Vedui
Active member
Actually I love that every level gives you something to purchase. I think that works very well, that part of it.We had tried incremental costs in A16.
All it did was making progression more complicated, not deeper.
Gaining a new level, then being able to buy nothing with that reward because you are still saving for that one special OP perk - that's no fun.
We have toyed with many different approaches and ideas, like picking one core attribute and everything in "other" attributes costs 2 points. In the end we went with letting players decide what they want to do or be.
I do feel like early/mid game I'm struggling to find points to put into things I want, as there's so many out there. I get to level 50, and I feel like I'm still a newbie, because even perking up "ok" in some areas, it means I can't delve into others at all. But this is not due to the way the system is setup, that's more because I feel we need some extra points.
What I would consider, is to maybe start the player off with an extra 10 skill points compared to now. Let me get some into the direction I want to go and not be a full green horn from the start, as the way I look at it, I start the game, I see all these cool perks, but it's gonna take me ages to progress down them to make any use of them at all. Giving me an extra 10 points I think wouldn't unbalance, but it would enhance as Icould make my "initial build" rather than be totally untrained in everything.
/V -