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Gnamod

What Gnamod do you use?

  • Gnamod Core

    Votes: 23 62.2%
  • Gnamod Core (Classic Toolbar)

    Votes: 1 2.7%
  • Gnamod UI

    Votes: 0 0.0%
  • Gnamod UI (Classic Toolbar)

    Votes: 0 0.0%
  • Gnamod Horde Mode Only

    Votes: 10 27.0%
  • Gnamod Horde Mode Only (Classic Toolbar)

    Votes: 0 0.0%
  • Gnamod Core and Horde Mode

    Votes: 3 8.1%
  • Gnamod Core and Horde Mode (Classic Toolbar)

    Votes: 0 0.0%

  • Total voters
    37
Hi I'm interested in trying the mod but I can't seem to find any link for a direct download of the files. LOL I probably overlooked it but I prefer to manually install my mods on separate game directories. :)
The link is on the main page, quite large with Download here, but you have to scroll past a few images to get it. I guess I will put one right on the top too.

 
Hi, Haidrgna !

I want to show some moments of the game. Version latest at this time.

1. When connect wire tool to electrical device ( for example, generator bank) then FPS fall down with values 2...8 units

Before connecting and after connecting:

0612229299c8d6b8227b985f4699ddda.jpg

897799c98c8bce48b90762753ae04fe0.jpg

 
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2. When I craft second workbench then copied some tools like Pen set and Pencil.

3. I find many engines when disassembled car. They have different sale price and accordingly different power. But pictures all engines are same color.

At the same time batteries have different colors.

4. On the work stations like worktable, workbench, cement mixer produced materials are differences values than they have in stack.

For examlpe, Sawed wood have in stack value 500. In worktable produced in stack value 496.... But it's not critically. :)

 
Hi, Haidrgna !I want to show some moments of the game. Version latest at this time.

1. When connect wire tool to electrical device ( for example, generator bank) then FPS fall down with values 2...8 units

Before connecting and after connecting:
1. I have done no changes at all to the electric system, not sure what you are connecting, but it likely is a lot of different things. I know certain things like the solar banks cause fps issues for certain user in vanilla too as well as the electric system in general being very taxing on the system. I cannot rule out its something in the mod, but without knowing how you build your base and what you are connecting, what biome etc. Essentially I would need your savegame to test and see whats up.

2. This is a known issue in the UI where the slots are not properly cleaned during creation of a new workstation, it can only be fixed with a code patch I have had no time yet to look into. It is either accepting this can happen or reducing the amount of slots. Best is just to toss out the duped items for now.

3. This is a display issue and I fixed it in the upcoming 0.8 version. They have quality and its not showing it because it lacks one xml property.

4. Stack sizes is odd yes, I will change how stacks of items are created in 0.8, you will make bundle items instead of a recipe gives more than 1 item generally so you always know what you are going to get and it allows me to have certain recipes output multiple items.

The crashes in the Snow biome should have been fixed in the latest version, I have not seen them happen or had reports from people that experienced them. Are you running 0.7.3 C/D or a version from before that? If you updated, did you play on a world created and played on before 0.7.3 C? If so than that is likely the issue as the amount of grass in the biome is the cause, you would either need to reset the regions to get the lower count or avoid those regions you explored before the update.

 
I dug hundreds of blocks in the horizontal plane, dozens of blocks up and down in the wasteland and found only a significant amount of iron ore deposit. It seems that there is only iron ore deposit in version 1.7.3

Damaged items such as wood bar, iron bar, solar bank cannot be repaired.Some wood spikes can be repaired after damage, and some wood spikes cannot be repaired.

Despite the previously described bugs this mod gave a new feel compared to the vanilla version of the game.

 
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I dug hundreds of blocks in the horizontal plane, dozens of blocks up and down in the wasteland and found only a significant amount of iron ore deposit. It seems that there is only iron ore deposit in version 1.7.3
Damaged items such as wood bar, iron bar, solar bank cannot be repaired.Some wood spikes can be repaired after damage, and some wood spikes cannot be repaired.

Despite the previously described bugs this mod gave a new feel compared to the vanilla version of the game.
Thanks for the feedback and reports.

The issues you describe here are going to be adressed in the upcoming versions of 0.8.x. Finding Ores need more help, its hard to actually locate the nodes underground even though they are there a lot of them, I am still thinking on what will be the best approach, but there will likely be some more surface tells as well more clustering of them around these tells. Currently Iron is pretty much everywhere so its hard to locate, the other ores are clustered but the tells are only visible on the map since the rock textures are no longer shown in biome floors.

Repairing and upgrading of certain POI blocks will also come back, its disabled on all blocks, even blocks it should not be on. Repair of spikes is complicated as what looks like repair is actually upgrading a broken stage to a different stage. This can only be done if its at full HP and sometimes the blocks take damage so they cannot be upgraded until repaired, breaking them a stage down is the only fix atm.

I am hoping to get it out before A19, but it is all taking more time than I thought it would be, I am fixing a lot of unbalances as well that take me time and energy to comb through. There is a chance it will all be pushed to A19 if it drops soon, but I think there will be time.

 
This might be a long shot but... is there any chance of having the Zombie and Animal randomization only somehow? I've been wanting that, especially for the zombies, for a good while now, but am not looking to change the current gameplay as much as gnamod otherwise does.

If no, I completely understand. I'd try my hand and doing it myself, but lack the necessary skills.

 
Ссылка находится на главной странице, довольно большая с Download здесь, но вам нужно пролистать несколько изображений, чтобы получить ее. Думаю, я тоже поставлю один сверху.
In the beginning, very large pictures!
I also searched for three days, a link :))

 
This might be a long shot but... is there any chance of having the Zombie and Animal randomization only somehow? I've been wanting that, especially for the zombies, for a good while now, but am not looking to change the current gameplay as much as gnamod otherwise does.

If no, I completely understand. I'd try my hand and doing it myself, but lack the necessary skills.
Not for A18 with A19 being so close. I cannot rule it out for A19, but it currently is not on the roadmap for me. Separating the zombies from the core is not easy and if I would do it, it would become a seperate modlet the core would use as well. Gnamod does not just mix up things a bit, it is a total rewrite of entityclasses.xml, spawning.xml, gamestages.xml and spawninggroups.xml for the zombie and animal bits alone. They also use bits in other files to work. 

But there is always the off chance in the future for me making modlets that contain watered down features from Gnamod Core, such as a Block Shape pack, zombie rewrite etc, but the way I generally make this (total rewrite) makes it incompatible with other modlets and I do not really want to deal with people getting upset because a Gnamod modlet does not play ball with their other favorite modlet.

 
Not for A18 with A19 being so close. I cannot rule it out for A19, but it currently is not on the roadmap for me. Separating the zombies from the core is not easy and if I would do it, it would become a seperate modlet the core would use as well. Gnamod does not just mix up things a bit, it is a total rewrite of entityclasses.xml, spawning.xml, gamestages.xml and spawninggroups.xml for the zombie and animal bits alone. They also use bits in other files to work. 

But there is always the off chance in the future for me making modlets that contain watered down features from Gnamod Core, such as a Block Shape pack, zombie rewrite etc, but the way I generally make this (total rewrite) makes it incompatible with other modlets and I do not really want to deal with people getting upset because a Gnamod modlet does not play ball with their other favorite modlet.
That's understandable, and I was prepared for it not being possible or feasible to do. Thank you for answering, I'll keep an eye out in case of the off chance panning out ^^

 
I have just recently downloaded the mod to try on our multiplayer world, however when launching the game all the UI is sat in the middle of the screen and nothing I can do changes this...is there a command to reset it all...would really love to play this...

 
I have just recently downloaded the mod to try on our multiplayer world, however when launching the game all the UI is sat in the middle of the screen and nothing I can do changes this...is there a command to reset it all...would really love to play this...
I have never heard of this before, could you post some more information, maybe a screenshot of the problem you are facing? As far as I know the UI should always scale to the settings of the client, I tested the UI on various resolutions and it worked on all 16:10 and 16:9 aspects. Perhaps you have a configuration I am not aware off or some modlet installed that changes stuff up as well?

 
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Hi, I use the MOD launcher to install and have both mods (Core and CoreUI) but this is what happens when I try and launch the game and no matter the resolution, fullscreen or not it does not change..

View attachment 9817
I think something went wrong with your attached file, its got nothing in it (its an empty file of 0 bytes).

I will likely also need to see your game's log files and maybe some other stuff that might be the cause of this to rule out any assumptions. You are so far the first to report this issue, so there could be something else at play here:
- An old version of windows or non windows OS messing stuff up. (unlikely)
- Additional screens connected with a different native resolution causing the game to do something odd. (unlikely)
- One or more other mods are installed that mess with the UI/HUD causing it to misbehave. (possible if you had mods installed on your base installation)
- Somehow incorrectly installed as you do not need only install Core on the launcher and it will install CoreUI along with it.(unlikely if you only used the launcher)

A video of the problem could help too, or you could join my Discord so you can link and drop stuff there and I can investigate. But without info I cannot do much.

 
I have just noticed SMX MOD has been installed on my clean copy so am going to delete my master copy and then see if that sorts things out...have tried to re-upload the image but get error code 7???

 
I have just noticed SMX MOD has been installed on my clean copy so am going to delete my master copy and then see if that sorts things out...have tried to re-upload the image but get error code 7???
If SMX was still installed that would do it yes, that has a different way of dealing with UI stuff and thus likely will interfere with GnamodUI. Perhaps you can link a screenshot uploaded with steam the next time (like how I do the pictures on the first page).

Also it is good practice for everyone when using the Mod Launcher to keep your original game copy clean, use that for vanilla gameplay and do not install mods there unless you are low on disk space. The Mod Launcher makes a copy of that installation so if it is modified (or worse has modified dlls from another mod) weird stuff will happen. The Mod Launcher will use this copy to install any mods on, and an Overhaul mod like this only works on a clean installation.

 
Hi Haidrgna, Did you release Horde mode in the latest update?
The latest update is not out yet, there is only a very early Alpha of it on the launcher but that is so behind on what I have in dev right now.

I am nearly done with all balance changes I am doing, need to finish up a couple of localizations and other issues caused by my generic code. I am aiming to clear that all today and get the Horde Mode vendors redone. Once those are done I likely will release a test version pretty soon, my aim is to have 0.8 out on the Latest branch soon and move it to stable sometime after if no bugs pop up. This update will surely break savegames so it needs to be good before it goes to replace the current stable.

 
Good work buddy, if you do manage to get it complete let me know cos we are looking for a new MOD to play and I remember Horde mode from A17 it was excellent

 
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