PC Getting bored

We have our blood moon settings on the server configured to every day.  We then take down server, enable blood moon, restart.  Once blood moon is over, everyone logs out and we disable blood moon again.  Its pretty fast to do so.
I only run a co-op server for me and a friend, so I dunno if it's really applicable to you, but I think you could do it without any XML setting changes or restarts. Set BM on and frequency to 999 days. So hey, good luck ever seeing the first 'normal' blood moon, eh?

But then when you want one, just go in with your bad @%$*#! administrator self and use 'sgs' to change GameStat.BloodMoonDay to the next day. You'll get your blood moon and then it'll revert to 999 days later i.e. never.

My latest mod even ties in a custom quest to a custom POI.  Hope to make much more of them as I think i have opened the door to pandora's box lol...
I have been working on what I expect is a lot of people's first custom POI - the "My House" POI. It's coming along actually pretty well considering I have some 45-degree doorways and my house is on a slope with a walk-out basement. Anywho, it would be awesome to also create a quest that goes to Boidster's House for some custom loot.

 
I only run a co-op server for me and a friend, so I dunno if it's really applicable to you, but I think you could do it without any XML setting changes or restarts. Set BM on and frequency to 999 days. So hey, good luck ever seeing the first 'normal' blood moon, eh?

But then when you want one, just go in with your bad @%$*#! administrator self and use 'sgs' to change GameStat.BloodMoonDay to the next day. You'll get your blood moon and then it'll revert to 999 days later i.e. never.

I have been working on what I expect is a lot of people's first custom POI - the "My House" POI. It's coming along actually pretty well considering I have some 45-degree doorways and my house is on a slope with a walk-out basement. Anywho, it would be awesome to also create a quest that goes to Boidster's House for some custom loot.
Lots of different option for your house.

1) Make it a fetch/clear or fetch & clear POI that a player can do a quest from the trader.

2) Make a custom quest item that starts the quest that has the player obtain a custom item (e.g. letter from Boidster requesting help for someone to find a picture of his dog in his basement).   Turning in the quest at the trader rewards the player with whatever you want.

 
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I didn´t adress anyone, generally speaking. Don´t like grinding and want things given to you? Wrong game. If i adress certain people i tag them. You basically thought of modding while writing, so yes you suggested a game change. And you said it yourself, FPS friends. Wrong game.

Also i don´t think that the tons of dukes will prevail in future. Pretty sure prices will be balanced for selling stuff, so buying 300K of something won´t be easy. Right now it´s riddiculous how fast and easy you can get rich. That´s nothing that should make it in the final version.

 
I didn´t adress anyone, generally speaking. Don´t like grinding and want things given to you? Wrong game.
Read the post again! And now read what was really written, not what you want to read!

Once again, for the third time now: It is not about removing grind.  It's about REDUCE mining. Doing quests is also grind.

And do you have any argument besides like a 5 year old "wrong game *cry*"?

Another one dislikes the tower defense aspect -> wrong game

Dislike bloodmoon as it is right now -> wrong game

Too less survival, to many fighting -> wrong game

Prefer building, not fighting -> wrong game

Is there even one person on earth for whom 7d2d is not the "wrong game" according to you childish opinion?

The game is moddable so it can be changed. Nobody here is talking about how the final version HAS to look like.

So you don't use any mods? You do? -> WRONG GAME!

 
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I have started a new savegame on "elite" difficulty yesterday where I don't want to build a base at all but rather stay nights and horde nights in POIs I prepare more or less and explore the map like a nomade. Standard XP settings, no loot respawning, will increase blood moon zombie count every week.

The first few days (and nights) were much more exciting again than my day 75 savegame has been for a very long time :D

 
I have started a new savegame on "elite" difficulty yesterday where I don't want to build a base at all but rather stay nights and horde nights in POIs I prepare more or less and explore the map like a nomade.
I've tried this a few times - the increasing severity of the Horde Nights more or less makes those games too much of a challenge for me to stick with for very long.
If you're able to keep up with it, more power to ya - and have fun :)

 
If you play a game that is heavily inspired by minecraft and you don´t like mining....

This is not an FPS. You need to build, you need to collect. You need to mine. Good luck getting enough tokens for everything that needs mining. If you play longer, wich you obviously would do if mining is not needed, the hordes are eating ammo like crazy. You could never buy enough nitrate and coal for that. Not even right now where collecting tokens is easy af, wich i think will not always be the case. Also not with questing rewards in a mod. Unless you balance them to be totally OP. At this point you could also play a pure shooter tbh.

 
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