OneOldBlockHead
New member
The new perk tree is cool as far as separating the weapons under attributes and creating sort-of classes. However, I see no sense in putting general skills under attributes at all in this system. So I wanted to play a spear build but that means until a higher level I have to harvest materials like a worm because I don't have points to also spec into strength for the harvesting perks or to even cook myself some decent food. Since I'm stabbing zombies in the face with my spear and getting punched every so often I can't auto heal because I don't have the points to also spec into fortitude.
All I'm saying is: Please make the general stuff available to every spec/class/attribute build whenever we want to grab them. If I want to build my base and be a chef at level 10 I should be able to.
All I'm saying is: Please make the general stuff available to every spec/class/attribute build whenever we want to grab them. If I want to build my base and be a chef at level 10 I should be able to.