Lonestarcanuck
Refugee
I created a new Recipe "NearDeathTraumaKit"
and I wanted to gate it behind PerkPhysician level 2 along with medicalFirstairKit
how do I do that in a modlet with the </append>
I need to add both a Passive_effect and an Effect_Description to:
and I wanted to gate it behind PerkPhysician level 2 along with medicalFirstairKit
how do I do that in a modlet with the </append>
I need to add both a Passive_effect and an Effect_Description to:
Code:
<effect_group>
<passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="1,5" tags="medicalFirstAidBandage,medicalPlasterCast"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="2,5" tags="medicalFirstAidKit,drugSteroids"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="3,5" tags="drugRecog"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="4,5" tags="drugFortBites"/>
<!-- see <buff name="buffPerkAbilityUpdate"> for cvar based ability changes -->
<triggered_effect trigger="onPerkLevelChanged" action="AddBuff" target="self" buff="buffPerkAbilityUpdate"/>
<effect_description level="1" desc_key="perkPhysicianRank1Desc" desc_base="You can craft first aid bandages and plaster casts."/>
<effect_description level="2" desc_key="perkPhysicianRank2Desc" desc_base="You can craft first aid kits and steroids."/>
<effect_description level="3" desc_key="perkPhysicianRank3Desc" desc_base="All healing you perform is 25% more effective."/>
<effect_description level="4" desc_key="perkPhysicianRank4Desc" desc_base="All healing you perform is 50% more effective."/>
<effect_description level="5" desc_key="perkPhysicianRank5Desc" desc_base="All healing is now twice as effective. When healing others you receive the same benefits."/>
</effect_group>