Ran into this problem when I switched over to the latest experimental build, and haven't been able to resolve it. When I start the game, TFP logo pops up & my cursor changes to the arrowhead - the main menu music also plays shortly after the logo disappears. I am then greeted with a permanent black screen with the main menu music still playing. The only way to get out of this is either closing the tab, or alt+f4'ing. I switched back to the previous build (19.5 I think?) and it worked flawlessly.
I updated my drivers, updated C++, installed Windows 11 (unfortunately), verified the games files three times, and the problem still persists.
Mono path[0] = 'D:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Managed'
Mono config path = 'D:/SteamLibrary/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
Initialize engine version: 2020.3.14f1 (d0d1bb862f9d)
[Subsystems] Discovering subsystems at path D:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/UnitySubsystems
Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c8c)
Vendor:
VRAM: 4021 MB
Driver: 30.0.14.9709
Begin MonoManager ReloadAssembly
- Completed reload, in 3.730 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 1.644500 ms
2021-12-06T21:48:22 0.204 INF [Platform] Init
2021-12-06T21:48:23 0.452 INF [Platform] Using native platform: Steam
2021-12-06T21:48:23 0.455 INF [Platform] Using cross platform: EOS
2021-12-06T21:48:23 0.456 INF [Platform] Using server platform: Steam
2021-12-06T21:48:23 0.456 INF [Platform] Initializing Steam
2021-12-06T21:48:23 0.464 INF Starting PlayerInputManager...
Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32
Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32
Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32
Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32
2021-12-06T21:48:23 1.070 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True)
2021-12-06T21:48:25 2.589 INF [Steamworks.NET] SteamAPI_Init() ok
2021-12-06T21:48:25 2.605 INF Not running in Big Picture Mode, no on-screen keyboard available
2021-12-06T21:48:25 2.605 INF [Platform] Initializing EOS
2021-12-06T21:48:26 3.680 INF [EOS] Initialize: Success
2021-12-06T21:48:27 4.413 INF Localization language: english
2021-12-06T21:48:27 4.553 INF Texture quality is set to 1
2021-12-06T21:48:27 4.566 INF Precaching...
2021-12-06T21:48:27 4.567 INF Precaching file: 7DaysToDie_Data/resources.assets
2021-12-06T21:48:27 4.679 INF [EAC] Initializing ...
2021-12-06T21:48:27 4.694 INF [EAC] Initialized :: Easy Anti-Cheat successfully initialized
2021-12-06T21:48:47 24.438 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
2021-12-06T21:48:47 24.463 INF Precaching file: Data/Bundles/blocktextureatlases
Setting up 6 worker threads for Enlighten.
Thread -> id: 500c -> priority: 1
Thread -> id: 44c4 -> priority: 1
Thread -> id: 4968 -> priority: 1
Thread -> id: 4d60 -> priority: 1
Thread -> id: 2a58 -> priority: 1
Thread -> id: 2880 -> priority: 1
I updated my drivers, updated C++, installed Windows 11 (unfortunately), verified the games files three times, and the problem still persists.
Mono path[0] = 'D:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Managed'
Mono config path = 'D:/SteamLibrary/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
Initialize engine version: 2020.3.14f1 (d0d1bb862f9d)
[Subsystems] Discovering subsystems at path D:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/UnitySubsystems
Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c8c)
Vendor:
VRAM: 4021 MB
Driver: 30.0.14.9709
Begin MonoManager ReloadAssembly
- Completed reload, in 3.730 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 1.644500 ms
2021-12-06T21:48:22 0.204 INF [Platform] Init
2021-12-06T21:48:23 0.452 INF [Platform] Using native platform: Steam
2021-12-06T21:48:23 0.455 INF [Platform] Using cross platform: EOS
2021-12-06T21:48:23 0.456 INF [Platform] Using server platform: Steam
2021-12-06T21:48:23 0.456 INF [Platform] Initializing Steam
2021-12-06T21:48:23 0.464 INF Starting PlayerInputManager...
Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32
Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32
Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32
Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32
2021-12-06T21:48:23 1.070 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True)
2021-12-06T21:48:25 2.589 INF [Steamworks.NET] SteamAPI_Init() ok
2021-12-06T21:48:25 2.605 INF Not running in Big Picture Mode, no on-screen keyboard available
2021-12-06T21:48:25 2.605 INF [Platform] Initializing EOS
2021-12-06T21:48:26 3.680 INF [EOS] Initialize: Success
2021-12-06T21:48:27 4.413 INF Localization language: english
2021-12-06T21:48:27 4.553 INF Texture quality is set to 1
2021-12-06T21:48:27 4.566 INF Precaching...
2021-12-06T21:48:27 4.567 INF Precaching file: 7DaysToDie_Data/resources.assets
2021-12-06T21:48:27 4.679 INF [EAC] Initializing ...
2021-12-06T21:48:27 4.694 INF [EAC] Initialized :: Easy Anti-Cheat successfully initialized
2021-12-06T21:48:47 24.438 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
2021-12-06T21:48:47 24.463 INF Precaching file: Data/Bundles/blocktextureatlases
Setting up 6 worker threads for Enlighten.
Thread -> id: 500c -> priority: 1
Thread -> id: 44c4 -> priority: 1
Thread -> id: 4968 -> priority: 1
Thread -> id: 4d60 -> priority: 1
Thread -> id: 2a58 -> priority: 1
Thread -> id: 2880 -> priority: 1