Game won't let me spawn on my own save/friend's world with a certain mod.

I tried every possible fix I read online, my friends have no problem using this mod: https://7daystodiemods.com/izy-all-in-one-gun-pack/ , but for me for some reason it never works throwing red text all over the console, hoping for possible fix. Log: https://pastebin.com/w8As16TS

CPU: Ryzen 7 3700x

GPU: RX 590

16GB RAM
It's usually best to ask questions in the thread about the mod that you think you're having problems with.  But looking at your log, it is an error with entityclasses, which I don't think Izayo's mod touches... though I may be wrong.  You also have a craft from container mod that isn't loading because it's missing a file -- likely you have the folder nested incorrectly.  Try starting a new game with just that mod installed and see if you have problems.  If not, add each other mod one by one until you get errors.

NOTE: If you added Izayo's mod into an existing save, that is likely to cause problems.

 
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Solved by deleting custom particle loader mod from the Mods folder, I don't know why it caused this problem, it is needed for the mod too says the download site but without it the game works with no problems. Weeks of trying to solve this wasted still.

 
@shredder1337 Particle loader is probably a mod that only needs to be server side so it´s enough if the host/server has it installed.

 
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Solved by deleting custom particle loader mod from the Mods folder, I don't know why it caused this problem, it is needed for the mod too says the download site but without it the game works with no problems. Weeks of trying to solve this wasted still.


That is required by Izayo's mod, and works fine for me and everyone that using his mods.  Try reinstalling it.  It might not cause problems to not have it if no one uses explosive weapons (I assume those are the ones that use that mod), but it is usually not good to leave part of the mod off.

@shredder1337 Particle loader is probably a mod that only needs to be server side so it´s enough if the host/server has it installed.


Considering it is a C# mod, I doubt it is server side only.

 
Everytime I have had this issue, it was due to either a mod difference in our folders, or a customer spawn or biomes xml we forgot about. I wish there was a simplified way of packaging all of the mods on server side and giving it to friends without this type of thing getting in the way.

 
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