PC Game needs a respec recipe, badly

No what the game desperately need is a MUCH smoother leveling up experience.

I've said it in the past I'll say it again: The experience needed to hit the next level grows TOO fast. Either decrease the experience growth factor or make the experience grow linearly.

Or you could do the following which I would personally love:

Add a wellness buff which adds experience percentage/points for every day you live with a nice message

"DAY 50 SURVIVED. 5000 SKILLPOINTS BECAUSE YOU'RE BADASS".

 
Personally I love the sledge of dread, but that is because I went full melee. I maxed out strength and got all the perks for sex rex, sledge perk and skull crusher. Also went max fortitude after i got some intelligence perks and got pain tolerance and healing factor perks..oh I also dumped a point into master chef.

I didn't bother with intelligence till about level 45 and that was only to unlock the mini bike aside from the early point for master chef so I won't starve to death. This is using the current build of 17.2

Personally i don't feel we should get a respec since it can and will be abused. We have creative modes to test stuff out. Also if things change during an alpha and perks change then world's should be restarted. Leveling isn't difficult now especially with that boost towards experience we can set in the gameplay options.

 
I disagree with full re-specs. It takes away the "do I buy this now for short term gain or save the points" decision.
But what I would really love is an "undo" button for those times when you're browsing skills and accidentally press the hotkey to buy one.
I agree with both points. You should set your points and then confirm to officially set them.

Regarding respec, the ability to unlearn what you have learned or unskill yourself is actually game-breaking for PVP servers.

Now people will say, well then, give us the choice whether or not we are allowed to respec... which is fine, I suppose, but is it really necessary? Can't you just start a new game? I don't buy the whole "I don't have enough time" baloney. If you have enough time to play games at all, you have enough time.

 
Respeccing would be abused . Once you build all the one-of's (vehicles/stations/guns/armour) you'd remove all those wasted points from Intellect.

btw for gamestage 600, high difficulty....club. You often can't melee in those circumstances anyway, so it's a last resort if you fluff you gunplay, and Sledge = dead. Also the absolute worst enemy group to meet late on is multiple irradiated Spiders. They bounce all over closed spaces so you cannot focus your damage to kill efficiently (you lose track of who is who). Sledge is far too slow against them.

In my experience anyway. And I was a dedicated Sledge user in every single alpha till this one.

Footnote: if playing co-op....whole different ball game... Sledge. At least one person should Sledge and be fully specced in the 2 perks that buff it.

 
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Well, I too would say for a long time especially when A17 first came out that there should be a way to respec. But isn't the whole system 'not working as intended' at the moment?

 
Also the absolute worst enemy group to meet late on is multiple irradiated Spiders. They bounce all over closed spaces so you cannot focus your damage to kill efficiently (you lose track of who is who). Sledge is far too slow against them.
I got a tip for you. If there is a door at the entrance that you can close then pull out of the room and close the door. Then put a wooden frame in front of the door and upgrade it. When that's done you can open the door again. The spiders can't do anything on the narrow space in a door frame and you can knock them down. The wooden block usually lasts long enough to cope with several spiders. Also to a higher difficulty setting. If in doubt, simply upgrade twice.

 
Honesly considering over half of the perks are worthless, you should have more than enough points I feel. The only diff really is how smooth your early game goes. I do wish stats did more, like I rarely invest in Agi as I don't see much use for it, only skill I even get in agi is the sneak attack one and level 1 of it is all I need. The rest of the perks I don't really bother with. Fortitude, I get the healing over time one and maybe 1 level in the farming perk, but thats about it.

 
I solved this issue by turning all magazines to give 1 skill point when you read a magazine. You have to go out and loot to get the extra skill points. I thought the buff magazines were terrible. So I simply replaced them. :)

 
Honesly considering over half of the perks are worthless, you should have more than enough points I feel. The only diff really is how smooth your early game goes. I do wish stats did more, like I rarely invest in Agi as I don't see much use for it, only skill I even get in agi is the sneak attack one and level 1 of it is all I need. The rest of the perks I don't really bother with. Fortitude, I get the healing over time one and maybe 1 level in the farming perk, but thats about it.
I don't agree half the perks are useless, it's less than that but I do agree the distribution is bizarre. Like yourself, Agility and Fortitude trees I more or less avoid entirely. Perhaps a point in Cardio and Self Healing and that is it (till much much later). Perception is next most "useless" as almost everything there is a luxury. Salvage Operations is about the only one I touch early. Sadly the bottom line is that Intellect and Strength trees are both chock full of must-have perks. I am actually thankful they messed up the perks re-design like this, because having to spread over more than 2 trees would gimp a solo player even more in the early game!

 
...Now im an adult with a wife and 2 jobs. I dont have endless time to just "start over" or have a second game to try out stuff. My game time is very limited.

...
LOL, I only realized after reading the post that it was kage speaking. Man, I have 1 job and a daughter and I wish I had half the time you do for videogames!! :p

 
LOL, I only realized after reading the post that it was kage speaking. Man, I have 1 job and a daughter and I wish I had half the time you do for videogames!! :p
Well it's easier to explain to the wife if you can make some money doing it lol.

 
personally I tried sledge first, but the speed was meh, so went to club and after full speccing speed and power, just damn....its like being in a batting cage lol.

 
Respeccing would be abused . Once you build all the one-of's (vehicles/stations/guns/armour) you'd remove all those wasted points from Intellect.
btw for gamestage 600, high difficulty....club. You often can't melee in those circumstances anyway, so it's a last resort if you fluff you gunplay, and Sledge = dead. Also the absolute worst enemy group to meet late on is multiple irradiated Spiders. They bounce all over closed spaces so you cannot focus your damage to kill efficiently (you lose track of who is who). Sledge is far too slow against them.

In my experience anyway. And I was a dedicated Sledge user in every single alpha till this one.

Footnote: if playing co-op....whole different ball game... Sledge. At least one person should Sledge and be fully specced in the 2 perks that buff it.
Disagree on sledge against groups.

Max heavy metal's knockdown is insanely effective against radiated groups. Max out heave metal and get swamped by 10 radiated anythings simply power attack and bam - all of them disabled for long enough for you to get out of doge. Every. Single. One. With a 60% proc chance, all you really need to be able to do is swing twice.

Further, you don't even have to hit a zombie - ANYTHING will do. If you miss and hit the wall behind them, the knockdown still works. Heavy metal is, IMHO, overpowered. It really is the only thing that keeps my walls from falling though in the real bad spots during the BM - I don't like passive defenses that do everything for you.

 
Simply get modlet that allow you to get additional skill points.

Finally it makes no difference if you have 5 extra points in a weapon you dont use

 
I would be happy enough if an admin-command was added to trigger a respec.

Even better if it was a book (or buff?) that would do it applied, so modders could make their own respec-potions or what have you should they want to :)

 
LOL!
I'm with RipClaw. I can't decide which is better because they are different. Clubs are very quick and get you the best DPS. Knives also give you the best DPS but different and hammers rock against crowds and double as an excellent breaching tool.

So which one is best? All of them.
Fire axe is best, Sledgehammer second, knives third and clubs last. Just my opinion, but the range of the axe is glorious and its damage is quite good, add in the bleeding perks and guys are falling around you you hit 10 seconds ago. Sledge the range isn't quite as good but the stamina use is pretty heavy so I don't like that. Clubs are just so weak and even worse range, not worth it. Knives are fast enough I can cut their face off before they know what happened so not bad if you have armor to take the occasional hit when you fight a tank.

Use them unperked to get a feel for it, then buy the perks if the combat style works for you. (range and timing)

 
Fire axe is best, Sledgehammer second, knives third and clubs last. Just my opinion, but the range of the axe is glorious and its damage is quite good, add in the bleeding perks and guys are falling around you you hit 10 seconds ago. Sledge the range isn't quite as good but the stamina use is pretty heavy so I don't like that. Clubs are just so weak and even worse range, not worth it. Knives are fast enough I can cut their face off before they know what happened so not bad if you have armor to take the occasional hit when you fight a tank.
Use them unperked to get a feel for it, then buy the perks if the combat style works for you. (range and timing)
I was attracted to the sledgehammer because I liked how the power attack had a aoe knockdown ability. But the reality is it doesn't have a big enough aoe radius to make it viable for crowd control.

 
Disagree on sledge against groups.
Max heavy metal's knockdown is insanely effective against radiated groups. Max out heave metal and get swamped by 10 radiated anythings simply power attack and bam - all of them disabled for long enough for you to get out of doge. Every. Single. One. With a 60% proc chance, all you really need to be able to do is swing twice.
And this is for gamestage > 600? When you get 10 Rad Spiders at a time? Who do not get knocked down by the Sledge because they are bouncing around?

For me, the only weapon that works in these circumstances is the Club. Everything else is just far too slow (never tried the Knife though tbh). And as I said, you cannot really melee in these circumstances anyway, we are talking about a last resort situation when your gun-play has failed. Once I had maxed all club stats, I found it to be excellent, and for some reason (possibly Flurry of Blows?), it explodes heads on almost every swing, which is exactly what you need for those ****ing Spiders. No other weapon I tried could cut it for gs > 600 POIs.

 
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