beHypE
New member
Hey guys,
today I wanna talk about a topic that I've seen quickly thrown around here and there but that didn't get enough traction even though I think it would be the best way to make progression immersive again. In a way, close to something we had in A16, which was "get better as you do/use", but that also keeps the new skill/perk system we currently have.
Overall, we know experience is poorly balanced right now. Mostly, you need to kill zombies to get anywhere, but we also know this is a WIP and it should be evened out with all the other activities like building, mining etc. While I think it's going to be a decent improvement, I don't think it will feel that much better. You'll be able to level up by doing different things, but the one issue that bugs me the most will still be there : doing X lets you specialize in Y, even if it has absolutely nothing in common.
Right now, you kill zombies, you level up. Spend that 1 point in Master Chef, and boom, you're a better cook. Really ? Just like that, hitting some headshots with my bow gave me ideas about new stuff I could eat ? It doesn't feel immersive, it doesn't feel deserved.
I'll keep this "short" because I think you got the idea, but i'll suggest something that feels better in my opinion.
We know XP will get evened out for different activities. What if each activity would only grant experience for the branch that is actually concerned by it ? Like, do more damage, gain perception. Do cardio, gain fortitude. Craft stuff, learn recipes, gain intelligence. It might obviously need some changes regarding which skills/perk belong to which category. But all of a sudden, you feel like you're improving where you put your time in, and it feels great to become better and better at what you do.
Maybe, to make things easier to balance, global experience could still be a thing. But it should be only a fraction of the experience gains, say 25%, basically giving out "bonus points you can spend anywhere" every now and then. The major part of your experience should stay in the scope of the activity that let you actually get all that experience in the first place.
Eager to hear your thoughts, and who knows, maybe inspire a talented modder.
today I wanna talk about a topic that I've seen quickly thrown around here and there but that didn't get enough traction even though I think it would be the best way to make progression immersive again. In a way, close to something we had in A16, which was "get better as you do/use", but that also keeps the new skill/perk system we currently have.
Overall, we know experience is poorly balanced right now. Mostly, you need to kill zombies to get anywhere, but we also know this is a WIP and it should be evened out with all the other activities like building, mining etc. While I think it's going to be a decent improvement, I don't think it will feel that much better. You'll be able to level up by doing different things, but the one issue that bugs me the most will still be there : doing X lets you specialize in Y, even if it has absolutely nothing in common.
Right now, you kill zombies, you level up. Spend that 1 point in Master Chef, and boom, you're a better cook. Really ? Just like that, hitting some headshots with my bow gave me ideas about new stuff I could eat ? It doesn't feel immersive, it doesn't feel deserved.
I'll keep this "short" because I think you got the idea, but i'll suggest something that feels better in my opinion.
We know XP will get evened out for different activities. What if each activity would only grant experience for the branch that is actually concerned by it ? Like, do more damage, gain perception. Do cardio, gain fortitude. Craft stuff, learn recipes, gain intelligence. It might obviously need some changes regarding which skills/perk belong to which category. But all of a sudden, you feel like you're improving where you put your time in, and it feels great to become better and better at what you do.
Maybe, to make things easier to balance, global experience could still be a thing. But it should be only a fraction of the experience gains, say 25%, basically giving out "bonus points you can spend anywhere" every now and then. The major part of your experience should stay in the scope of the activity that let you actually get all that experience in the first place.
Eager to hear your thoughts, and who knows, maybe inspire a talented modder.

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