Have the creators ever hinted at game goals that would go beyond just surviving each horde night?
I played 17 until day 100 or so, and basically the game was 'over'. Every tool and weapon I had had max mods, my base was basically totally secure, huge farm so food was no issue, thousands of parts and components, 90,000+ iron, etc.
I started 18 and got to about day 14 and started to think, do I really want to get to day 100 again just to sit back and having nothing else to do? (I really don't like the perk system/schematic/book system now, but that is another topic for another time).
I'd love it if the makers would add something like missions into the radiations zones. You have to kill the zombies in the yellow bio suits to get enough 'suit parts' to survive the radiation zones. Then raid-like dungeons with bigger bosses to kill or something more challenging to do. You can only spend a certain amount of time in the radiation zones, and have to constantly heal with rad-away, or something to counter the effects. Getting hit tears your suit and you start taking damage, etc...
It just seems like tweaking the perks, weapons, and types of zombies, is only going to take this game so far. People will get bored and move on. In my ideal world, I'd have them take the game back to 17.4, and instead spend the time building 18 on making more progression goals rather than relying only on the 7 day cycle as the goal.
I played 17 until day 100 or so, and basically the game was 'over'. Every tool and weapon I had had max mods, my base was basically totally secure, huge farm so food was no issue, thousands of parts and components, 90,000+ iron, etc.
I started 18 and got to about day 14 and started to think, do I really want to get to day 100 again just to sit back and having nothing else to do? (I really don't like the perk system/schematic/book system now, but that is another topic for another time).
I'd love it if the makers would add something like missions into the radiations zones. You have to kill the zombies in the yellow bio suits to get enough 'suit parts' to survive the radiation zones. Then raid-like dungeons with bigger bosses to kill or something more challenging to do. You can only spend a certain amount of time in the radiation zones, and have to constantly heal with rad-away, or something to counter the effects. Getting hit tears your suit and you start taking damage, etc...
It just seems like tweaking the perks, weapons, and types of zombies, is only going to take this game so far. People will get bored and move on. In my ideal world, I'd have them take the game back to 17.4, and instead spend the time building 18 on making more progression goals rather than relying only on the 7 day cycle as the goal.