Give the zombies more love

Corwyhn

Refugee
FYI before I start on this post I dont expect anyone to agree with my posts. I just write them to hopefully give some constructive criticism and just food for thought. If anyone at TFP reads this stuff maybe it will give them some things to consider maybe there is one pearl to be found amongst all the dross of my posts. Maybe.


Zombies.
Zombies are the star of the game unless you are playing 7d2d PVP then the players are the stars (although it should be a shared billing).

In my opinion, more could be done with the zombie virus. Antibiotcs should slow it down and also be used for other illnesses. Wounds dont have to be zombie virus they could just be regular infections.

Curing the zombie virus could be a set of story quests that allow you to make specific medications that actually cure the disease. NPCs when we get them other then traders should have a chance of going zombie.

Zombies mutate. Another story hook. Why do zombies in a sandbox survival get harder? Right now its just added for game balance but no thought to immersion is given. Zombies start out easy and get harder. Lean into that. Create immersive elements that reference zombies mutating. That can even set things up in the end game to create more specialty zombies with unique abilities and to NOT make that a JARRING change. We went from basic zombies to suddenly Yets and Mummies (not sure how to classify the plaque spitters).. The idea of zombie mutation should have been there already.

Zombies mutate, they change.. they may get weird. Great DLC pack.

Maybe the AI for zombies change over time and they become smarter? As the zombie mutates they get smarter. Maybe they start laying ambushes.

Zombies are the star. Spend some love on makng zombies better AND have an immersive way of making the late game harder.
 
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