Khulkhuum
New member
I decided to perform some checks on GameStage calculation and when to expect it on various levels. So i went into the game and started a new map in debug mode, changing days and giving xp to the character to see how GameStage changes.
To recap, here is some basic info on gamestage i took from another topic (this also can be checked in the config files):
<gamestages>
<config
daysAliveChangeWhenKilled="2"
scavengerGameDifficultyBonus="1.0"
adventurerGameDifficultyBonus="1.2"
nomadGameDifficultyBonus="1.5"
warriorGameDifficultyBonus="1.7"
survivalistGameDifficultyBonus="2.0"
insaneGameDifficultyBonus="2.5"
startingWeight ="1"
diminishingReturns ="0.2"
Gamestage is calculated gameStage = ( playerLevel + daysSurvived ) * gameDifficultyMultiplier. My GS checks were made both on Scavenger (1.0 multi) and Nomad (1.5 multi). I'll go with it in that order. I also decided to have GS 50 as a shifting moment where ferals start to show as sleepers. Additionally, maximum GS you can have is the double number of level multipied by gameDifficultyMultiplier.
Max GS = playerLevel * 2 * gameDifficultyMultiplier
On level 1 GS will rise max to 2. On level 10 GS will rise max to 20. On level 25 GS will rise max to 20.
SCAVENGER
On day 1 you need level 50 to have GS 50.
On day 2 you need level 49 to have GS 50.
On day 3 you need level 48 to have GS 50.
...
On day 26 you need level 25 to have GS 50. This means if you don't want feral, you have to be level 24 or at most day 25.
NOMAD
On day 1 you need level 34 to have GS 51.
On day 2 you need level 33 to have GS 51.
On day 3 you need level 32 to have GS 51.
...
On day 18 you need level 17 to have GS 51. This means you have to be level 16 or below, or at most day 17.
SUMMARY
This shows that the higher your difficulty, the quicker you get ferals (as most of you knew already), but at some point it gets ridiculously easy to have higher GS. Additionally, your level dictates maximum GS, so levelling fast is not an easy option.
On higher difficulties this gets even rougher. Didn't do calculations, but i presume you would get ferals before 14th day and 13th level (the dropoff).
Should this be like this or GS should be less painful? Would love some comments on the subject.
To recap, here is some basic info on gamestage i took from another topic (this also can be checked in the config files):
<gamestages>
<config
daysAliveChangeWhenKilled="2"
scavengerGameDifficultyBonus="1.0"
adventurerGameDifficultyBonus="1.2"
nomadGameDifficultyBonus="1.5"
warriorGameDifficultyBonus="1.7"
survivalistGameDifficultyBonus="2.0"
insaneGameDifficultyBonus="2.5"
startingWeight ="1"
diminishingReturns ="0.2"
Gamestage is calculated gameStage = ( playerLevel + daysSurvived ) * gameDifficultyMultiplier. My GS checks were made both on Scavenger (1.0 multi) and Nomad (1.5 multi). I'll go with it in that order. I also decided to have GS 50 as a shifting moment where ferals start to show as sleepers. Additionally, maximum GS you can have is the double number of level multipied by gameDifficultyMultiplier.
Max GS = playerLevel * 2 * gameDifficultyMultiplier
On level 1 GS will rise max to 2. On level 10 GS will rise max to 20. On level 25 GS will rise max to 20.
SCAVENGER
On day 1 you need level 50 to have GS 50.
On day 2 you need level 49 to have GS 50.
On day 3 you need level 48 to have GS 50.
...
On day 26 you need level 25 to have GS 50. This means if you don't want feral, you have to be level 24 or at most day 25.
NOMAD
On day 1 you need level 34 to have GS 51.
On day 2 you need level 33 to have GS 51.
On day 3 you need level 32 to have GS 51.
...
On day 18 you need level 17 to have GS 51. This means you have to be level 16 or below, or at most day 17.
SUMMARY
This shows that the higher your difficulty, the quicker you get ferals (as most of you knew already), but at some point it gets ridiculously easy to have higher GS. Additionally, your level dictates maximum GS, so levelling fast is not an easy option.
On higher difficulties this gets even rougher. Didn't do calculations, but i presume you would get ferals before 14th day and 13th level (the dropoff).
Should this be like this or GS should be less painful? Would love some comments on the subject.