GEEK GAMING PVE, A19 Stable, Public, Custom

3/25/20 - Tweaked Banshee again. Set to 30 in between screams, nerfed radiation & blur effect as bloodmoons near impossible to kill when multiples arrive. Made it much more rare when she will appear. May end up taking her out of bloodmoon completely. Will update.

 
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3/26/20 - Server-side patch for zombie reach and tweaked custom zombie mod to better balance rarity and difficulty of zombies.

 
3/29/20

Modified Localization in both Supercornfoods and morefoods modlets to blend in with vanilla look.

Modified Recipes in Morefoods to make more realistic and randomized chance for new food loots.

New food packs here

Added Custom horns for vehicles.

 
3/31/20

This weekend starting Friday, Apriul 1oth, 8:00 pm PST, There will be an Easter egg hunt through Sunday April 12th 8:00 pm PST. There will be eggs to be found and special Easter Egg chests hidden throughout the world. More details to follow...

 
4/8 - Updated Server-side modlets for Snufkins Custom Zombie pack. Adjusted Gamestage tables for gameplay balance.

Identified issue with Supercorn recipes. In process of diagnostics/code repair. Will update when fixed.

 
4/9/2020 - More Server-side updates - Cement now craftable in forge and mixer both. Adjusted time to craft cement/concrete. Sewing kits now craftable at workbench, Supercorn recipes work properly now and recipes adjusted. Lettuce and other foods now found in more places randomly. Zombie biome adjustments.

 
4/13/2020

Made new bunnies much more rare (now that Easter is over). Added Valmod's expanded traps. We've also added some new tweaks to the Food buffs (salad, lettuce, watermellon, soups,) Now will add water to player on eat. Some server-side updates to Custom Zombie mods for balancing/rarity on horde night (added wrestler to bloodmoon also) and adjusted overall bloodmoon balance. Adjusted chance for Blessed mod to be much more rare along with Snufkin's weapons. Added Advanced Rotation to bridges, garage doors. See discord for downloads.

 
4/17/2020

Changed vehicle respawn from 5 days to 15 in order to encourage more exploration. Weather effects and temperature extremes being adjusted/balanced and tested in order to force users to care about clothing. Fixed Valmod's Adhesive trap icon (two custom Icons caused blank. Removed and added correct link to icon and used Tan color to emulate wood glue).

 
4/21/2020 - Server-side Weather balancing - Adjusted particle effects, wind, temperatures in snow/desert/burnt biomes to make clothing worth investing in. Slightly adjusted rarity of Snukin's weapons (from .015 to .025). Temporarily turned air drop marker back on to determine how many are being found. Working Jail mod adjustments to show only three correct doors vs. 2 dupes. Pre-testing today before server release.

 
4/21/2020 - Updated Claymore_Working Jaildoors modlet to show 2 doors and upgrade properly. Server restarted.

 
UPDATE: 05/10/2020

Full Re-balance new zombie blend, added wrestler to farm zombies, other biome with specific new zombie types added, Much larger wandering hordes (even more than previous). Map testing for next map "GEEKCUSTOM1", Vehicle friendly - Wide, clean roads, smoother hills, but added hills, clean city grids, 10K to keep RAM requirements less. Full Prefab copy required (overwrite Vanilla also) for Compo43 294 extra POI's - See Discord for download (7daystodieMods folder). 

 
UPDATE 5/16 /2020

Never-ending spawn in Wasteland, adjusted rarity of Snufkin's weapon in loot, Friendly animals more frequent.

Continued Weather balancing

 
5/18/2020

Dropped chances for Moostard to be looted (70% down to 30% and in fewer loot containers) as it was overabundant and slightly out of balance. Slightly increased chance for lettuce and put in obvious loot containers (fridge, cooler, and harvest from grasses).

5/18/2020

Adjusted Valmod Expanded Traps - Can now repair Adhesive traps (1 glue) and Fire Traps ( 1 TrapGasCan per block). 

 
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