gardening&biome ideas-gardening half

neomega

Refugee
this is a companion piece to my "we NEED more terrain textures" thread. im sure this is a more common request but i feel i have a decent structure for its revival. wanting to see it in the game again inspired me to learn how to mod and try it out myself. since i didnt know what i was doing i dled a mod that brings it back in the state it used to function in a16 and tried to backwards engineer xml coding. im gonna post images here for example purposes but just to let you know this was originally based gouki's GKB2 Old Farmland mod that i edited further.
the farm plots are fine and dandy but lets face it, we cant be proper farmers without being able to grow crops on dirt. i thought up a way to bring back ground gardening while keeping it balanced with growing on plots too. also this-
crop growing.png
...just looks and feels right.

GARDEN HOE-returning tool that was removed in a17. back then there was only iron but for my concept the usual 3 ranks would be used, stone/iron/steel. what makes each different is that plowing land is similar to upgrading a block; you need to hit at it a few times before it becomes fertile. this is the incentive for the player to upgrade through the versions

stone hoe-requires 6-7 hits to make dirt plantable
iron hoe-3-4
steel-1
plowing your moms land.pngiron hoe.pngsteel hoe.png
(there is no stone model, original mod uses a shovel. i learned some unity and ripped the unused iron and steel hoe models and icons from a18. pretty proud of myself)


NEW ITEM-compost. in order to properly convert ground dirt to plantable you need compost for the garden hoe to do its job.
compost.png
compost requires the same amount of supplies as a farm plot and is now also the main ingredient required to make those too. which leads to...


NEW WORKSTATION-composter- a container with an interface similar to the new dew collector. over time player will receive compost after socketing in rotten meat, nitrate powder, maybe clay and... crap!. thats right the ■■■■ returns!

will also be in sham recipe.png
which is required for...


FERTILIZER-this is where the meta game comes in. compost is a 1 and done permanent base block upgrade from unplantable to plantable. but, like cooking has also become, the growth process is much longer then it currently is. the player is now motivated to apply fertilizer to the planted dirt square which will speed up the growth process (and yield?).

base, infertile dirt=level 0 (world wide)
1 compost=level 1 fertilization (permanent)
+1 fertilizer=lvl 2 fertilization (temporary)
+1 fertilizer=lvl 3 fertilization (temp)
fertilizer.png

fertilizer will not stay forever and level 3 fertile dirt will degrade back to level 2 then 1 (but never below that). player needs to fertilize if they want yield at a decent pace. the issue is here is that player would need to visually see what quality level the dirt is at which means the tint of the dirt needs to be visually different. as it currently is, changing terrain tint is NOT possible (why i complained about the textures in the other thread).
dirt levels.png
infertile<----------------------------------------------------------------------->most fertile


what is stopping the player from just placing dirt block diamonds on skyscraper roofs instead of proper farm plots? have there be a restriction where player cannot apply compost unless there are at least 2 dirt blocks below it. i dont think this is too inconvenient for the player and its completely realistic for roots to properly spread in theory. at this point player can still make dirt spires if they want to.. but why? just make a farm plot.
 
its also worth mentioning between goukis mod and my personal tweaking i got a lot of this working. problems are
-fertilizer doesnt seem to do anything anymore
-i dont know how to add a global timer for fertilizer to degrade
-now that the new dew collector system is in place i have to see if i can create a composter workstation
-due to the new character models the hoe animations are pretty broken. as you can see in some of those images the players arm and the BACK of the NECK is visible at the bottom of the screen when equipped in first person(that peach colored line you see in the bottom left of the plowing pic, near the healthbar). 3rd person doesnt even have a plowing animation. also for some reason the player holds the hoe rotated outwards and not inwards when idle like it used to which makes the animation awkwardly snap. i believe these are fixable but i dont know how to view and edit model animations in unity.
-stone hoe needs to be made from scratch
-cant get dirt tints in
 
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They have said that forming like that won't return due to the change to using microsplat tech. It does look nice, but the current option isn't really bad. They could make the farm plots look more like dirt on top so you could bury them and they'd at least look relatively close to just being dirt in the ground. You'd likely still have that gap at the edges just like you have around your base, but it would give you a decent enough look, especially with larger farms.

As far as complicating farming by adding all kinds of stuff to it.... no, thanks. I'm not here to play a farming sim. I farm to get food, but that's not why I'm playing the game. If you want a sim experience, that's where mods come in (for PC at least).
 
They have said that forming like that won't return due to the change to using microsplat tech. It does look nice, but the current option isn't really bad. They could make the farm plots look more like dirt on top so you could bury them and they'd at least look relatively close to just being dirt in the ground. You'd likely still have that gap at the edges just like you have around your base, but it would give you a decent enough look, especially with larger farms.
honestly from what im seeing the only real issue with the current is dirt color variance. everything else seems to work with no problem. what i stated in my 2nd post seems to be repairable. i imagine custom code would be required for fertilizer degradation though. i been using this system in my current insane save file and it feels balanced, despite not having functional fertilizer.

As far as complicating farming by adding all kinds of stuff to it.... no, thanks. I'm not here to play a farming sim. I farm to get food, but that's not why I'm playing the game. If you want a sim experience, that's where mods come in (for PC at least).
this is why i wanted to make sure farmland will never degen back to infertile. harvest a plant then just replant on the same block only needing the seed. if you dont want to get involved you can just apply compost and set&forget. crops will fully grow on their own eventually. compost is necessary though. to keep farming balanced between ground and farm plot gardening. living off the land will be attached to compost instead of farm plots. farm bundles give compost instead of plots. (i had to create a compost item as its not possible to require multiple resources to convert a dirt block)
i had another idea of an ultra rare end game item, mulch. you apply mulch to a dirt block and it will never downgrade even if fertilizer is applied. but to stop the player from just getting all the mulch and removing the meta loop there would only be like 5-6 to be found in a world or something.
 
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