PC Game needs a respec recipe, badly

Honestly?I am with Kage in this.

The game is still on alpha version, the perks still need a lot of works. Balance and stuff like that...

Giving us the chance to respec, maybe only on A17, for testing purpose would be great.

Once the perks will be 'definitive' remove it and no one will need.

I am following Kage playthrough, and to be honest some perks are not that easy to understand, some of them doesn't even fully working too if i am not wrong.

So why not? You guys want us to try new things and all the perks, then give us the chance to respec now that things are not really 'stable'. And remove it when the perks are 100% done and working.

Or maybe a console command which allow us to remove points?

Or a creative-only item?
On that note is there a way to do this in dm mode?

And we also don't get enough info about things. I don't have the game in front of me right now but wtf does bleed do? How many hps a second? How am I supposed to make good decisions when I dont have the info. Also in one of the bleed effects, the perk or the mod, it doesn't even give us the %

Also that's the stun % we start with? How am I supposed to judge the % I get from a perk when indint know my starting stub %

 
Lol. Well that's cool zombie slayer.
I do see TFP respond to a lot of comments in these forums though. Roland and Gazz especially. But I'm not on here everyday so I could be mistaken.

I agree with you though on us aloha testing the game. That's why i think its important for us to come here and let them know what we think. Remember though, just because they dont do what we ask does not mean they are not listening.
Some acknowledgement would be fine from time to time. Here's something I said in another thread

The devs put a bunch of time and effort into the perk system. It appears a large portion of the player base does not like the perk system among most things. The devs cannot realize this because they invested so much time into it.

If the devs don't listen to us, that is their prerogative. However there is almost a religious defense of anything added in this alpha. Apart from the AI, everything they've added, when met with criticism is shut down. A player will write an essay with many reasonable points about balance issues of the perk system or tedious game play. It might as well be met with a slap to the face. There is no give, no wiggle room. I'd even be happy with the illusion they were taking our feedback on board.

It appears because the devs spent over a year working on something, they feel insulted when large numbers of the player base suggests its not a direction they like.

 
Honestly?I am with Kage in this.

The game is still on alpha version, the perks still need a lot of works. Balance and stuff like that...

Giving us the chance to respec, maybe only on A17, for testing purpose would be great.

Once the perks will be 'definitive' remove it and no one will need.

I am following Kage playthrough, and to be honest some perks are not that easy to understand, some of them doesn't even fully working too if i am not wrong.

So why not? You guys want us to try new things and all the perks, then give us the chance to respec now that things are not really 'stable'. And remove it when the perks are 100% done and working.

Or maybe a console command which allow us to remove points?

Or a creative-only item?
It can be done by API mod.

Cheers

 
Some acknowledgement would be fine from time to time. Here's something I said in another thread
The devs put a bunch of time and effort into the perk system. It appears a large portion of the player base does not like the perk system among most things. The devs cannot realize this because they invested so much time into it.

If the devs don't listen to us, that is their prerogative. However there is almost a religious defense of anything added in this alpha. Apart from the AI, everything they've added, when met with criticism is shut down. A player will write an essay with many reasonable points about balance issues of the perk system or tedious game play. It might as well be met with a slap to the face. There is no give, no wiggle room. I'd even be happy with the illusion they were taking our feedback on board.

It appears because the devs spent over a year working on something, they feel insulted when large numbers of the player base suggests its not a direction they like.
I dont know man. Just because they dont do what players say don't mean they are not listening. Maybe they just disagree.

 
I dont know man. Just because they dont do what players say don't mean they are not listening. Maybe they just disagree.
They certainly don't agree with players. My problem is their knowitallism... perhaps I'm just jaded. For me A17 is simply unplayable, some disagree but it appears many agree. I'm curious for your opinion on the current state of the game, specifically the tediousness (If you perceive there to be any). Though, considering your connection to TFP and your financial reliance on this game, you probably don't want to give any negative feedback.

 
I decided early on that I wanted the Area of Effect power attack of the sledgehammer, and with it swinging so slow and the chance of missing making that an even bigger issue, I went with heavy armor (steel) from the beginning. Now, later into the game (level 200+) I can face any number of zombies as long as they are attacking from my front. Drink some coffee, then some beer, drop one or two barbed wire fences, and I can power attack them over and over, pretty much keep them from rushing forward and swarming me. Maxed out the skills that would let me do the most damage with sledge.

In the event that they do start beating my ass, I wear Steel armor with steel mods, put points into Heavy Armor, Pain Mitigation (is that the right name?), Healing Factor, everything that lessens damage. I can tank a hell of a lot of damage before I need to retreat, which isn't often. If things get bad enough, I can whip out the ol' AK47 fully modded (extended magazine mod is a must) and blast myself some breathing room.

I wasn't sure that I was making the right choices with my points at first, but now I can't say I wasted any when it comes to combat and defense. I'm now thinking about using Military Gloves with the Spiked Knuckles mod, some coffee, beer, painkillers, vitamins, Sham Chowder, Steroids, and Grandpa's Moonshine to just beat the ever-living-hell out of some zombies with my fists. Stack the buffs, and go pick a fight, lol.

EDIT: Almost forgot, I wouldn't mind a way to respec your perks and skills, as long as it didn't affect the max you can get. Let's say if you respec, the more you do, the more levels it removes from your player as well. That way, you can still level up and max out your character without it leaving you with less to work with if you were to max out your levels over and over.

 
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On that note is there a way to do this in dm mode?
buff buffme

gets you lvl 5 in everything

buff nerfme

level 0. (for crosschecking)

debuff at will.

If you need more specific combinations of buffs you need to write your own or change the 2 existing ones.

I'm not asking for free respects. Make it costly. That way we have to earn it. It gets us out and looting and gives us something to loot for. You make it sound like I'm asking for free respecs.
We both know that there is a point where resources become irrelevant. ;)

 
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buff buffmegets you lvl 5 in everything

buff nerfme

level 0. (for crosschecking)

debuff at will.

If you need more specific combinations of buffs you need to write your own or change the 2 existing ones.

We both know that there is a point where resources become irrelevant. ;)
Hmmm. True. Even beakers. Ok fine. 1 free respec. Deal? 😀

 
Kage, I love you man (I think you know this), and initially I actually agreed with you ... and then I thought about it: hold on, I would be able to spec into the vehicle tree, build the vehicles, then respec and dump those points into something else: got the vehicles, don't need the points anymore. I suspect that there couldbe other areas for potential exploit.

So, yeah, I tend to agree that some form of "damn it I didn't want to put my points there!" option would be nice, but I think there's the possibility for exploitation.

BTW, not to rub it in, but I use a hammer and fully specced it's so gnarly, esp. for crowd control. *BUT* I'm in a two player game where speed is less critical. I would stick with your club: speed in single player is king and the crowd control with the hammer doesn't proc often enough to switch completely.

Oh, and you're the one that got me into the hammer int he first place, lol.

 
Kage, I love you man (I think you know this), and initially I actually agreed with you ... and then I thought about it: hold on, I would be able to spec into the vehicle tree, build the vehicles, then respec and dump those points into something else: got the vehicles, don't need the points anymore. I suspect that there couldbe other areas for potential exploit.
So, yeah, I tend to agree that some form of "damn it I didn't want to put my points there!" option would be nice, but I think there's the possibility for exploitation.

BTW, not to rub it in, but I use a hammer and fully specced it's so gnarly, esp. for crowd control. *BUT* I'm in a two player game where speed is less critical. I would stick with your club: speed in single player is king and the crowd control with the hammer doesn't proc often enough to switch completely.

Oh, and you're the one that got me into the hammer int he first place, lol.
Was waiting for this argument. Your right. Would have to me specific to the the trees that aren't int lol. Great point.

 
They certainly don't agree with players. My problem is their knowitallism... perhaps I'm just jaded. For me A17 is simply unplayable, some disagree but it appears many agree. I'm curious for your opinion on the current state of the game, specifically the tediousness (If you perceive there to be any). Though, considering your connection to TFP and your financial reliance on this game, you probably don't want to give any negative feedback.
For me A17 is simply quite enjoyable, some disagree but it appears many agree. And for the record I have 0 connection nor financial reliance on this game.

One must remember the terms "some" and "many" are quite subjective terms. While neither of our statements are factually incorrect any attempt to quantify satisfaction or lack there of this alspa with subjective terms nor a number of total people we are referencing to, makes the argument futile.

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Was waiting for this argument. Your right. Would have to me specific to the the trees that aren't int lol. Great point.
Maybe a way to prevent as much exploiting would be to "level gate" the ability to redistribute a limited amount of points (along with your difficult to find recipes components) I know level gating is not always popular but maybe for something like this there would be less pushback?

 
Committing to choices is a big deal for making them meaningful. Being on the fence eternally is just meh.I know that committing to a choice is a horrible thing to contemplate for a completionist type player so there is no easy answer. ;)
Though if it's as Kage asked for, making it a challenging recipe, to obtain, would kind of kill the fence issue.

Personally, I think TFP needs some loot specific POI's that people go hunt for. Like a Research Facility, where it's the only place with a container that houses a Respec Book. And... It's hell to fight through it. You'll either learn to love your build, or grind your way through and prove you needed that book.

Add to that a quest from the Traders to "Hunt down the research facility". Have it work like the Treasure Hunting map, but with a, i dunno, 500 meter area.

 
I disagree with full re-specs. It takes away the "do I buy this now for short term gain or save the points" decision.

But what I would really love is an "undo" button for those times when you're browsing skills and accidentally press the hotkey to buy one.

 
The solution I've always believed in is to give a random chance on a level-up for a random skill to be "sold", that is, your attribute/perk level goes down, but you get the skill point back and can choose to spend it however you like. This allows for players to slowly respec into other categories if they don't like their build, but it doesn't increase the rate at which they get more powerful.

 
No.

Levels are not so rare that respec makes any sense - particularly when you are able to max everything. If we could not max everything (and I really do not want to see the game go in that direction) then a respec would make a certain amount of sense.

If you are looking for the absolute best solution then... don't. There is not one. Yes, hammer has issues if you miss - that is the trade off for using it - but the club will never be as useful as hammer against groups. BOTH are viable combat methods. Leveling is rather fast throughout the game - post level 100 I am still receiving 2 levels from a single night of mining.

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I would point out that build is currently the ONLY thing that makes one game unique from then other, IOW, the game plays quite differently if you spec a ranged combat, melee or an int build with buffs. Respec would take 100% of that variety away.

 
I would point out that build is currently the ONLY thing that makes one game unique from then other, IOW, the game plays quite differently if you spec a ranged combat, melee or an int build with buffs. Respec would take 100% of that variety away.
But throughout that playthrough, you'd have more variety, so it cancels out. That being said, I wouldn't have much of a problem with the game if it did actually do something to make each playthrough unique, like making certain items rarer/more common each time.

 
Been trying to decide sledge hammer or club. I started off with sledge hammer but the slow attacks are killing me, literally lol.
So people telling me hammer sucks use club. So I switched. Now people telling me you needed 50 points in perks and the hammer is awesome. Great. Well dont want to just take people's word for it because if the weapon perks are not that good it could ruin my playthrough.

Now im an adult with a wife and 2 jobs. I dont have endless time to just "start over" or have a second game to try out stuff. My game time is very limited.

How about a recipe to respec. Make it rare, like you need a beaker or like 24 acid or something. Just give me something so I can try stuff and not ruin my game.

Also, you know how people are always looking for a reason to go out and loot? This would help a ton!
Yes and no. Yes I think players should be able to do respecs but ONLY in the experimental branch. The experimental branch is constantly changing so there is no reason not to be able to try different specs for additional testing.

However, in other branches then no, respecs should NOT be allowed. Choices should have consequences. You chose this path then you have to live with it...for better or worse.

If you allow respec too often then people will follow 'flavor of the month' and the game will become easier. Eg. This month clubs are OP but if next month changes to hammers make them OP then they'll switch. Of course this issue is more prevalent in MMOs than games like 7D2D.

 
Yeah, I can relate to not wanting to restart a character too.

 
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