Rotor
Survivor
Mainly because a few things appear not to be updated for A20 in the WWW.
The stealth bar, High Green more stealth or less? Same thing with the number, what does the value mean?
Do PoI light sources emit "heat" for the zombie radar?
What player level or game day triggers the cop/demo/vultures in BM nights? Just wondering how long cobblestone will suit me
.
I know to keep craft base from horde base separate, in case. But until I can amass RSs I like to keep it together.
Does killing Zs attrack more Zs? I feel like the more I try to clean up my necks of the woods, the more they like to come around. Does it add to the heat signature?
If I clear a PoI but dont set a land claim block to the Zs spawn back? Beside being a spawn point, does the bedroll protect an area from Z spawns?
This is all based on single player, vanilla. 30 day loot respawn. Blood Moon set for 7Ds. Feral at night only.
Couple more. In the mesh options, is the distance in inches
, meters? Pixels?
Maps, is the number in inches, pixels, meters? I.e. 10k map is what? 10 Pixels?
The stealth bar, High Green more stealth or less? Same thing with the number, what does the value mean?
Do PoI light sources emit "heat" for the zombie radar?
What player level or game day triggers the cop/demo/vultures in BM nights? Just wondering how long cobblestone will suit me

I know to keep craft base from horde base separate, in case. But until I can amass RSs I like to keep it together.
Does killing Zs attrack more Zs? I feel like the more I try to clean up my necks of the woods, the more they like to come around. Does it add to the heat signature?
If I clear a PoI but dont set a land claim block to the Zs spawn back? Beside being a spawn point, does the bedroll protect an area from Z spawns?
This is all based on single player, vanilla. 30 day loot respawn. Blood Moon set for 7Ds. Feral at night only.
Couple more. In the mesh options, is the distance in inches

Maps, is the number in inches, pixels, meters? I.e. 10k map is what? 10 Pixels?