WilliamHeadings
New member
I have a couple of suggestions and feedback. I'll get right into it.
New Mods are great additions in a20.
I strongly dislike that farming was nerfed. I think that you need to make it possible to get seeds from breaking wild plants. The over saturation of farms doesn't make up for the fact that you now farm at a loss. additionally i think if you changed the "living off the land" perc to give a 25% (tier 1), 50% (tier 2), and 100% (tier 3) chance of returning seeds when breaking plants it would be much more balanced. Farming now feels like a waste of time.
Overall there are too many farms. The city generation needs to be improved. It should have city in center surrounded by suburbs. I currently have cities of farms which is not realistic.
I would like to see the flying drone receive attack mods (guns, melee, ect.)
Small thing but the front sight on all of the guns is way to big. Really bothers me because its very unrealistic.
Great job on the addition of pipe weapons. They really fit the game and came out nicely.
My final point and one that strongly affects the overall fun of the game is how i feel like its the players vs the creators not players vs environment/zombies. Over the years it seems like the developers are always trying to stop the players from playing certain ways. Mainly through changing the zombies AI. I suggest that you add a game option that allows the players to choose the AI's intelligence.
Tier 1 "Stoopid" Zombies, where zombies don't dig down and overall don't choose the easiest path to the player. allowing for underground bases.
Tier 2 Average Zombies, where zombies are a little smarter but dig down slowly only when the player is detected.
Tier 3 Smart Zombies, which is current zombie AI.
Additionally i think you need to restore zombie fall damage. Zombies should die on their first fall if the distance is great enough. You cannot tell me that if a zombie falls off of a skyscraper they would get back up. Removing up to 33.3% of health per fall is completely unrealistic and one of my biggest complaints. This would restore pit fall bases.
Overall i have enjoyed the game over the years, but i don't like that the developers are always trying to put unrealistic features to prevent the players from having fun and playing the game the way they want to play. Keep up the good work devs. I hope to see these changes.
William H
PS how is this game still in alpha? It's been like a decade.
New Mods are great additions in a20.
I strongly dislike that farming was nerfed. I think that you need to make it possible to get seeds from breaking wild plants. The over saturation of farms doesn't make up for the fact that you now farm at a loss. additionally i think if you changed the "living off the land" perc to give a 25% (tier 1), 50% (tier 2), and 100% (tier 3) chance of returning seeds when breaking plants it would be much more balanced. Farming now feels like a waste of time.
Overall there are too many farms. The city generation needs to be improved. It should have city in center surrounded by suburbs. I currently have cities of farms which is not realistic.
I would like to see the flying drone receive attack mods (guns, melee, ect.)
Small thing but the front sight on all of the guns is way to big. Really bothers me because its very unrealistic.
Great job on the addition of pipe weapons. They really fit the game and came out nicely.
My final point and one that strongly affects the overall fun of the game is how i feel like its the players vs the creators not players vs environment/zombies. Over the years it seems like the developers are always trying to stop the players from playing certain ways. Mainly through changing the zombies AI. I suggest that you add a game option that allows the players to choose the AI's intelligence.
Tier 1 "Stoopid" Zombies, where zombies don't dig down and overall don't choose the easiest path to the player. allowing for underground bases.
Tier 2 Average Zombies, where zombies are a little smarter but dig down slowly only when the player is detected.
Tier 3 Smart Zombies, which is current zombie AI.
Additionally i think you need to restore zombie fall damage. Zombies should die on their first fall if the distance is great enough. You cannot tell me that if a zombie falls off of a skyscraper they would get back up. Removing up to 33.3% of health per fall is completely unrealistic and one of my biggest complaints. This would restore pit fall bases.
Overall i have enjoyed the game over the years, but i don't like that the developers are always trying to put unrealistic features to prevent the players from having fun and playing the game the way they want to play. Keep up the good work devs. I hope to see these changes.
William H
PS how is this game still in alpha? It's been like a decade.