Ozzland
New member
1. Bird nest size: -Resolved, answered
-- New --
2. Pickup burning barrels
3. Add ability to pickup the new deco lights, flashlight, table lamp, barricade, ect.
4. Is there a tutorial for either bringing over a16 custom zombies or how to create and implement new zombies in a17
5. Is there a limit of the number of modlets I can use on a sever?
Trying to make a better sized bird nest, changing the size on the container to a 2,2 doesnt seem to work in A17 as it did in A16
This is from the loot.xml
This did work, needs new game or have to move to a different map chunk then you were in when mod was added.
This is from the loot.xml
Code:
<!-- birds nest-->
<lootcontainer id="25" count="1,3" size="2,2" sound_open="UseActions/open_garbage" sound_close="UseActions/close_garbage" loot_quality_template="baseTemplate">
<item name="foodEgg" count="1" prob="0.25"/>
<item name="resourceFeather" count="4,8" prob="0.75"/>
</lootcontainer>
2. Pickup burning barrels
What as I missing here, no errors but it also is not allowing me to pick up the barrels like I could in a16
In modlet block file
In modlet block file
Code:
<append xpath="//block[@name='burningBarrel']">
<property name="Stacknumber" value="5"/>
<property name="CanPickup" value="true"/>
<property name="CreativeMode" value="Player"/>
<property name="Place" value="TowardsPlacerInverted"/>
</append>
3. Add ability to pickup the new deco lights, flashlight, table lamp, barricade, ect.
Has determined how to mod ability to pick up and then place new light items?
The following does not appear to be enough.
The following does not appear to be enough.
Code:
<append xpath="//block[@name='roadBarricadeLight']">
<property name="CanPickup" value="true"/>
</append>
4. Is there a tutorial for either bringing over a16 custom zombies or how to create and implement new zombies in a17
5. Is there a limit of the number of modlets I can use on a sever?
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