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Getting Started Prefabbing - Complete (POI Creation)

I loved this Thread

Now i am going to ask a question that is bothering me and i did not see it in the previous pages.

1؛ I have signs I have put up in my prefab. Is there any way to save the writing on them ?

2؛ how do I keep my none POI things connected to power after save. IE, auto turrets, blades etc?

 
I loved this Thread
Now i am going to ask a question that is bothering me and i did not see it in the previous pages.

1؛ I have signs I have put up in my prefab. Is there any way to save the writing on them ?

2؛ how do I keep my none POI things connected to power after save. IE, auto turrets, blades etc?
1. Yes, just write some text on the signs and save the prefab.

2. Unfortunately, that's not possible at the moment. Maybe, in A18 or A19.

 
I've seen many posts regarding creating and exporting distant POI meshes. I know how to do that now. What I can't seem to find is a way to remove OLD distant POI meshes.

Let me explain. I run a dedicated server and I have cleared a good portion of POIs from a particular region. I did this in world editor, deleting the desired POIs leaving nothing but bare land. I then ran a single player game to to get that region file to generate. I then copied and replaced that same region file into my server of the same seed. It worked great! Those areas are free of my removed POIs. Unfortunately, the distant POI meshes are still there. So from a distance, it looks like those old POIs are still there but disappear when you get close.

Is there any way to remove those meshes from my server? Thanks in advance for any advice you can offer. :smile-new:

 
That's the distant terrain. I believe it's generated when the map is, and currently never updates. The devs are looking into trying to have it update during gameplay, but they haven't said much about it.

So I don't think there is much you can do with it at the moment.

 
I've seen many posts regarding creating and exporting distant POI meshes. I know how to do that now. What I can't seem to find is a way to remove OLD distant POI meshes.
Let me explain. I run a dedicated server and I have cleared a good portion of POIs from a particular region. I did this in world editor, deleting the desired POIs leaving nothing but bare land. I then ran a single player game to to get that region file to generate. I then copied and replaced that same region file into my server of the same seed. It worked great! Those areas are free of my removed POIs. Unfortunately, the distant POI meshes are still there. So from a distance, it looks like those old POIs are still there but disappear when you get close.

Is there any way to remove those meshes from my server? Thanks in advance for any advice you can offer. :smile-new:
Did you just clear the blocks/terrain, or did you delete the prefab designated bounds as well?

That is, in the world editor, look at the map, do you still see green squares where those POI's used to be? If so, make sure you are showing bounds in your settings, select it, hit K to open up properties, and select "Delete prefab". That should unregister the prefab from that area, and will no longer render the mesh in that location.

That's a guess, I haven't tried but in theory that should work from what I understand of the prefab system.

 
Did you just clear the blocks/terrain, or did you delete the prefab designated bounds as well?
That is, in the world editor, look at the map, do you still see green squares where those POI's used to be? If so, make sure you are showing bounds in your settings, select it, hit K to open up properties, and select "Delete prefab". That should unregister the prefab from that area, and will no longer render the mesh in that location.

That's a guess, I haven't tried but in theory that should work from what I understand of the prefab system.

That's exactly what I did. It doesn't work. I'm certain it works if I was running the game directly from my same client PC. But once transferred to the dedicated server, those deletions are ignored as far as distant POI mesh. The prefabs are gone, but not the mesh.

 
Meshes are loaded into the chunk. Delete the region files AFTER removing the pois from spawning should work.

 
hi all ... very new to prefabbing.... so placed zombies in house made them a sleeper volume..... but placed to many zombies ... how do i remove some of them (pick them up) ? and i cant get them to spawn in testworld any reason why that might be?

ty all in advance (loves this game)

 
hi all ... very new to prefabbing.... so placed zombies in house made them a sleeper volume..... but placed to many zombies ... how do i remove some of them (pick them up) ? and i cant get them to spawn in testworld any reason why that might be?
ty all in advance (loves this game)
I think you can use the z key to highlight a box over them then clear the space using one of the other hotkeys. The hot keys are listed the help menu when you press the escape key.

 
hi all ... very new to prefabbing.... so placed zombies in house made them a sleeper volume..... but placed to many zombies ... how do i remove some of them (pick them up) ? and i cant get them to spawn in testworld any reason why that might be?
ty all in advance (loves this game)
just destroy them in ingame-editor (I always use the devhammer) - then click on "SAVE"

 
Is there an updated guide for this process, or is this process still basically the same?

I tried looking up the bad company manager but the git hub says it hasn't been updated in 2 years.

So wondering if my present dedicated server (Windows 10, with Alloc's fixes and Server Tools installed) will work with the processes.

Thanks.

 
Honestly it's largely different now and this really should get an update.  Do some searching on YouTube for creating POI's and such.  There's some good videos out there and a whole tutorial.  Also look up Pille's editor as he's got a great tool for creating and editing POI's.

 
LewZephyr said:
Is there an updated guide for this process, or is this process still basically the same?

I tried looking up the bad company manager but the git hub says it hasn't been updated in 2 years.

So wondering if my present dedicated server (Windows 10, with Alloc's fixes and Server Tools installed) will work with the processes.

Thanks.
Here's a YouTube series (A18 mostly) that will help learn the basics of using the in-game prefab editor.



 
u guys know to delete quest starting points? I put two accidentally and I cant remove it like other blocks


Doesn't it work like that?

1- Press "z" on the object.
2- Shift + g (to select the quest marker).
3- Press "j" to delete

 
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u guys know to delete quest starting points? I put two accidentally and I cant remove it like other blocks
Look at marker > hold down shift > LMB to remove.

This works for any block.  RMB will replace it with the block you have actively selected in your toobar.

 
Is there no way to add the sleeper volumes in the in-game editor? Couldn't find anything in this thread about that, and I will be damned if I can figure it out myself.

 
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