Gnamod has just been updated to 0.8.3.0 and is fully compatible with 19.5 and Twitch Integration now for all those brave souls that find it to easy
You will find the mod on the usual download link and in the Mod Launcher. It may still show outdated data on the Mod Launcher for a bit but it should download this version on either branches, but it is recommended to play on Stable for long term games.
It should be possible to update an existing game, but it is wise to backup before doing so. I have posted the release notes below, you can also find them in the download link folder. Good luck survivors
==0.8.3.0==
Gnamod 0.8.3 is an update to fit in between the development towards 0.9 and keeping the mod working on 19.5. A lot of stuff that could be ported backwards from the 0.9 version in development will be in here as well as some fixes and stuff that I have done specifically for this update. It is aimed to be one of the final versions of Gnamod for A19 as the 0.9 update is targeted to release with A20 or somewhere after it becoming stable (depending on the amount of rework needed for it). I have also added a 4th version number for patches. There is a chance of a 0.8.4 version coming as well, but that will mainly focus on the UI changes that are also needed for 0.9 that should be compatible with 19.5.
++Core++
Fixed: Crates sometimes spawning a new crate or nothing.
Fixed: Placeholders for sheet fences and wild west coffins now work.
Fixed: Walloven (the red ones) now uses the correct lootgroup.
Fixed: Gaspumps no longer sink into the ground and no longer have a car model as explosion.
Fixed: Couches and Sofa’s now properly give scraps again when harvested and occasionally a full material (leather or cloth).
Fixed: All shoe piles are lootable now.
Fixed: Certain animals such as Zombie Dogs were getting stuck in walls, they will now properly try to wreck your base if they cannot path to you.
Fixed: Pricing of turret ammo does not break the economy anymore.
Fixed: Throwable items like rocks now cause a distraction reaction from zombies again.
Fixed: Special arrows cannot be opened anymore for no effect. They will not have the option.
Fixed: Display of food/water from edible items use a new group that should work for all items Gnamod affects currently. Also fixed a display issue in boiled water cans.
Fixed: Water and Snow items are now working as intended when eaten, giving food and a chance to get dysentery.
Fixed: Reduced max range of treasure quests to prevent an index out of range error.
Fixed: Icon for coffee beans now not being the same as coffee seeds.
Added: More lootable blocks now degrade into empty variants of their model on looting them. This includes Freezers, Gunstore racks, Cloth Racks and more.
Added: Pallet blocks such as the blue tarp or cement bags now show what they are and give on harvest via a display text.
Added: Support for Twitch integration using Gnamod zombies, loot tables etc. The balance is still mostly vanilla, any feedback on pricing etc is welcome.
Added: Ammo type icon to ammo items and specific type icons to canned goods to show if they need a can-opener or can be opened right away or are already open.
Added: 33 new loading tips to help plays with Gnamod and the concepts that seemed the most confusing to new players. Some tips are adapted from the base game and those are no longer displayed. Feedback on the tips or suggestions for new ones is welcome.
Added: Localization for all Zombies and Animals to show their simple name. Zombies with special abilities will have this reflected in their name.
Added: Electric traps can now be obtained through looting.
Added: Some new UI Icons for canned goods.
Changed: Blocks now upgrade to the blueprint version of the same shape of the next level of material. This requires a blueprint to upgrade; any upgrade tool can do this upgrade. The new blueprint does not offer support, so it can collapse a structure.
Changed: Recipes using building materials (such as Platedwood + Nails) are now using the individual pieces in the recipe to remove the extra step of needing to make it first. Repair of blocks also changed to match this change.
Changed: Drawbridge now is only 1 block deep making it easier to use and place. It will need to be placed on properly supported blocks or it will fall.
Changed: Puke now passes through any blocks that also allow bullets/arrows to pass through such as bars. Puke now applies its effect as a stack and only direct hits add the most effect and can ragdoll the player. Multiple hits stack and worsen the effect. Drinks can be used to reduce the number of stacks.
Changed: Mine overhaul makes them more dependent on difficulty. The lower the difficulty the more time before a mine detonates, stronger mines detonate faster. Mines deal less extreme damage to players but still good damage to zombies and animals. Proper protection and full health should keep one safe from a blast at point blank. Mines can give buffs now, like sprain/broken leg and concussion. Cooking pot mines now explode like molotovs. Recipes are made less expensive.
Changed: Trader prices are extreme at night now to reflect that they are closed. You also get no experience while being within the trader’s influence at night.
Changed: Destroyed containers now drop a piece of trash rather than a purse. This will last for 30 seconds, so if you want to salvage loot from broken containers you will need to be fast. Protect your containers in your base!
Changed: Scouts are no longer limited to Anna and Axel (Screamer/Spider), but any zombie can be a scout. You will never really know and thus scout hordes will feel more natural rather than a bunch of the same zombies showing up each time.
Changed: Unified the upgrade tools working, they all repair 100 damage per hit and all require the same amount of hits for upgrade, but speed per hit goes up for the better tools. So nailguns will make a lot more hits in the same time. This way upgrade hits still matter and repairing is not instant but takes effort to fully repair a block.
Changed: Bandages now heal 10 HP, Medical Cream 20 and First Aid Bandages 30. They do not give XP for use anymore.
Changed: Re-localized in English many lootable blocks to reflect that they are lootable now and not empty or have a long name. Many blocks will have simple names like Boxes, Trashcan, Freezer etc.
Changed: Bloodbags are no longer lootable or tradeable and are no longer part of any recipe.
Changed: Infiltrator now allows picking up mines each level, unlocking more pickable mines each time.
Changed: New localized offer for the Trader Advert quest.
Changed: Blunderbuss now uses Glue and Sawed Wood in its recipe.
Changed: Fortbites now uses Testosterone Extract to make.
Changed: Worktable now needs 50 Sawed Wood instead of 200 Scrap Wood to make.
Changed: Vending Machines now sell unopened cans of water as they can be opened without a can opener now.
Balance: Reduced amount of working vehicles spawning in the world slightly.
Balance: Reduced number of intact ruins in the snow biome significantly.
Balance: Reduced ore gain from vanilla ore blocks.
Balance: Reduced amount of feathers from harvest in world and animals to reflect other changes. You need less feathers for most stuff now so they can be rarer.
Balance: Altered Bloodmoons to be gentler on the very low gamestages and rack up to more extremes on higher ones. Trickle zombies increased in numbers, so you always have action all night.
Balance: Rebalanced the chance of dysentery for raw vegetables/fruit items. The minimal chance is now 5%.
Balance: Honeycombs now cure 3% infection. They did 2.5, but that never displayed properly.
Balance: Reduced the amount of building material drops, they were way to common and in too large quantities given in certain containers.
Balance: Trader rewards are now tied to tier more, where higher tier quests have better chance of being higher in quality and quantity or better items. Quests always offer a choice of money or other items and the amount of choices increases with tier.
Balance: Reduced the amount of Armor in loot and the chances to get a whole set have been reduced as well. Getting full armor was way to easy with just looting. As long as there is limited amount of armor/clothes available in the mod this will remain.
Balance: Removed feathers from book loot and made paper more common in bookshelves. Bookshelves that are lootable should be more common as well.
Balance: Cooking pots are a bit more common; hammers are a bit rarer.
Balance: A lot of changes to loot balance that affect the final feel of the mod’s looting and how it is determined to prepare for 0.9 with weapon parts being added into the mix.
Balance: Many containers are now by default not affected by Loot Abundance, only a handful still are where it is not a huge problem. The way Gnamod’s loot is setup makes any setting of loot abundance above 100 break the balance severely as there already is a chance to get much more loot in containers build in.
Balance: Palisade blocks now use 2 sticks to make in addition to the other items.
++CoreUI++
Fixed: Nav icons for Twitch Zombies, Backpacks and Spears no longer have a minimum range so always show.
Changed: Location of the Gnamod UI logo to the left so it does not interfere with the version number.
Changed: Localization for loot containers and interactable items has been improved with color coding to show the state of something (Green untouched/locked, blue touched, red empty).
Added: Target Bar to display names of zombies that is always active.
Added: New modlet to enable a health bar in the UI instead of just a name. This modlet is disabled by default.
++Horde Mode++
Fixed: Horde Mode buffs and display messages are now localized.
Changed: Beacon no longer applies the Shocked buff to zombies, but instead tags them with a simple shock effect that deals only minor damage. It will serve as a warning to you, but not kill off zombies for you.