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General modding questions (HELP)

Ozzland

New member
1. Bird nest size: -Resolved, answered

Trying to make a better sized bird nest, changing the size on the container to a 2,2 doesnt seem to work in A17 as it did in A16

This is from the loot.xml

Code:
<!-- birds nest-->
<lootcontainer id="25" count="1,3" size="2,2" sound_open="UseActions/open_garbage" sound_close="UseActions/close_garbage" loot_quality_template="baseTemplate">
<item name="foodEgg" count="1" prob="0.25"/>
<item name="resourceFeather" count="4,8" prob="0.75"/>
</lootcontainer>
This did work, needs new game or have to move to a different map chunk then you were in when mod was added.
-- New --

2. Pickup burning barrels

What as I missing here, no errors but it also is not allowing me to pick up the barrels like I could in a16

In modlet block file

Code:
<append xpath="//block[@name='burningBarrel']">
		<property name="Stacknumber" value="5"/>
		<property name="CanPickup" value="true"/>
		<property name="CreativeMode" value="Player"/>
		<property name="Place" value="TowardsPlacerInverted"/>
</append>

3. Add ability to pickup the new deco lights, flashlight, table lamp, barricade, ect.

Has determined how to mod ability to pick up and then place new light items?

The following does not appear to be enough.

Code:
<append xpath="//block[@name='roadBarricadeLight']">
	<property name="CanPickup" value="true"/>
</append>

4. Is there a tutorial for either bringing over a16 custom zombies or how to create and implement new zombies in a17

5. Is there a limit of the number of modlets I can use on a sever?

 
Last edited by a moderator:
As far as I can tell it is the only one for bird nest that posts a size.

There is a block as well (blocks.xml) cntBirdnest, but is is for looks and on destroy.

In A16 i was able to change the size from the loot container since it doesnt have its own item in XUi/windows file.

 
This did work the way I had it, but the chunks I was in didn't show the change once I moved a couple of world chunks away as they were built populated the new nests did have the right size.

 
2. Pickup burning barrels

Can anyone tell me what I am missing here, no errors but it also is not allowing me to pick up the barrels like I could in a16

In modlet block file

Code:
<append xpath="//block[@name='burningBarrel']">
		<property name="Stacknumber" value="5"/>
		<property name="CanPickup" value="true"/>
		<property name="CreativeMode" value="Player"/>
		<property name="Place" value="TowardsPlacerInverted"/>
</append>
 
Last edited by a moderator:
3. Add ability to pickup the new deco lights, flashlight, table lamp, barricade, ect.

Has determined how to mod ability to pick up and then place new light items?

The following does not appear to be enough.

Code:
<append xpath="//block[@name='roadBarricadeLight']">
	<property name="CanPickup" value="true"/>
</append>
 
4. Is there a tutorial for either bringing over a16 custom zombies or how to create and implement new zombies in a17

 
Last edited by a moderator:
5. Is there a limit of the number of modlets I can use on a sever?

I have 16 I wrote and they all work, I have 3 from other people and they work, I have 30 more from other people that work in MP but not on a server.

 
4 check yt for david Taylor sdx and you will find what you seek

5 shouldn't be? Weird they would work p2p nd not on a dedi. Logs would help the boys track that down.

 
On issue 5, On the 3 I have tried to fix it was 99% formatting and garbage in their files. If I convert them to the format I use or clean all of the extra junk in their files I have been able to get some of them to work.

 
4 check yt for david Taylor sdx and you will find what you seek
5 shouldn't be? Weird they would work p2p nd not on a dedi. Logs would help the boys track that down.
Thanks for the replies Guppycur, I am actually looking for the tutorials like a16 had for adding UMA zombies.

I added a lot of new Zs in a16 and then added them into game stages with the (i believe it is yours) "Blood Moon Horde" google sheet. Was looking for that same info as I built a new machine and no longer have the info on how to do either. (create UMA zombies ,or update the spawn and hoard files)

Doing a search for "david Taylor sdx" gave some tutorials on unity models and sdx but certainly not what I used before.

 
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