG.... so do all the others.

They just do it different ways.

The benefit of using Steam is that since you're helping them advertise by forcing players to log in, the cost is generally lower per sale.

Steam also returns the favour by advertising a develpoer's game in promotions.

We just saw 7DTD in the Halloween Sale, for example.

I'm not advocating any system here. I'm just pointing out why a developer might choose one over the other.

At this point I don't see TFP changing because they likely have to honour their contract until release.

Can they change after that? Yup. Steam will give them incentives to stay, however.

As a player do I prefer GoG?

Of course I do! It's better in every way..... for me.

A developer, however[ especially a smaller one like TFP] ..... probably not so much.

Then again, I'm not entirely familiar with GoG's packages, I'd have to confirm and compare.

My guess is that's why TFP went with Steam for now.

If I'm wrong about that and GoG is offering better incentives, please post it here.

Id be interested to know.
GOG had a halloween sale,too. they also offer great benefits.

 
GOG also has very strict rules and an application process for what they will accept in terms of Early Access games. While I imagine 7DTD probably meets the criteria, it's a hurdle the team probably doesn't need at this point.

 
GOG also has very strict rules and an application process for what they will accept in terms of Early Access games. While I imagine 7DTD probably meets the criteria, it's a hurdle the team probably doesn't need at this point.
doesn't have to be now. For me it would be totally okay if they release it on gog when its finished (if it ever will be...)

 
i think they would make it possible with GOG Multiplayer, too, like other games did before.
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If someone wants to get the game not legal, he could do also now.

TFP doesn't need more money to finish this project, they already sold more than 3 million copys. There are games out there that have much less sold copys and finished their games.

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So you work at your job for free? Give away your stuff and time? Because they've sold millions of copies, they shouldn't care about their business or their art? This is akin to telling an author, "I realize you worked really hard on your new novel and put months or years into it, but your last one was a best seller so you should give this one away."

 
So you work at your job for free? Give away your stuff and time? Because they've sold millions of copies, they shouldn't care about their business or their art? This is akin to telling an author, "I realize you worked really hard on your new novel and put months or years into it, but your last one was a best seller so you should give this one away."
Yup

Thanks for saying that.

Saved me the time.

 
So you work at your job for free? Give away your stuff and time? Because they've sold millions of copies, they shouldn't care about their business or their art?
Selling it without DRM is not "work for free". And i also agree with you, that "they already earned enough money" is no argument at all.

Offering the game without DRM is more trust in the community. As we all know, Witcher 3 didn't sell good at all, because it was DRM-free on GOG. ;)

I also started playing 7D2D with a cracked version, because someone brought a cracked version to a LAN-Party and showed it to some other people who didn't even know about this game.

There are cracked-steamless versions out there and who does not want to pay for the game, can and will use them anyway. This versions also include cracked dedicated servers which work completely offline, without steam account-verification, as today there was another thread if you can lan-play 7D2D without any internetconnection.

The LAN-Party ended up with 7 people have bought a legal copy, because all of them wanted to get updates and not care for searching updated cracked version and so on.

Back in the 2000s "everybody" played huge amounts of illegal copied games. But that was almost 20 years ago, and today i don't even know many people who even think about pirating games anymore.

 
So you work at your job for free? Give away your stuff and time? Because they've sold millions of copies, they shouldn't care about their business or their art? This is akin to telling an author, "I realize you worked really hard on your new novel and put months or years into it, but your last one was a best seller so you should give this one away."
Because of this opinion, we make a slow progress in getting DRM free games.

They could make a lot of money even if they sell it DRM free.

And i can't understand why you, and thousands of other people, fight for this software bounded system, which could make you loose everything if something happens like: steam shut down. All your games would be gone, noone would interest in giving you back your games.

Or what happens if you have games that you liked, which couldn't be played on newer versions like Win7, and steam stops supporting Win7.

In the end, you loose the games you liked.

Not everyone is stealing games, and those who do, won't get stopped by steam.

We want to buy games, we will own the game legally and support the developers, but we don't want to be forced to use a software to play them.

 
There used to be a lot more DRM-free games.

The whole reason DRM was created was because companies were losing money to theft.

A lot of games currently made with DRM, will later offer DRM-free option like GOG after they have recouped the costs of development and advertising.

Using Witcher 3 as an example is completely cheating. They sold 1.5 million copies before the game was even available to be had. Plus it already had a massive dedicated following from the previous two titles. It wasn't a small indie studio still developing their first game. There is absolutely no reasonable comparison to be made here, or to use it as an example of GoG success.

As for losing games you liked, many of them will go out to places like GoG when they are nearing the end of their lifecycle.

Anyone who says that pirating is a lot less than it used to be before DRM, is wrong. Currently there are only a couple of DRM methods that really give releasers any trouble, and even those are being defeated. Piracy is just as big now as it always was, except it's more prevalent and easier to access.

While I don't really advocate DRM, (some of it really annoys the hell out of me), releasing an Alpha-development game on a venue like GoG just isn't smart from a development standpoint.

 
Anyone who says that pirating is a lot less than it used to be before DRM, is wrong. Currently there are only a couple of DRM methods that really give releasers any trouble, and even those are being defeated. Piracy is just as big now as it always was, except it's more prevalent and easier to access.

While I don't really advocate DRM, (some of it really annoys the hell out of me), releasing an Alpha-development game on a venue like GoG just isn't smart from a development standpoint.
Well, until someone tests it this last statement is just a wild guess IMHO.

Before I present my arguments, I'm not speaking about people who pirate all their games. Those will never pay for their games unless a perfect DRM system is in place, and that will probably neither be achievable for steam DRM nor any indie developer. I'm also not speaking about the really law-abiding people who will buy the game immediately and at most use steams return service if they don't like it.

These two sections of the player community will do what they do independant of any DRM scheme being there or not in an EA game.

So I'm speaking of the only group that makes a difference, lets call them the irregular buyers:

You might be right because

A) people might be tempted more to try out the unfinished game (because ... it is unfinished) before buying and then forget to buy it

You might be wrong because

A2) each time a new alpha comes out people are reminded they need to illegaly download the new version. If they like the game they will buy it similar to someone buying useless skins in todays AAA micropayment games because he wants to show his appreciation.

You might also be right because

B) we can also guess that goodwill and satisfaction plays a big part in the decision of the irregular buyers. Maybe part of the success of witcher can be attributed to this goodwilll. At least EA games made by new companies (like TFP) can't hope for much goodwill at the start and if they start EA very early in the development satisfaction with a very incomplete game might also be low.

You might be wrong because

B2) the goodwill of using a DRM-free model might already generate some goodwill that is enough to get sales from this segment.

You might be right because

C) there is another group of buyers who are swayed by opportunity. If they get their hands on a copy from friends or some other easy way they will use it. But they won't specifically look on the net for untrusty downloads.

You might be wrong because

C2) this group is lost for sales like the pirates but for all DRM-free releases, not for EA specificially. This group is probably only slightly offset by people who are more likely to buy a game if it is DRM-free.

You might be wrong because

D) the percentage of law-abiding buyers is probably bigger the older and wealthier (i.e. with steady income) the target group of a game is. I could see this in my own circle of friends. As soon as they had steady income all my friends except one switched from irregular buyer/pirate to law-abiding buyer. So maybe games that don't look at the kids-dominated mass market might use EA and thrive, but a new battle royale shooter would get into trouble.

 
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Hey Meganoth...

How about instead of guessing and your opinion... do some research?

7r0BYlH.jpg


https://www.statista.com/chart/5164/use-of-unlicensed-software/

https://www.huffingtonpost.ca/entry/software-piracy-study-bsa_n_1563006


Found a few studies, most are one to two years old but I don't imagine those numbers are going down.

Piracy is IN FACT still as prevalent today as it ever was.

 
the piracy argument aside, i see no reason to not release 7dtd on gog after it goes gold.

i prefer owning a game as opposed to licencing it and having a bloated steam launcher to go through

 
There really is no need for this game to be on gog. Its on steam, its on humble bundle, its on Greenman gaming, and Games Planet. All of which have fairly frequent sales.

 
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